No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.9M — a different platform, not this one.
Escape from these robot-infested islands with violence, trickery and stealth. Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons. Sir is a stealth and survival game unlike any other. Key Features: - First-person stealth and survival. - Procedurally-generated British landscape. - Five biomes to explore: castle, industrial, rural, mountainous, and fenland. - Infinite replayability in a sandbox world. - Powerful, brutal AI that becomes tougher as you play. - Tea and biscuits. - Foliage-based stealth system. - Scavenge to survive. - Play as Sir or Madam. - Relentless Britishness. Every Game Unique! Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in mo
About
Escape from these robot-infested islands with violence, trickery and stealth. Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons. Sir is a stealth and survival game unlike any other. Key Features: - First-person stealth and survival. - Procedurally-generated British landscape. - Five biomes to explore: castle, industrial, rural, mountainous, and fenland. - Infinite replayability in a sandbox world. - Powerful, brutal AI that becomes tougher as you play. - Tea and biscuits. - Foliage-based stealth system. - Scavenge to survive. - Play as Sir or Madam. - Relentless Britishness. Every Game Unique! Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in mo
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $19.99 | 9ratings | 62% | — | not modelled |
| $9.99−50% | 188ratings | 74% | — | not modelled | |
| $19.99 | 11ratings |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| 80% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
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| $230M | 295.5K | 90% | $29.99 | |
| $201.2M | 316.2K | 98% | $19.99 | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $139.5M | 66K | 80% | $39.99 |