
A dark visual novel by acclaimed creator nyalra. Overly sensitive to other people's emotions, the protagonist—a light novel writer—develops the ability to read minds, only to be driven even deeper into isolation. His sole remaining comfort is his younger sister, gifted yet lonely.
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About


“Onii-chan, you really are a lonely person.”
“Did you lose faith in me?”
“No. I love you, onii-chan.”
Unable to bear the ugliness of the world and terrified of other people, the protagonist develops the ability to read minds.
He shuts himself away and submits a light novel he wrote, which unexpectedly wins a newcomer’s award. But the jealousy and envy that follow only deepen his distrust of the few human relationships he still has. Those around him hurt his fragile heart without even realizing it.
His only remaining comfort is his younger sister, who lives with him.
Clinging to each other just to stay alive, the two sink night after night into a twisted, unhealthy codependency.
―I keep living alone, talking about my own prejudices and cursing the world. Day after day.
I ripped off Dostoevsky, half-assed it into something modern, and turned it into a light-novels.
I mean, I tried. In my own stupid way.
Had the heroines talk about “existentialism” like it was supposed to mean something.
The gameplay is an old-school, straight-up classic visual novel. The text fills the entire screen, so read as much as you want—or just right-click to hide it and enjoy the art. That’s it. Read, click, and vibe.
Live through a gloomy, suffocating real world through an overly sensitive protagonist… then come home and savor the only happiness left in his life: the time he spends with his little sister, his one true comfort.
As the friction with the people around you keeps piling up, there’ll be moments when their petty thoughts make you feel actual murderous rage. And in those moments, you can use your mind-reading ability to drive them to suicide.
That snide bastard. That arrogant asshole. Hit them right where it hurts—right in the deep-seated insecurities they never want anyone to see—and take them out. It’s not like you’re killing them with your own hands, so you won’t get caught. The ones truly at fault are the tasteless, mindless conformists who do nothing but obey society without a shred of aesthetic sense.
…But is that really okay?
What is happiness, anyway?
And in the end—what kind of future will the protagonist and his sister walk into?
Witness it with your own eyes.
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Scenario & Director: nyalra
Artwork: Ohisashiburi
Music: Aiobahn +81
UI Design: Maruino
Logo Design: Yuto Hama
Programming: HAYAO

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 441 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
良くも悪くもインディーズ 一部の人たちがリアルな鬱という煽り文句があったので、買ってみました。 触ってみた感じ確かに20代付近が感じる青臭い思考はよく表現できてると思います。 ただこの青臭さが本当に青臭い、一部の人達が脳内で考えるのようなのをちょっと賢そうに語るって感じです。共感羞恥に耐えられるかは評価の分かれ目になりそう この作品に興味があるけどこの人の文体を知らない人は、作者のブログを読んで決めるのいいと思います。
Full Review After Finishing the Game This game was spectacular, full of surprises, and incredibly artistic, which is something that really characterizes Nyalra’s work. The beginning of the game is quite slow, which made me question it a lot. It didn’t help that the main character was extremely insufferable. This made the story feel more tedious at first, but I decided to give it a chance. Once I continued with the other characters, I really got into the game and ended up enjoying it a lot. The game has a lot of social commentary, and the characters have so much charisma, especially when it comes to their controversial ideals. It’s definitely not a game for everyone. I think the marketing focusing so much on the sister was a mistake. I understand why they did it, but it was disappointing because she barely contributes anything until the very end. However, once you finish the game, you understand why it is called that. I feel like this was an experimental project for Nyalra, but it turned out really well. I would definitely recommend giving it a chance, especially once you unlock the different stories and get to choose which characters to follow. That’s when the game really gets good. There are some things I consider filler that don’t really add anything to the story, and sometimes it gets a little boring having to read through them. I also wish the game had been more grotesque and made better use of sound effects. The complete silence in some scenes doesn’t create much of an impact, and at times it becomes repetitive. Overall, I genuinely think it’s a good game, but I completely understand why it wouldn’t be for everyone.
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Hours played at review time, across 442 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说优点,美术和配乐和演出效果真的不错,但是如此优秀的前者也掩盖不了本作剧情的空洞。妹妹在本作中单薄的人设塑造支撑不了作为救赎的定位,再加上大部分时间处于特别丧的氛围中,导致最后与自己与妹妹的和解真的很突兀。总之,喜欢电波系的可以试试,但是冲着妹妹来的不建议游玩本作。
mehh mid
dokudami genuinely the goat of this game no diff
Greetings from Czech republic :3 Came for nyalra, stayed because the game was actually good. Honestly, I didn’t expect to get this invested in the game itself. The story is well written, the characters are great, and the atmosphere had me completely hooked. I played through the whole game, got all the endings and completed the full gallery, so I hope there will be achievements soon! the most normal normie who ever normed
This game was a true masterepiece, it's definitely not for everyone, but i loved every single momment of this game. I would highly recommend it if you enjoy highly philosophical and instrospective works. A one of a kind game truly !
Скажем прямо, Sister Other Paranoia вот вообще не для всех. Начнем с того, что эта игра представительно крайне нишевого жанра “концептуальных” новелл вроде пакета молока и подобных. Это уже отсекает значительную часть аудитории. Плюс игра рекламирует себя как что-то, что прям тесно связано с сестринской тематикой и как будто отдает чем-то около цундерным-яндерным, но на деле сестра в истории принимает участие крайне-крайне опосредственное. Но самое главное — текст в игре написан в настолько претенциозном тоне, что некоторого читателя от этого блевать потянет. Все вышеперечисленное создает картину, в которой рекомендовать Sister Other Paranoia можно фанатам ну прям совсем “концептуального” и нетокусичного чтива. Обзоры у игры положительные, но именно хороших 70%. Люди пишут, что это слишком претенциозно и пафосно. И тут проблема восприятия — мной эта игра воспринялась именно как стеб этой самой претенциозности и пафоса. И в тексте есть десятки подтверждений тому, концовка явно об этом говорит, но терпеть поток пафоса на протяжении четырех часов ради каких-то выводов сможет не каждый. В целом эта новелла говорит много интересного. Выбранный ей тон намеренно гипертрофирован, но рассказанная история интересная. Нарисованы арты на фантастическом уровне, взаимодействия и анимации для новеллы тоже крайне любопытные и необычные. По технической части даже добавить больше нечего. Об этой новелле и ее содержимом можно говорить много, но тогда мы мало чем будем отличаться от тех, кого в Sister Other Paranoia высмеивают и поносят. Эта игра не для всех. Не скажу что и мне она прям ну безумно понравилась. Были истории интереснее, темы раскрывались глубже и т.п., но эта новелла просто хорошая. Единственный ее критический провал — рекламная компания, которая строится на сестре. Даже в названии она фигурирует. На деле же история не про нее. Но это мелочь и происки так называемого капитализма.
it's okay, but the game is genuinely just one of nyalra's blogposts disguised as a visual novel...
this is like The Last of Us 2 for weeaboos
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