
Welcome to Skull Wars. This is a top-down rogue's anti-skull time survival game with rich and interlinked map enemy character weapon skill props. Each game contains a number of well-designed levels, exploring each unique gameplay experience in repeated rounds of exhilaration and excitement.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
武器触发规则改下比较好 变成按键触发 这样多很多互动性 还有武器的击中声音有点不行 得优化下,怪物刷新的机制得加点条件限制,直接刷脸上直接扣血有点晕
还可以吧,虽然还比较青涩,但是玩起来还行,不过整体数值还是有的粗糙,如果可以的话,希望可以再好好打磨一下
常见的rouge幸存者类游戏,目前地图和怪物种类有点少,希望后续能够增加,ui简陋也可以再优化一下,玩起来还是可以的
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Hours played at review time, across 40 reviews with recorded playtime.
LSP们务必尝试玩下长剑、金箍棒这几个武器 有意外惊喜,你们懂的。
8bit的音乐越听越上头,能否多来几个。前期也太容易死了,每个小回合的刷新物品次数能否多给几个3次也太少了。
一款幸存者游戏,有待继续优化完善吧。 选人的时候看不到技能,打斗的时候出来了技能,开始时有点懵的。 然后“命运”放了还不知道有什么效果,感觉放了个寂寞。移动中按空格还经常没反应,需要多点2次。 另外部分技能的冷却时间太长,基本2-3关才缓冲好一次,像骷髅王的尊重需要2分钟,还一个1分钟的。 跟6秒冷却的触电没法比,不过触电也有点问题,站着不动使用的话是没反应的,也不会向前瞬移。
好玩,爱玩,希望后面能多一些成长性的武器,和成长性的天赋
简单轻松的肉鸽游戏,玩起来感觉还是挺不错的,希望后续能更新和优化更多东西!
肉鸽幸存者类的游戏,其实在玩法上比较像土豆兄弟,但是感觉游戏的特效比较粗糙,就像我第一个回合选择了猎枪,猎枪切换出来攻击的动画做的比较差,玩着会比较难受。
地图有点小 游戏场景和怪物有点单调 缺乏新手教程 期待后续的更新
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $115.2K | 592 | 77% | $6.99 |
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| $5.2K | 364 | 94% | $0.99 | |
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