
Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just pure jank.
im not supposed to review this game
Порог вхождения нелегкий, нужно поумирать и поизучать мир. В ру сегменте почти нет мануалов для старта(лично я не находил), поэтому сначала бродите сами, используйте все что найдете и смотрите на поведение роботов. Но, как только что-то поймете, то игра немного пойдет вам навстречу(ощутите это найденными предметами), и в то же время будет усложняться по ходу вашего прогресса. Удачи, оно того стоит, если вам с первых секунд понравилась атмосфера.
proppa bri'ish innit
um jogo da minha infancia, lembro de ter traumas e pesadelos com esse jogo, conheci atraves do cazum... o sentimento de estar sendo de fato caçado que nem o nome diz é incrivel, quando criança nao consegui reunir os meteoros, entao apenas vi os bixos mais basicos atraves do tempo de survival, e ainda assim, foi uma experiencia muito bala, lembro do sentimento de escutar passos roboticos perto e gelar, com medo de ser spottado, ver os baloes de ar quente te caçando com luzes, os caçadores te vendo, dando tiro e atraindo ainda mais robos por perto, os corvos voando e fazendo som pra te spottar... os tentaculos emergindo da agua quando fiquei muito tempo nelas, e por fim, os motoqueiro la, slk, me tremi todo escutando uns barulho parecendo tiro e vendo ele passando pelas estradas me caçando, slk, medo... esses eu vi anos atras, agora rejogando, meudeus... simplesmente uma criatura imensa maior que as arvores, me spottando facilmente com seus dois caes de caça, slk... os caçadores de doze que ficam cantarolando e setando armadilhas de urso enquanto te caça... aquele grandao que nao ataca a menos que atacado ou que voce roube algo perto dele, que sai destruindo tudo, aguentando fodendo 4 tiros de doze (munição aq é escassa pra porra) e ate mesmo uma dynamite, sendo parado nem por armadilhas de urso, aterrorizante... ou aquele espantalho, que apesar de inofensivo, ao ativar, fica teleportando pras costas do jogador, alertando todos robos perto da posição e continuamente a menos que faça que nem os anjos de doctor who e se afaste enquanto olha pra eles... bem, apesar de bem datado, tem umas mecanis mt daora, o stealth é bom, o survival funciona, os mapas sao grandes e vazios, mas nao de forma ruim, voce sente tensao o tempo todo, buscando nao fazer som ou ficar muito exposto, se tiver sobrando grana e tiver em promoção, definitivamente vale, apesar de nao valer o full price
Бесит, очень бесит. Враги бьют сильно и далеко, убежать от них удается редко (примерно в 20% случаев), когда они знают где ты, отвлечь их предметами спрятавшись не удастся, просто спрятаться тем более. Оружие дела не меняет, наоборот выстрелы привлекают еще врагов. Для того чтоб умереть достаточно чтоб в тебя попали 4 раза, так что погибнуть не сложно и в перестрелке с одним роботом. И особенно бесит рандомная перестановка врагов после смерти, там где в прошлый раз врагов было 1-2, а может и вообще не было, после смерти может разом проходить уже 12
boring and runs poorly
Oh good heavens!
your reddit gold, sir
This is an older game that hasn't been updated in years. The negative reviews seem to forget that when this game came out (in 2013), it was really good and fun for an indie game of its time. The only downside of this game is that the companies making it shut down before fixing multiplayer into a working condition, and the reboot is canned.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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