
Era One is an innovative space game that combines elements of real-time strategy, base building, space survival, and tactical battles. Players can create and customize their bases from scratch, construct various types of structures and warships, manage fleets, and engage in tactical space battles.
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Combining innovation, customization, and epic space battles, Era One offers a unique gaming experience. Players can customize their own ships using assembly modules, construct stations, warships, bases, and even cities in space. The game seamlessly blends real-time strategy (RTS) and base building elements, providing players with the opportunity to engage in intense battles between space fleets.

From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.
We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.

The player can construct their own base using a set of assembly modules, with no limit to shape or size.
Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.
Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.
Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.
Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

Players can build their starships according to their preferences.
Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.
Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.
Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First things first, this game is in Early Access. Lotta smooth-brains throwing shade because they spent their monthly gaming allowance on a project that still getting a lot of love. Don't think so? Go pull up all the recent negative reviews and see how far back the devs replied to. Every. Single. Negative. Review. That's what got my attention. So I bought it last night, stayed up all night figuring out the learning curve and once I got most of the mechanics briefly understood...my child woke up for the day. But hey, it's nice and sunny out, she's in a good mood so what the hell... I dropped her toddler ass off at daycare so I could get balls-deep in this game. It's scratched every itch that Sins of a Solar Empire left and we have more room for improvement with their posted roadmap in the in-game menus. Granted they are a few months behind from their projected release of 1.0 this month but if they aren't rushing it and putting out half-completed disappointments like most triple-A's then I'll give them this rant of a review. 10/10 for the dream 10/10 for mechanics 9.5/10 for the score. The songs abruptly change, if they flowed into one another it wouldn't be so jarring. Secondly, if there's any plans for a galactic conquest type mode then...then ima bust. Just saying. I'll be checking to see if they have a suggestion box in their discord. And last but not least, I am only stepping away for now because I am legally obligated to pick my toddler up from daycare. I will be back.
It's definitely got protentional, but there's a few glaring issues that make it difficult to actually enjoy right now. You can only play as the Federation, and only against 1 AI at any given time. No team battles, no varied factions, just the one. This is tolerable. HOWEVER mind your difficulty settings. I tried scenario on beginner, and barely got any waves - which was fair. I was learning. Enjoying the game, I swapped my skirmish from Scenario to Deathmatch, upped the difficulty by a SINGLE STEP. I got obliterated. Difficulty needs rebalanced, it's the worst issue I have with this game. I shouldn't be dealing with a literal never ending enemy force that ALWAYS has higher tech level than me. Seriously, even on Novice, You've barely got your first turrets built and maybe a ship construction bay or two and the enemy has already found you with NO RECON, is already ♥♥♥♥♥♥♥♥ out ASSAULT WARSHIPS, swarms of mechguns, and swarms of strikers and bombers. They are outproducing AND out researching you always. How was that considered okay for the lower difficulties? Complete lack of game sense from the devs there. What do you have? 10 ♥♥♥♥♥♥♥ rangers and a skirmisher. That's unacceptable for Novice difficulty, you're not even allowed to play the game, and if you go down to beginner on deathmatch? It literally does not matter. you die, ♥♥♥♥ you. Out of curiosity I sent a recon squad at the beginning of a Deathmatch game with beginner difficulty, and right off the bat the opponent already had kinetic weapons. You don't even get those until you research it. yet, here the lowest possible difficulty lets the enemy just... have them I guess. Trying to do deathmatch on beginner difficulty? You guessed it. Obliterated. There's no room to breathe, to time to plan, no physical possible way to get more resources than the enemy or get research. You are CONSTANTLY subjected to endless enemy waves, waves that a player has no possible hope to contend with. ESPECIALLY being new to the game. It is by far the least fun I have had in a game. If you do Scenario on the other hand? The enemy doesn't actually do anything except send maybe a small wave of fighters every half hour. You'd think that early access or not, If you're going to have a single mode and a single faction you can play you should make that gameplay loop enjoyable while you work on the rest of the game. I want to have fun, not get seal clubbed by the alleged 'Beginner' difficulty which doesn't even let you do anything except die. Waste of time. Until the core gameplay loop is enjoyable, I can't recommend this game. It needs to cook way longer. On the flip side, most of the music is great, the voice acting needs work but it's hardly bad. The graphics are satisfactory and the effects are nice to look at. Seriously though, the difficulties are ridiculous and the devs clearly didn't test its viability. It absolutely needs fixed.
This game is fundamentally broken. Some situations REQUIRE you to enter the cockpit of your mail vessel in order to override the automatic breaking system and actually move the ship. If you don't enter the cockpit your ship is a permanent fixture in that location. Upon entering the cockpit you "should" be able to manually navigate away from that area and then exit the cockpit returning to autopilot functions to travel. The issue is that when you enter the cockpit you might as well flip a coin as to whether or not the UI will freeze. If it doesn't great. If it does. The game isn't technically frozen. You are just unable to interact with it. You can't move the ship, exit the cockpit, or even access the esc menu and try to save your progress. Your only option is to Alt F4 and possibly loose hours of progress. After encountering this bug I did some forum searching for a fix and there is not one. The devs have known about this for about a year and are unable or unwilling to fix this bug or provide any workaround like a frequent auto save feature.
I think they have the skeleton of something really special. This is what i figured the next step in homeworld would have been. I have officially bought the game just to support this project cause I'm very curious what we will get out of it. Goodluck guys! +Runs good +very pretty +excellent RTS systems +cool ship management system -is pretty early access -no campaigns or galactic map stuff -this is more of demo then a true game right now
I've spent a lot of time testing Era One, and what keeps me playing isn't just the ships—it's the mechanics behind them. The more I experiment, the more I realize that this game rewards planning instead of simply building the biggest fleet. Economy, logistics, blueprint standardization, fleet composition, scouting, timing, and positioning all matter. Every test leads to new ideas and new doctrines. That's exactly what I want from a strategy game: not one obvious solution, but a sandbox where players can develop completely different approaches. It's still Early Access, and of course there's a lot to improve. But that's also the exciting part. Right now we can explore mechanics, discover strategies, and provide feedback that helps shape the game. Please don't lose sight of the long-term vision. Era One has the potential to become something truly special if the developers continue building on these deep strategic systems. Keep going—I can't wait to see where this project goes.
For an early access game it is a great game. There are currently only two factions used in the game currently; players are Federation and CPU is Pirates. A lot of maps to choose from and most match settings can be changed, though not all. It has great promise, but they are already behind on the in-game roadmap to launch (supposed to be released this month). The only bug I have encountered is when your main ship gets too close to other objects (e.g., asteroids, wrecks, etc.) it fires emergency brakes (cool!) but then I have been unable to move after this occurs (not so cool). I have used the warp drive to jump so that I can maneuver again, or if I didn't have it I had to start a new session. All in all keep an eye on this game if you don't buy it before official v1.0 release.
Pretty fun game
é na pegada do homeworld, aquele jogo de construção que vc fica fixado construindo e ver que cada peça modular independente agindo, passando horas sem ver, satisfação. Alias ouvi falar que esse jogo seria o complex, um mod do homeworld, mas desistiram para criar esse proprio jogo, e esta incrivel, é so contra bots, não tem campanha por enquanto, mas vai ser dahora o coop quando lançar.
the real homeworld 3
第一次玩太空建造经营类的游戏,挺好玩,造船造得停不下来,画面不错,推荐
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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