
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't sleep on upgrading Tesla towers.
Fun game, just needs more levels!
oyun fena değil ama 4 dolara değmez alıp 2 saat dolmadan iade edilcek bir oyun (müzikleride çok kötü)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just didn't feel like I got my money's worth
Dont get this if you're neurospicy, number go up is too hard to resist. It's almost 2.30am oh god what have i done. 10/10
sin una mejora concreta no puedes pasarte el juego y no te das cuenta hasta el penultimo nivel, momento en el que ya no puedes conseguirlo
굉장히 재밌게 했음 할인 없이 9,900원 내고 충분히 할 가치가 있었다고 봄 중간에 노가다를 좀 해야하는 구간이 있었는데, 오히려 그거 덕분에 잠깐 머리를 식힐 타이밍이 있어서 좋았음 이게 게임 자체가 오크들이 깨작깨작 하다보니까 계속 보고 있으면 눈이 아픈데, 중간중간 노가다 하는 타이밍에 유튜브를 보거나 화장실 다녀오거나 하는 등 숨 돌릴 타이밍이 생김 노가다가 너무 지루하게 길지도 않았고, 게임 자체가 레벨 디자인이 상당히 잘 뽑힘 그렇다고 마냥 노가다 하나만 해서 딜찍누로 클리어 하는 게임도 아님 ㅋㅋ 각 타워마다 딜 세는 애들 보이면 진짜 귀신처럼 스테이지 실패하더라 초반에는 건 타워 성능이 워낙 좋아서 이거 하나만 있어도 깨겠는데? 했다가 오히려 내 머리가 깨지고 나서야 제작자의 레벨 디자인을 이해함 특히 마지막 스테이지에서는 딜량 누수 생기는 타워가 뭐가 있는지, 레이저 타워 각도가 이상하진 않은지, 유탄 발사기 슬로우가 안쪽 깊숙이까지 잘 박혀 들어가는지 확인하는 등 상당히 전략적으로 하기 좋은 게임임 하루만에 약 7시간 달려서 마지막 스테이지 클리어 했고, 이 정도에 9,900원? 난 충분히 낼 가치가 있었다고 봄 ㅋㅋ 고맙다 우주하마야! 네가 하는 거 보다 답답해서 샀는데 재밌드라 개인적으로 추천하는 초반 스킬 트리는 타워 스킬 트리임 액티브 스킬은 거의 마지막 스테이지 쯤에 몰아서 찍어야 하는 듯 그 전까진 노가다 하는 스테이지도 적지 않으니까, 그냥 타워 스킬 위주로 찍어서 자동사냥 되게 만드셈 아마 그러다보면 후반 스테이지에 슬슬 액티브 찍어야 할 타이밍이 보일 거임
was very fun. Ten bucks might of been a bit much for like 11 levels though, hope more are added, or maybe a level editor for community maps.
Jogo curtinho mas um ótimo incremental.
โครตมันๆเล่นเลยเพลินจัด++
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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