
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is good, but need performance optimizations, and polishing the graphics and mechanics. I see a huge potential, I hope the complete game be released soon.
Great potential, gritty and realistic, but I cannot recommend an incomplete game that's been in early access for years, its now 2026 and it should have come out of early access long ago. I hope they stop trying to tweak every little nook and cranny and just release the rest soon, because there will always be something to fix along the way that can never be foreseen till its all put together. At this rate maybe my grandchildren will see the full release but not I.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo único bueno del juego es lo que puede llegar a ser. Los gráficos no son buenos, para ser un juego que toca el tema del realismo y la inmersión es demasiado pobre en términos gráficos y de que sus NPC son demasiado tontos, lo único difícil es que no sabes dónde aparecen, pero una vez los tienes cerca son demasiado fáciles de matar, la forma de comandarlos además es muy precaria y si no les das ninguna indicación se quedan dando fuego de supresión aún cuando ya estas lejos de tu equipo. Le falta mucho por pulir.
The developers haven't touched this game in ages. There is great potential and it's a great game and all, but it's been left untouched by the developers with no updates nor fixes within the last year or so.
Devs gone quiet for so long, so limited of contents to justify for the money, very very poor optimization, barebone mechanic and sluggish. I look forward to the game and paid money for this hoping to support them in the beginning, but the entire game is dead and abandoned as you can check the global player count.
its just not at all what it says it is and the game is just bad!!
I cant even play the game becuase it always crashes loading in my pc DEFFINTLEY CAN RUN THE GAME PERFECTLY FINE
At first glance it looks like a cool game. Close quarters combat, narrow streets and passageways, US Marines fighting against insurgents, cool right? You would be badly mistaken. To sum up my review: I cannot in good conscience recommend this game because the game design is absolutely terrible, it seems to be in development hell (taking way too long to develop since 2021/2023) and gameplay is very basic. Firstly, the game shouldn't even be focused on Fallujah in the first place. If the developers/studio had the foresight, they would make this a military tactical first person shooter focused on realism, with missions set throughout the Global War on Terror, such as in Afghanistan, Iraq, or maybe even the Horn of Africa or the Philippines. Instead, this game just focuses on the city of Fallujah, which limits a lot of options the developers can toy with. And that brings me to the gameplay. The gameplay is very basic. You join the game (single-player) as a squad leader, being able to issue commands to a squad of up to 3 NPCs and given objectives to clear in each mission. You get to have two different optics on your weapon: a scoped view and a non-scoped view. And that's really about it. There's no customisation, so you're stuck with an M16 as a squad leader, or a M249 as a SAW gunner, or a shotgun/M16 as a breacher. This is inaccurate because at the time different units were equipped with different gear, such as M4 carbines, ACOG sights, and other equipment. There is also evidently no night missions and no night vision goggles included in the game. There is also no attention to detail such as bullet casings not rendered in-game. It is also hella buggy. In one mission, my friend and I could not complete a “secure the rally point” objective because it didn’t appear on the minimap. The AI teammates and enemy are also absolutely retarded. Enemy insurgents would run all over the place as if they’re not afraid of being shot at, friendly AI teammates can’t return fire, and even if they do, they miss all the time - unlike in Ready Or Not where the friendly AI are actually competent up to a certain level of expectation, being able to sight, fire and neutralise the enemy. There are also very limited options to control the AI. Most of the time you can only issue these few commands: Watch an area, Suppress an area, Breach a room/stairs and Stackup. It is way too basic and the controls for issuing commands are also not very intuitive. I’d still prefer the way Ready Or Not does things, with multiple commands simplified into one table where you can select what command you want to issue with the scroll of a mouse. in Six Days in Fallujah, there is no option to ask the AI to throw flashbangs, grenades and you can’t even separate the squad into two fireteams. The lighting is also atrocious and does not adapt to the terrain features. An open air building with an unsheltered centre should have sunlight going into the building, and if the rooms are dark, that will be alright. But in one mission that I played, I was at the rooftop of a building defending it from enemy insurgents coming up, but I can’t look downstairs without a flashlight. This is just so stupid. Now for the not-so-bad stuff. The map design is not bad and I like how they’re procedurally generated and you can also select how dense you want the map to be, but I’d argue that the Fallujah map in Squad is much much better. The map in Six Days in Fallujah makes you think that you’re in a small town with two-three story buildings but in Squad, the map makes you feel that you’re in a massive urban environment with potential ambush positions everywhere and narrow alleyways. The ambient sounds are also not too bad, but I think like some previous reviews have said, an update probably broke the game in its current state. In-game voice chat also needs improvements too, especially since the proxy chat doesn’t work sometimes (I can be standing a few feet away from my friend but I can barely hear him). Lastly, the price tag. This game costs roughly US$39.99 for an early access game that has been in early access for almost 3 years now, with insignificant updates every month. The roadmap has also not been updated for almost 2 years now and it remains to be seen what new significant updates will be added to the game, if at all. The game is also regularly on sale at 35% off, so I guess that shows that there aren’t many buyers for the game too. To any potential buyers out there, I’d say give this game another year or two before it will hopefully get better and worth your buck. In its current state, I cannot in good conscience recommend it to anyone. And to the developers, I don’t think it’s your fault. I think it’s all got to do with management and the publisher Victura. I’d love to see this game be improved but as of now, I’m just skeptical of it. I regretted buying this game. If I'm able to refund one game that I've already purchased over the years, this would be one.
I won't waste time with a drawn out take so here's the short & not-so-sweet. Several mid-battle crashes, poor AI (friendly & Hostile); Friendlies will stack ontop/inside of you mid firefight & enemies spawn in piles and right next to you at times, Extremely small AOs though would be excused if this actually was what this was supposed to be. I fell for the hype when it released and finally found out that's all there was to it. Stay far far away.
I came into this hoping for something closer to a playable documentary a grounded look at the Iraq War with real interviews, real accounts, and actual combat footage woven into the missions. For a moment, it felt like it might get there. Those segments had more weight than most modern military shooters ever try for. But the devs went silent. No new content for over six months, no continuation of the documentary pieces, no deeper dive into the real events. All that potential to explore more of the GWOT, more of the history, more of the human side it just stopped. What’s here is interesting and sometimes powerful, but it feels like the first chapter of a much bigger project that never arrived. I wanted more, and the silence makes it hard to believe it’s coming.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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