
Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 9 → 15/day in the week after.
Reviews, worldwide (the counter carries no country): 17.4/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?
You can choose from a variety of heroes to demonstrate your might in the battle against Asgard, such as the fierce Warrior and the agile Huntress, each with their own distinct skill tree. Do you have the courage to face the hordes and leaders of the Nine Realms?

Master the art of combat with the dynamic Ability System. Choose from a diverse array of skills, each tailored to your playstyle. Unleash devastating attacks, strategic buffs, and unique powers to conquer the Nine Realms. Forge your hero's destiny!

Behold the Web of Wyrd, where the threads of destiny are woven by your own hand. Forge your fate by placing powerful knots into the Web of Wyrd, further enhancing your strength on your path to conquering Asgard.

A meta-progression system where you unlock Warpaint runes that modify and amplify your characters' abilities. It features an inventory management system, challenging you to fit as many effective runes as possible into a limited space, maximizing their impact on your abilities, playstyle, and strategy.
Warpaint runes can be found during battle or crafted using pigments looted from enemies or discovered in Yggdrasil's Gift caches.

Shape your hero's evolution with our intricate Skill Tree. Customize your playstyle by unlocking diverse abilities, enhancing strengths, and adapting to challenges. Every choice influences your saga's outcome. Craft a hero uniquely suited to your journey through the Nine Realms! 
Asgard’s Fall takes streaming to the next level with interactive Twitch extension, letting viewers directly influence the action. Through real-time polls, your audience can bless you with powerful boons or challenge you with devastating twists—turning every run into an unpredictable adventure. No two playthroughs are ever the same!

Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not sure what happened between early access and now but I just came back to the game since I saw the 1.0 launch and it literally is a slideshow. It seems like some sort of memory leak because it progressively gets worse and worse every second the game is open.
This game is an inferior, Viking themed, pixel art version of Soulstone Survivors. There are no enemy collisions whatsoever; so it's all red zones and run-run dash-dash. Other than the Knot System for playtime upgrades and the boss encounters, I'm not sure there's much going on. There are only 3 characters. All the maps are featureless squares (they do have different enemies and damage patterns). The Warpaint gear system is miserable to use due to disparate interfaces for equipping and upgrading. The scaling between the maps/levels feels unnecessarily high; the 4th map feels more difficult than the first map at Blood Sacrifice level 50 (which is like +10 difficulty spikes). Is this game supposed to have music? It feels like it requires too much grind for what is offered.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Traditional Chinese, Turkish +1 more
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played Asgard's Fall when it first went to early access and was pretty excited to see what they had in store for 1.0, but I dunno, it feels like the devs were tired of this game/gave up and just pushed this out. It took about the same, if not less time, to complete the 1.0 than it did early access. The reworked systems feel flat. tl;dr There's a lot of potential here in the various systems, but they don't feel complete and overall feel rushed. Not recommended in current state. It is fun for a few hours/first few stages, but the train loses steam very quickly. Enemies on each stage are very similar to other stages in both size and attack. It's a lot of rinse/repeat. The difficulty raising option doesn't really feel like it leads to many more rewards --- even at level 75 difficulty, the legendary+ drops are still woefully low. Warpaints cap out at rank 9. The Unique powers on warpaints are not great, outside of fire-based ones. There's no real end game and stages are limited to 20 min or 10 min after beating. No endless, no additional challenges. Combo abilities are limited to just a few of the total ability pool? Why don't all abilities have a combo? Also, not sure if it's possible to have two combo abilities at once ---- seems like once you have two abilities that create a combo, no additional combo'able abilities show up in the pool. Could just be my rng though. Speaking of rng, I like that you can now align with a certain element for primary weapon. I like that the chosen element has more frequent abilities of that element. But this also makes it harder to get the combo ability. Banish option would be really useful here; it's pretty standard in bullet heaven games now. Warpaint inventory is flexible, but smithing is confusing at first. Higher ranked warpaints don't feel like much of an upgrade. In terms of warpaint quality, it's often better to use multiple normal quality single slot runes rather than epic or legendary 2, 3, or 4 slot runes since a 4-slot rune might have just 3 stats attached, and the stats are really any higher than the single slot normal quality rune. Weapon unlocks are just cosmetic and have no impact on stats. Druid is an afterthought of a character. There are still some glaring bugs (e.g. inventory navigation is terrible on controller and sometimes warpaints can't be selected without mouse; node bugs [+atk speed node for each "living" enemy gives atk speed for dead enemies, too]; it's not obvious how to unlock ability node upgrades and some never unlocked for me no matter how much I played them).
I like the concept, however the "War Paint" meta progression seems broken? When I open the menu I drop massive frames, the UI starts to bug out, and sometimes I get an error message that saves the game but then I have to force quit and restart, as ESC key no longer functions. It also seems to get worse the more War Paint Runes I collect in my inventory. I would like to engage with this part of the game, heck it might even be integral to higher difficulties and build crafting, but at this point in my playthrough it's completely unusable.
I don't really see any reason to get this over the many other roguelikes out there. The war paint metaprogression feels clunky and unpolished, the different levels feels like they're mostly just visual, even if you go with completely different abilities the runs feel pretty much the same, there's just not a lot of replay value compared to other games in the genre. It's okay for a few hours of fun if you can get it on sale, but they said they're planning to increase the price on full release and this game is barely worth the full early access price.
Save data was wiped when the 1.0 update came out. 30 hours of progress was lost when the devs could have spent more time making the save data compatible with the new update. Gameplay is fine but having to replay everything to get 100% achievements a second time is a very bad decision.
Roguelike bullet-hell game with some really fun mechanics. It’s still in Early Access, but the devs are very active, and 1.0 is coming soon. The gameplay is smooth, the art looks great, and the different builds are a lot of fun to experiment with. Personally, I think a full Lightning build is pretty overpowered if you can get Overcharge. For achievement hunters, most achievements are easily earned just by playing the game normally. The only exception is the 1 million kills achievement, which you may need to grind for after finishing the game. Some players have reported bugs, but I personally haven’t noticed any, or at least haven’t encountered anything that affected my experience. Definitely recommend it for the price, even with increase to $9.99. You can easily get around 15-20 good hours of gameplay out of it, making it to Odin, experiment with different builds and getting steam achievements. Maybe even more if trying to complete other goals in game.
There are better survivor games out there. This is still half-baked.
Asgard’s Fall is a fun survivors-like with interesting systems that set it apart from its competitors, the Web of Wryd adds an extra layer of strategy to keep things fresh. It’s got great ‘game feel’ as you tear through hordes of Norse cannon-fodder as the abilities are varied and engaging. I look forward to what the devs have in store for us in future updates.
The game is poorly optimized and starts stuttering and lagging right from the beginning. I’m a fan of the bullet hell genre and have played many games such as Vampire Survivors, Nordic Ashes, Conquest Dark, Funguys Swarm, Yet Another Zombie Survivors, Rogue: Genesia, Halls of Torment, Army of Ruin, Grind Survivors, Tower of Babel, and many others. I’m not here to discuss whether the game itself is good or bad. What I don’t understand is how the game can already lag and stutter when I’ve only just started playing, while there are no any graphics options available to improve performance. Even though the game is very cheap and currently 50% off, it’s still disappointing that I’ll have to ask for a refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 149 | 90% | $4.99 | |
| $152.8K | 1.3K | 74% | $4.99 | |
| $6.3K | 382 | 64% | $0.95 | |
| $2.8K | 20 | 85% | $5.99 | |
| $1.1K | 5 | 20% | $5.99 | |
| $1.3K | 15 | 80% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $327.6K | 1.1K | 85% | $14.99 | |
| $327.6K | 803 | 98% | $19.99 | |
| $328.2K | 775 | 83% | $19.99 | |
| $327.4K | 4.3K | 95% | $2.99 | |
| $328.3K | 2.1K | 76% | $7.49 | |
| $327.3K | 563 | 59% | $30.62 |