
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dece
2 saat oynarım diye girim dedim 6 saat olmuş aq
It's about a 7/10 for me for the type and size of the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really love this game concept but god, imagine if this had modding support for custom maps or towers
Way too short, and WAY too "incremental" for me. This is just a time waster in 10 lvls. Had to play the 1st lvl dozens of times to beat it (get those points), and i find having to manage the machinegun sway was beyond dumb, so i just set them to small points with minimal sway. Just not worth it unless at 5$ or less
딱 만원짜리 킬링타임용게임
梦回4399,但是确实好玩,急需创意工坊
j'ai 100% le jeu. il est gigolo pour sont coter puzzle. mais il manque des map en plus et du contenue, ou même juste un accès au workshop pour que la commun puissent en crée. je trouve le jeu chère pour le contenue fournie. Mais il reste quant même fun. Je suis juste trop mitigé. (désolé pour mon orthographe nul)
맵은 추후에 추가로 더 패치해주겠죠?
bon jeu pour 10 balles, le jeu n'est pas facile attention
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $19K | 96 | 85% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.8K | 77% | $49.99 | |
| $1.5M | 4.3K | 98% | $24.99 | |
| $1.5M | 3.9K | 91% | $14.99 | |
| $1.5M | 2.4K | 79% | $19.99 | |
| $1.5M | 11.6K | 59% | $4.99 | |
| $1.5M | 4.1K | 86% | $12.99 |