
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6時間くらいは楽しめるけど60点って感じ。 古き良きタワーディフェンスであって、 インクリメンタル要素や昨今の数字がインフレするような要素はない。 昔のフラッシュゲームと大差なくそれ以上でもそれ以下でもない
Hipnotyzujące, krótkie i konkretne <3
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #77, worst JP #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ыуа
엄청많은 업글이 있을것처럼 보여주길래 한쪽에 효율이 떨어지더라도 몰빵하면 마음에 드는 한가지타워로 싹 밀어버리는 플레이를 기대했지만 타워별로 3~4단계 업그레이드 공격력,연사속도,타워갯수등 열몇개 트리가 업글할수록 가격도 기하급수적으로 올라가 결국 고르게 다 찍어야 깰 수 있게되어있다. 심지어 새 타워를 해금하는것도 미션 깨야 열리는지라 타워방식이 마음에 안들어도 다 찍어서 써야한다. 후반부 미션은 특히나 아득바득 반복해서 재화얻고 업글 다 해야 깰 수 있을만큼 몰려오는데 아이디어는 좋았지만, 결국은 업글 다해야 겨우깨는 수준이라 잘 배치해서 효율을 높이는 맛이나 업글 몰빵한타워로 쓸어버리는 재미같은건 없어서 이 게임만의 특징은 그냥 미친듯이 몰려와서 물량에 밀리는 효과로 방어선 밀고 들어오는 적밖에 없다.
플탐은 4시간 정도 볼륨이 아쉽긴 한데 만원 이하 가격이라 나름 나쁘지 않음 다만 레벨디자인이 좀 아쉬워서 의미없는 반복이 좀 많은게 별로였음
It's oddly addictive. I stayed up late playing it.
Ну прикольно, довольно легко играется и быстро проходится (на 100% не стал душниться). Из минусов для себя отмечу: гринд и активки, дайте мне просто поставить башенки и смотреть как они стреляют, я нек хочу мышкой по экрану водить и что-то делать.
Great small creative indie game, quite addictive despite simple graphics and clearly made by a programmer
В целом забавно - но очень сырая игра
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 96 | 85% | $4.99 |
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|---|---|---|---|---|
| $1.5M | 3.1K | 97% | $19.99 | |
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| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.5M | 2.7K | 91% | $24.99 |