
Sparks flare around the man all five sisters wish to claim. Introducing the new vertical scrolling shooter game!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The characters are very different from eachother, which makes playing through the 5 stages with each character interesting. Story is silly, but endearing. Your basic shot is powered up by grazing, which encourages a fun and tense play-style. Each character also has a magic attack that's usually stronger than the basic attack, but not more than the graze powered basic attack, so using both feels natural. Worth the money for sure. Got a 1CC on easy on my first try, so beginners are welcome.
I personally didn't care for the generic chibi characters, the halfbaked cube mini-bosses, the dialogue, the music, or the story, though I've tried to look past that. But I kept walking too far into bullets, but that could be from having a monitor above 60 fps while the game logic is tied to 60. Trying to tap the d-pad gently was still more finicky than it should have been for a bullet hell game. Perhaps the bullet patterns are fine, but I can't put up with feeling so little control any longer. I also hate everything the setting, characters' personalities, and the visual aesthetic too much to want to replay the game long enough to get good. It is nice that there are 5 different characters to choose from, but I am not feeling this game.
全実績解除までプレイ済み、参考までにプレイ時間は25時間ほど。 STGとしての難易度は高くはないとはいわれているが、普段からSTGをプレイする層から見てなのでそうでない層には実績ハードルは高め。 実績は考えずクリアだけしたいなら、コンティニュー制限がなくその場スタートなので問題なくクリアできます。 第一印象ではエンジョイ勢は楽しめないな、なんか敵固くて爽快じゃないしという感想でした。 よく引き合いに出される「式神の城」は2,3回プレイしたことがある程度なのでシステムもよくわかってなかったです。 するめのようなゲームなのでやりこんでいけば面白くなるでしょう、最初はするめかと思ったらゴム噛んでたくらい薄味なのでペッってなるわけですが。 ショットは2種キャラごとにユニーク、通常ショットと[strike]式神[/strike]召喚ショットがある。 適当にやると爽快感がない、パワーアップなどがなく火力を上げるためにはテンションボーナスシステムが採用されている、敵や弾に近づく「かすり」が必要なシステム。 通常火力が弱い&稼ぎ要素もあるので積極的にかすりを狙うのが基本、よってエンジョイ勢は被弾が増える、また当たり判定が少し大きいため嘘避けもあまり期待できない、これは当たり判定のサイズまでも2001年頃の式神の城を流用しているのではないだろうか? ボス戦の前にストーリー的な掛け合いがあるが面白くは感じられなかった、むしろテンポを悪くしているだけに見えた、ボイスもないので最初からオプションでカットしてもいいくらい薄い。 ステージギミックで氷に足を取られ操作不能に近くなったり、風にあおられるのは面白いと思いが、難易度で緩和があってもよかった。 最初氷に足取られたときバグでコントローラ効かなくなったかと思いました。 ボムは無敵効果あり即時発動なので緊急回避としては有用、しかし攻撃判定が即時発動でなくラグがある、撃ち漏らしがでるので爽快感ダウン。 実績狙いやハード難易度では決めボムが必要な場面もあり、STGはやはり覚えゲーとなる。 オプションにマニアック設定があり敵弾のサイズや速度の調整、かすり距離などが変更できるが最初は解放されていない…いやなんでだよ、弾に近づいたらスローになるとか最初からほしいよエンジョイ! 条件を満たすとじわじわ解放される、おそらくキャラや難易度ごとのクリアで解放と思われる、ある程度やりこんだ猛者にのみ許されるようだ、そして実績はマニアックオプションが一つでも設定されていると解除されない。 いくつかは使用不可でいいと思うが、ある程度は緩和した状態でも実績解除できるとよかった、ノーコンクリアとか敵をすべて倒すとかマニアックオプションを開放さえすればできるかもっていう希望が無い。 ボスの攻撃パターンが似たり寄ったりでうーん…なところもありますがSTGやりこみ勢なら稼ぎパターン考えたりで楽しむ余地はありです。 STGを好んでプレイする層や式神の城をやりこんでいた方にはお勧めかな。 そうでない層にはお勧めしがたい、同価格帯のインディーSTGをあさるとプレイフィールのもっと良いものがたくさんあります。 とはいえセールで安く(160円)買えたので気になる方はぜひ。
ジェネリック式神の城。 ショット、ボム、ボタン長押し中に発動する精霊召喚(どう見ても式神攻撃)。 敵や敵の攻撃に近寄る程にパワーアップし、点数もジャラジャラ入るぞ! 清々しいまでに式神の城。現代に合わせてか、難易度は低め。 低価格の通り、ボイス無し・立ち絵1種類のみ・ストーリーあっさりである。
When I first purchased this game, I was very new to shmups in general, having only real experience with Touhou. I was surprised to see so many recommendations for this title considering it seems to do pretty much everything I've now been taught is terrible within the genre: momentum based stage gimmicks, visual obscuration, do-nothing enemies that come in predictable blobs, uninspired scenery and samey music, etc. etc... All of that not mentioning the technical side of things, which is for some reason a rule in shmups, where rebinding the controls or even getting the game to recognize your controller properly is a feat in and of itself. For some reason the 'skip cutscene' key is also hidden and not able to be rebound, so have fun hunting around for that. Aside from the cast of the characters and their portraits being somewhat interesting, the story is as meaningless as you'd expect it to be, and none of the bosses stand out in terms of mechanics or patterns. I will say that the grazing mechanic which powers up your shots when you're close to a bullet is cool, but it's not enough on its own to redeem what is otherwise a lukewarm flop of a game. Gave it more than a few tries, but it just doesn't hold up to other stand-outs in the genre.
it's uh... it's alright. goes on sale for three dollars and that's about as much as i'd recommend it for. it's not as interesting as castle of shikigami but it's functional and there's some okay jokes.
I'm a shmup beginner and not enjoying this one. So, long story short, PICK THIS UP IF ONE OF THE FOLLOWING IS TRUE: 1) you already played its spiritual predecessors, Castle Shikigami, to death. Castle Shikigami 2, a classic, is easily available on Steam or on PS2/GameCube if you prefer to play an older version. 2) You somehow love the aesthetic (more power to ya) 3) You are hardcore into shmups and need something quality to play I originally got Sisters Royale because I thought the game would be more accessible and lighthearted, but idk, I'm not a fan of the visuals at all. The harem anime thing is funny but not my style either. Music is good, score system is fun and "juicy," but idk everything just looks so bland and cheap. I've played sparse shmups but this game is kind of just an eyesore with its saturated colors. Idk if it's just me, but I also felt like my character's hit box didn't have that razor sharp clarity it does in the Shikigami series Also as a bonus I wanted to play this on my old potato laptop and it struggled, where older shmups seemed to run just fine. Kind of disappointing
Sisters Royale: Five Sisters Under Fire, developed by AlfaSystem Co.,Ltd. and published by Chorus Worldwide Games, is a vertically scrolling bullet-hell shooter that blends classic arcade sensibilities with anime-styled flair and a risk-reward scoring philosophy. Coming from the studio behind the Castle of Shikigami series, the game carries forward that lineage’s emphasis on aggressive scoring mechanics, screen-filling projectile patterns, and personality-driven characters. While it does not radically reinvent the genre, it offers a tightly focused and mechanically dense experience aimed squarely at players who value mastery and replayability over cinematic scale. At its core, the gameplay follows traditional shmup structure: players guide one of five magical sisters through vertically scrolling stages filled with waves of enemies and intricate bullet patterns. Movement must be precise, especially as later stages introduce dense curtains of projectiles that require careful weaving through narrow gaps. Each sister comes equipped with a distinct primary shot type, secondary attack, and special ability, meaning character choice significantly affects playstyle. Some favor wide-area coverage ideal for beginners, while others reward pinpoint accuracy and close-range aggression. This diversity gives the roster practical variety rather than superficial cosmetic differences. The game’s defining feature is its layered scoring system. The Tension Bonus System encourages players to stay dangerously close to enemies and their projectiles, increasing score multipliers through calculated risk. Meanwhile, the Powershot mechanic allows players to amplify damage output and convert offensive momentum into greater point gains. Together, these systems reward bold, aggressive play rather than passive survival. Simply clearing stages is only the first step; true depth lies in maximizing score potential through route optimization and strategic positioning. Hidden bonus elements and collectible fairies further incentivize precision and experimentation, ensuring that high-score chasing becomes the primary long-term objective. Structurally, the campaign is relatively compact, consisting of a handful of stages that can be completed in a short session. However, this brevity aligns with the arcade roots of the genre, where repeated runs and incremental improvement define the experience. Multiple difficulty levels cater to varying skill levels, allowing newcomers to learn patterns while providing veterans with punishingly dense bullet arrangements. Online leaderboards add a competitive layer, encouraging players to refine strategies and compete globally for ranking dominance. Visually, the game adopts a vibrant anime aesthetic with colorful character portraits and exaggerated magical effects. Projectile patterns are distinct and readable, an essential quality in bullet-hell design. While environmental backgrounds may not feature extensive detail, they serve as effective backdrops for the kinetic action. Boss encounters stand out as highlights, featuring elaborate attack sequences and visually striking spell patterns that escalate tension. The soundtrack supports the energetic pace with fast-tempo tracks that maintain momentum, though it may not leave a lasting impression outside of gameplay sessions. Despite its strengths, the game’s focused design can feel limited for players seeking expansive content. Stage variety is somewhat restrained, and outside of mastering scoring systems, there are few alternative modes or narrative diversions. Story elements revolve around lighthearted rivalry between the sisters, providing personality but little dramatic weight. The emphasis remains firmly on mechanical execution rather than storytelling depth or structural experimentation. Ultimately, the game succeeds as a concentrated bullet-hell experience that prioritizes mechanical clarity and scoring depth. It may not push the genre into new territory, but it demonstrates confident craftsmanship in its systems and character design. For dedicated shmup enthusiasts who appreciate aggressive risk-reward mechanics and the pursuit of leaderboard perfection, it offers substantial replay value within a compact framework. Players seeking narrative immersion or large-scale innovation may find it modest in scope, but within the boundaries of traditional vertical shooters, it delivers a polished and challenging arcade-style experience. Rating: 8/10
На 2-3 часа и надоедает. За 50р. ок.
It's a good quick game. It's not particularly hard compared to other bullet hells but nothing really stands out as a unique feature. I would recommend it on sale.
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