
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is wonderful! Fun characters, fun story, and most importantly amazingly fun and well crafted gameplay. The humor is great too. Highly recommend this if you like management games!
Jeux très très rigolo et addictif mais très peu renouvelable... Au bout de 30h je trouve que l'on a fait le tour
Its an interesting game but you can tell its still in early access. Several areas appear to be in need of further development. In a way its a game of two halves. There is the underworld which you manage and the overworld in which your influence is very limited. The underworld is fun. Trying to arrange the most efficient method of shipping souls through your realm while extracting the most sin (and money to spend on maintenance and further development) while getting them to the exit so you can obtain Hearos for investment into the skill tree. Some of the problems I have experienced may well be things the devs are already planning to deal with but I can only comment on what is currently in the game. There is a real shortage of management information. Even basic stuff like finances and how much your spending. As each morning comes around you need to pay your bills and if you are struggling it can be difficult to know what action to take as there is no financial information provided at all, unless i missed it. The game needs overlays for things so you can better manage your own personal hell. Some of the in game concepts are poorly explained or not explained at all. For example, in the skill tree there is a toilet for your imps to take breaks and further up the skill tree there is a break room that costs twice as much. But the explanation for both is identical. I would assume there is some form of benefit but it isnt one the devs are willing to share. The skills that the imps can acquire from levelling up seem to be largely useless. The skills you really want relating to work speed, work time and break time are rare. Resulting in you having staff who have useless skills. To be fair you have the option of re rolling new skill options each level up, but imo most of them seem to have little to no value and are unwanted. The imps themselves come in 3 categories, secretaries (who have to all be female, obviously) and two other categories (all male) which despite my play time I have no idea of the distinction between the two male categories. i believe they perform different roles but I am clueless as to what each of them do. They seem very similar. The mechanic of streamlining your underworld is fun for a while but gets repetitive and has little variety. I dont really understand what the motivation objects do and some game concepts like motivation arent explained so its hard to know what actions to take. There are factors like, work speed, motivation and break time. I dont know which of these the motivation objects affect or how. I think they affect work speed but cant be sure. What does motivation do if work speed is a separate skill? I get that the overworld is intended to be a mostly hands off experience. You can influence things in a supernatural entity kind of way but no direct control. You wont be building anything or controlling units. You influence by who you allow to lead them, killing those with spells you find undesirable. Every leader has their own clearly stated aims and objectives and its up to you to decide if you want them in charge. The only other way to influence the overworld is through spells which start out really pitiful and limited. Im about 5 maps in I think and I find the overworld a little frustrating. I get that you aren't meant to have a lot of control but the control you do have seems too limited and ineffectual. For example, Im on a map with Zhumbies, yes they are zombies. I have to help protect the overworld from them by blasting them but the spells I have unlocked arent as effective as I would like. You can power them up but you are limited in how much you can invest in the skill tree in each map and if you haven't upgraded your spells before you run out then your kind of stuck. Which brings me to the skill tree. There are some genuinely interesting upgrades but also a lot which dont seem particulary appealing. Possibly because some of the later game concepts havent yet been introduced through the campaign. So again, you dont really understand their value but you have the option to unlock them it seems. I dont know why I would want to give souls attributes. That hasnt been explained to me. You have a limit to how many skill points you can spend to upgrade per map and the upgrades you unlock carry forward to future maps. It seems almost everything is available and, due to the limits, you could potentially find yourself locking yourself into a difficulty situation if you make the wrong choices. I think the devs should consider locking out more options until they are introduced to the player and also to guide the player into making more appropriate choices. I also think that the specialist sin removers for deviants should be more accessible. Having one whole page of the skill tree dedicated to unlocking them individually seems a bit short sighted given that they can pop up anytime in deviant humus it seems. How do you clear lust from souls if you hit the skill tree limit for that level and havent unlocked that sin remover for deviants? The tone of the game isn't entirely to my taste. It is genuinely funny sometimes and I have found myself having a chuckle now and again at the humour. But why is the main assistant a female demon succubus? Couldn't she just be a regular female demon? Is it necessary for her to be sexualised? Yes I get its a game about sins but this was a design choice. Like all the jokes about wives or the secretaries all being female and all the main workers being male. Its like they employed a 1980's comedian as a design consultant. Some of that grates on me a bit. It may not seem like it but I have enjoyed the game overall I just think the devs should have done more to direct the players progress in a more structured way and also provided more and better explanations and info relating to game concepts and mechanics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PCの必要スペック最低条件は満たしていますが、画質、FPSを下げてもPCが悲鳴を上げます。 無理と思い返品しました。 内容はとても面白そうなのに要求スペック高すぎて無理なので残念。
Overall this is a fun little management game with a tiny bit of god-game mixed in for flavor. The animations and humor are enjoyable and cute. The game play isn't especially complex, but there is enough room for creativity that designing a solution still feels like you did something interesting. The campaign is a fairly basic story with some silly humor, the voice acting is good, but the direction misses in a few places, overall still good production quality. The scenarios are fun to play through and I could see doing them again. My only issues are performance-related with vram usage being extremely high and crashing when it hits my 10GB limit, but I am running on Linux and that isn't a supported OS so I can't count that against the game. Just be aware that if you are running Linux you may have some issues (as of the time of this review).
New Balancing is Bad
great
tres bon jeux
I've expected a factory management game, and while I've got that in very light way that normally would barely satisfy me, I've also got a game that scratched my god game itch I have not felt since I've played Black & White. It's a simple game, but it has just enough depth and difficulty to be really entertaining.
Finished the game on hard. Basic Thoughts/Overview. It's a unique blend of Black & White 2 *lite mode* (with god powers) and a basic-intermediate level of an automation game (half-half | hell-overworld). It's the type of game thats easy to understand at a base level but takes a bit of time and failure to finely adjust to min-max 3 currencies (god power credit, core credit (for building and managing the hell side), and a currency-per-say for a side-army-cult) and mastering the mechanics. Pre-purchase I was skeptical (I tend to read review counts and calculate/diff risk with price) but glad I dripped in and bought the game. Most basic Gameplay review (the most important part) Great game. No major gameplay issues for me. Other stuff * Full Voice casting, * Mostly polished with little bugs (one mid campaign bug, using cult action to "get" a sloth demon doesn't count as a sloth demon in one of the missions, where there are 4 sloth demons. I killed them in advance so almost got softlocked out, but I organically made a soul by using cult action "advertise sin"? and raised sloth sin to generate a demon.) * Decent story [spoiler] with a hint of a further story at the end of the game. DLC maybe? [/spoiler] * OK Tech Tree (Note: you have to be really careful in campaign mode when choosing upgrades as tech carries to the next level and there is no rollback system, there are some absolute must tech and useless tech (i.e clone building - merge sin building - others) * Graphics great. Art style great. * Decent BGM/Sound * Personal note: The final mission in the campaign is great, never thought I would win with 1 overworld unit left. Stuff I want see/wanted to see. * Rollback tech functionality on normal-easy modes on Campaign mode. * More explanation that having a cult is your ultimate goal, the attack damage and hp of 4 on-duty cult member is comparable of that to 1 hero unit. There was a mission on cults but cults are absolutely vital to winning that needs in-searing to an average player. * More missions with Demon staff. A large of the functionality of Demon staff isn't really utilized/realized in the campaign. * More missions with Doomsday events. * Wall types on the overworld maybe?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 58 | 59% | $3.99 | |
| — | 0 | — | — | |
| $310K | 1.9K | 73% | $5.49 | |
| $360.4K | 491 | 58% | $19.99 | |
| $353.5K | 453 | 69% | $24.99 | |
| $223.1K | 264 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4K | 97% | $19.99 | |
| $1.5M | 2.3K | 71% | $19.99 | |
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.5M | 4.2K | 85% | $29.99 | |
| $1.5M | 4.4K | 77% | $15.99 | |
| $1.5M | 1.2K | 73% | $29.99 |