
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, with recent updates the game sucks. AI was improved, then made worse. Friendly AI is borderline useless. Everytime I play, something stupid happens that causes me to just alt+f4 and/or lose a mission. I used to REALLY enjoy the game. But lately I can't even get past a mission without something ruining it.
游戏性差、手感差、内容少、制作粗糙,AI傻
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sound is probably the best I've ever heard. Storyline is interesting and fun to play. Playing with friends is awesome! Realistic gameplay, sometimes the ai isn't engaging fast enough sometimes you just die like the regular soldier did back then. I'd prefer the ai to engage / aim / suppress faster overall. Sometimes it becomes repetitive due to limited missions, it would be cool to have a bigger playground and being able to direct AAV (they are buggy), calling air strikes or driving in Humvees. Core game is great and will definitely ruin other games for you!
SIX DAYS IN FALLUJAH First-person шутер про бои американской армии за город Эль-Фаллуджа (Ирак). Игра примечательна тем, что её создавал один разработчик, опираясь на рассказы своих друзей, которые в реальности участвовали в штурме этого города. Игра полностью воссоздана с упором на реализм и опыт действующих солдат армии США. Кастомизация 0/10 Её нет. Сюжет 4/10 Лор игры понятен как дважды два, к каждой миссии есть небольшое вступление с рассказом о ситуации, в которых ГГ оказался Реалистичность 1/10 Неа. Нет. Не получилось. Всё выглядит очень комично и фальшиво. Модельки людей плохие, модельки оружия плохие, модельки всего в принципе плохие. Выстрелы не ощущаются, педы падают просто на месте, уходя в регдолл. Перестрелки очень неприятные и некрасивые. Ощущение, будто запустили Doom на Unreal Engine 4 Карты 8/10 В этой игре присутствует генерация ландшафта. Каждая миссия генерируется с нуля перед каждым запуском. Попасть на одну и ту же карту невозможно. Грубо говоря - как в майнкрафте ИИ рандомно генерирует карту, так тут то же самое - дома, интерьеры полностью генерируются в рандомном порядке. Это неплохо, реально неплохо Общее впечатление - 2/10. Были завышенные ожидания, думал будет продукт на уровне Insurgency: Sandstorm, по итогу получил низовую игру за нихуёвые 1000 рублей. Nah, не оправдывает ни денег, ни времени
another Abandonware larping as early access
норм хоят ниче не понял
no.
I was expecting this game to be better. I gave it two chances, including two uninstalls. It is all over the place. There are many games with good command mechanics (RON). I was looking for a laid-back, tactical, precise, and methodical game. In many games, dying feels fair because of your actions, but in this one, you feel like you get killed due to unresponsive gameplay, lack of precise command options, or just trying to shepherd your AI-controlled teammates who are useless. You're already falling behind in the industry. Adding visual barriers and the giant NSEW signs in the sky break immersion, make the maps feel confined, smaller, and limited.
Good game, way too short.... add more content and ill recommend, waste of a game that i beat in 4 hours and is honestly not that re-playable TO ME...
i regret every penny i spent on this game just to download it and have your mouse skipping across the screen uncontrollably because the game is running fine but your aiming is glitching all over the place
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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