
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+Tolles Spiel, +Super Musik +Schräger Humor +Wilde Story -Tutorial lässt einiges offen Aufbau und "automatisierung" einer Hölle in der Humus von ihren Sünden gereinigt werden. Alles zum Wohle von Hell Inc. ein Tochter von Heaven Co., denn natürlich sind Himmel und Hölle kapitalistische Bürokratiemonster xD Macht mega Spaß einfach mal kurz rein zu schauen und dem Gewusel zuzusehen oder sich der Sucht voll hinzugeben und Stunden mit Layouts und Wegführungen zu verbringen. Es lohnt sich auch die ganzen sehr liebevollen Details in den Gebäuden zu entdecken oder die Humus bei ihren täglichen/nächtlichen Aktivitäten zu verfolgen :D Zusammengefast ist das Ganze (zumindest für mich) Irgendwas zwischen DungeonKeeper und Black&White mit einer großen Portion Automatisierungs-Gameplay, verpackt in einer bunten Verpackung mit einigen sehr zweideutigen Anspielungen und einigen nicht so subtilen ;)
Very fun game, cant wait for future uptade !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game, I enjoyed the story missions, I wish there was more of them.
9 / 10 Godny następca Theme Hospital i może Dungeon Keepera. Naprawdę super gra. Minęło niewiele od premiery, więc są dalej pewne drobne bugi i ewentualne miejsca do delikatnego poprawienia, ale na ten moment to naprawdę wyśmienita gra. Zarządzanie piekłem w formie automatyzacji jest naprawdę dobrze zaimplementowane i wymaga sporego główkowania, żeby dobrze je zaplanować. Zarzadzanie "światem na powierzchni" ma pewne mankamenty, ale też jest to raczej feature a nie bug, bo jednak na ludzi (hummusów) wpływamy tylko pośrednio - co jest zgodne z motywem. Motyw, oprawa graficzna, gigantyczny dystantans działa tylko na plus! Mało gdzie motyw kolejek, czekania, nieefektywności we wszelkiego rodzaju biurokracjach został tak dobrze pokazany! Polecam każdemu!
It's actually a pretty fun god-game with some logistics management thrown in.
Muito divertido e desafiador. Vale muito a pena
Flinging Humus is very funny and fun. I'm interested in figuring out how to optimize soul extraction/collection/purification. It's a unique take on city building factory ish game. Building placement seems a little clunky but not awful. Looking forward to playing more!
Would like to love this game, the graphics are cute, the system is complex. However, does not run well on Linux.
Great concept but needs to go back to the drawing board to shore up some things. Few quick things: + Looks great and I like the style + Good music though there’s not quite enough tracks for the amount of time you spend in a level so gets repetitive by map four or so. Still think it’s a positive over-all though. + Bug free (at least I haven’t run into any) + Some adult humor and language but it’s more like, edgy for a 10 year old - VERY slow. I normally like that but because of some other things I’ll go over later, you feel the pacing - You are in control of about 30% of the game, so it often feels like you’re not doing anything - Frustrating lack of logistics tools for the factory automation portion First of all, I recommend it because I like this type of game and want to see more like it and particularly a sequel this. That said, you need to like the concept and be a fan of factory and the Sims-light type of games, which is a pretty niche demographic. [h3] Overview [/h3] It’s a two-part game. The first part is the over-world where it plays like a Sims/God game where you are lording over a civilization. Your only way to interact with the over-world is through spells that you unlock as you play. You get a good number of unique spells, with more that can be acquired and used only on some levels. What you do with them is where a lot of the enjoyment of the game comes from, which I’ll go over in a moment. The second part is where you lord over hell and play a factory-optimization game where you are fed in souls that are put into the system, processed, and returned to the over-world or voided. You use spells in the overword to do things like, blow stuff around, shock creatures, create molten boulders that explode and throw fire everywhere, or call a meteor to wipe out an entire city. Now, you can try to be wholly altruistic and use these spells to help the population, but you are an administrator of hell. Your goal is to purify souls. You can’t do that if they are still alive! Throw humus off a cliff, start their market on fire, zap a crowd, or find several creative ways to interact with the environment to kill of specific targets or genocide the city, it’s up to you. The trick is finding a balance between optimizing hell while manipulating the overworld to get the population to do what you want. That 30% of control goes a lot further than you initially think when you really dig into the game [h3]Problems[/h3] It’s very difficult to optimize the hell side of things. You are balancing between processing souls to generate spell power (faith coins in this game) and cleansing them of their sins. Here’s a bit of what that looks like: [list] [*]There are seven sins souls will generate while they are in the overworld or while walking around in hell. If their sin total is <=50, you get a heros (a currency, not a hero character), so you want to scrub those souls squeeky clean! [*]If a single sin becomes 50 or greater (max 100 per), they become a deviant and require special buildings to process and other buildings do not gain anything but will still attempt to process them. [*]If a soul is too “good”, the become a saint and much like deviants, cannot be processed. They require yet ANOTHER building to process. [*]Each building takes anywhere from 30sec to 2min to process one soul PER BUILDING. They end up going through 3-6 buildings EACH and you can expect to have up to 150-200 souls in hell at once during the late game. [*]Buildings are HUGE for the amount of space you are given, have specific input/output placements, and must be connected with one of three different path types that only go one-way [*]The most egregious problem, your logistics options are limited to paths that can overlap and be directed, and a path splitter that can only take in from 1 side, output to 3 sides, and only take into consideration the state of the soul, not anything on the path or state of the processing centers. Resulting in bottlenecks that are near impossible to address. [/list] With so little control from the over-world, a bad event can result in a huge setback as you get a sudden influx of souls, overwhelmed by lizard-folk, or the town gets over-run by zombies. [b]THAT SAID![/b] Careful manipulation of the over-world can push souls toward specific sins so you can focus on processing only 3-5 of them instead of all 7. That’s where the magic and joy of the game comes in in my opinion. I’ve restarted levels several times after 30min to an hour after I realized where things were heading. I’ve also spent 8 hours on a single map trying to muscle my way through. Make of that what you will. If the trailers look interesting to you I recommend you try it but be aware, it will take about 4 hours of gameplay to get a proper feel for it so don’t expect to be able to get an honest experience and a refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5K | 58 | 59% | $3.99 | |
| — | 0 | — | — | |
| $310K | 1.9K | 73% | $5.49 | |
| $360.4K | 491 | 58% | $19.99 | |
| $353.5K | 453 | 69% | $24.99 | |
| $223.1K | 264 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4K | 97% | $19.99 | |
| $1.5M | 2.3K | 71% | $19.99 | |
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.5M | 4.2K | 85% | $29.99 | |
| $1.5M | 4.4K | 77% | $15.99 | |
| $1.5M | 723 | 71% | $59.99 |