
Storybook characters discover a three-dimensional world outside the pages of their book and must jump between 2D & 3D realms to save their friends in this charming action-adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 7 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Plucky Squire follows the magical adventures of Jot and his friends - storybook characters who discover a three-dimensional world outside the pages of their book.
When the malevolent Humgrump realizes he's the villain of the book - destined to lose his battle against the forces of good for all eternity - he kicks the heroic Jot out of its pages and changes the story forever.
Jot must face challenges, unlike anything he's ever seen if he is to save his friends from Humgrump's dark forces and restore the book's happy ending.
Jump between 2D and 3D worlds in this charming action-adventure - solving puzzles, boxing badgers, flying with a jetpack, and enjoying many more delightful and surprising mini-challenges as you become the hero of a living storybook.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 85% | — | $1.5M |
| $8.99−70% | 13.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Entre páginas e dimensões[/h2] Além de ter um visual lindíssimo, esse jogo tem uma [b]gameplay muito criativa, mesclando 2D com 3D[/b], permitindo levar objetos entre os dois modos e usá-los para resolver puzzles. Tudo se conecta de forma criativa e natural. O jogo pode ter um tom e um visual mais infantil, mas acho que essa foi [b]a melhor escolha de design e direção de arte[/b] para esse tipo de jogo. [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h2]Between Pages and Dimensions[/h2] Besides having a beautiful visual style, this game has [b]very creative gameplay, blending 2D with 3D[/b], allowing you to carry objects between the two modes and use them to solve puzzles. Everything connects in a creative and natural way. The game may have a more childish tone and visual style, but I think this was [b]the best design and art direction choice[/b] for this type of game.
[h1]Sights & Sounds[/h1] [h3]This is what interested you in the first place[/h3] [list] [*] There are a lot of things you could criticize about [i]The Plucky Squire[/i], but you won't find that criticism in this section of the review. It's an inarguably beautiful game [*] The combo of realistic 3D environments paired with the cartoonish storybook artstyle was such a great choice that I'm a little mad that it took so long pull off this mixed media look so effectively. It's not a totally new idea, but I can't recall it ever looking this good [*] What's even better is that the blend of "real world" and storybook visuals is well-explored. It would have been sort of lame if the game featured primarily 2D gameplay with a few dalliances into third dimension, but instead you get segments where you bounce between the two at key points. For example, RPG-battling a boss on an MTG card or playing a side-scrolling shooter on a coffee mug [*] The audio presentation is also on point. While the OST is pretty varied, the instrumentation centers around jangly acoustic guitar, lively percussion (lots of chimes, xylophones, and tambourine), and woodwinds in peaceful settings but shifts to faster tempoed strings, drums, and the occasional sitar for tenser moments [*] And, for what it's worth, the narrator gives a great performance throughout the whole affair. There isn't any other voice acting in the game, but in truth, there didn't need to be [/list] [h1]Story & Vibes[/h1] [h3]Story within a story[/h3] [list] [*] Being that the game takes place within a storybook, it stands to reason that it probably contains a story. And that story is about you, Jot, the young hero and titular Plucky Squire. The pages of the book feature Jot locked in eternal combat with his nemesis, an evil wizard named Humgrump [*] Unfortunately, Humgrump isn't the stupidest of villains. Over time, he comes to realize that he is, in fact, a character in a children's book who is always destined to lose to Jot to maintain the status quo of "happily ever after". Even more unfortunately, he's begun plotting take over the world of Mojo and begin literally controlling the narrative [*] It's kind of like of like John Gardner's [i]Grendel[/i], but for babies [*] And so, it's up to Jot to traverse dimensions in search of means to foil Humdrum's plans. Thankfully, he's got some friends in Violet (a witch in training), Thrash (a mountain troll), and Pip (a little mouse) to aid him on his quest to save Mojo [*] It's a pretty simple little narrative, though I have to admit I did enjoy this flavor of less-annoying 4th wall breaking. Nothing too engaging, but's cute, it's charming, and it's easy to wrap your head around [*] If I had any complaint, it would be the length of dialogue segments. As I said, the plot is fairly basic, so I'm left wondering why no one ever shuts the hell up. Nothing the characters say is ever very funny or insightful, so the sheer amount of writing winds up diminishing its quality [/list] [h1]Playability & Replayability[/h1] [h3]EZ PZ[/h3] [list] [*] All of that beautiful set dressing and plot development form a solid foundation that ultimately doesn't support anything worthwhile. What you wind up playing is [i]A Link Between Worlds[/i] with a bunch of additional minigames, but insipid [*] Let's start with the most common complaint I've seen levied against the game, which is the constant handholding. It seems that no matter how simple the puzzle, the game has no faith in the player to solve it. Regardless of whether it's one of your companions or the narrator, you can count on someone to chime in and demean your intellect by giving you the solution the second the smallest roadblock besets your path [*] Yes, I'm aware that the devs introduced "streamlined mode" to minimize this annoyance, but I'm baffled by the heavy-handed implementation of the hint system in the first place. Streamlined mode isn't on by default, and if you don't dive into the options, you might not even realize it exists. I left the default settings on initially as I was interested in seeing the devs' intent, but after a couple of hours, I had to go in and change it [*] The other big complaint I've seen is the difficulty. "Easy" is a charitable descriptor. Neither combat nor puzzles require any thought. The solution to just about every puzzle is quickly evident, and despite the options available to you in combat, you won't need to do much but mash the attack button [*] In addition to Jot's 3-hit sword combo, you also gain access to the abilities to throw your sword, do a plunging attack, and pull off a spin attack. Other than tossing my sword a few times, I never found the need for the other options [*] The one part of the gameplay I did enjoy was the occasional dash of variety. Despite primarily being a top-down Zelda-like, you'll occasionally find yourself in platforming sections (both 2D and 3D), turn-based RPG battles, [i]Punch-Out[/i]-like boss fights, and bullet hell segments. As with the regular combat, though, none of these present the faintest whiff of challenge [*] Sure, there's a "challenge mode" that can ramp up the difficulty, but I think raising the bar on Adventure Mode (normal difficulty) would still be a notable improvement. If you have to go into the options and change two settings to make the game any fun, it only serves to highlight the deficits in the design decisions [/list] [h1]Overall Impressions & Performance[/h1] [h3]Falling short[/h3] [list] [*] I'll be the first to admit that good visuals and a competent story are typically enough to exract an at least mildly positive opinion out of me. I play narrative choice and visual novel games fairly often, and people commonly lament that they can't get into such genres due to the dearth of gameplay [*] But I think, in the end, I'd rather have that absence of gameplay than bad gameplay. It's insulting to be spoon fed puzzle solutions. It's boring to hammer out the same 3-swing combo over and over again. It's disappointing to get to a boss only to beat it while barely trying. It becomes an anchor that drags the whole experience down [*] [i]The Plucky Squire[/i] played and performed well on the Steam Deck, but I'd recommend it playing on the largest screen your hardware will permit. If you're still set on playing this, you'll at least want to be able to get the most out of the visuals [/list] [h1]Final Verdict[/h1] [b]4.0[/b]/10. At the end of the day, you can't help but wonder what could have been. Maybe this would make a nice gift to someone who's very young, not very good at games, or both. But I think most players at least halfway competent at games are likely to find [i]The Plucky Squire[/i] to be a good-looking but otherwise disappointing experience
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Spanish - Latin America**languages with full audio support
| $29.99 |
| 368ratings |
| 88% |
| — |
| not modelled |
| $9.89−67% | 46ratings | 86% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就撒花! 画风可爱,但全成就是真的恶心,难度有点大,特别是拳击小游戏和钢铁模式。 全成就需要二周目,先做挑战模式+全收集,再备份钢铁模式存档慢慢过。
Got hooked by the 2D-3D feature but the gameplay and story are really linear and boring, would only recommend you buy this for a small kid or something like that, my nephew played it for a while and got bored too though
He's a squire and he's plucky. Ho, and this adventure game is beautiful and pretty creative with its gameplay, I should mention !
Игру рекомендую, она практически имеет эту "магию Нинтендо" Плюсы: 1. Это конечно же визуал. 2. Продолжение первого - это совмещение 2д и 3д 3. Есть интересные головоломки ломающие 4ую стену Минусы: 1. Самый крупный - чудовищное количество абсолютно пустых диалогов. Практически каждый экран начинается с бессмысленного диалога. Я люблю игры - книги (Telltale Games например), но на середине этой игры их возненавидел. Я их читал уже через силу. 2. Боевка - все что увидели в первой главе - это она и есть. На всю игру. С небольшими изменениями. Опять же - с середины игры она откровенно надоела.
I picked this one up because it is on sale for 10 bucks right now. I finished this game in story mode with 11 hours in. There were some rhythm type mini games that I'm not good at. Luckily the developer offered a "skip" in the menu, thank you for that. The art is great, game play is fun. It is worth your time. I would like to see more from this developer.
I've tried to play through this game twice and had my progress halted by bugs that broke the game so bad that not even reloading my last save could help. The second time happened even earlier than the first during a sequence I previously completed without any issues. None of this would be so bad if I could at least restart the chapter I'm on, but that's not an option so, each time the game breaks like this, I've had to restart the entire thing from scratch. No one from the dev team seems to be responding to the myriad of bugs I've seen reported in discussion threads and, to date, there do not appear to be any more plans to fix the game in its current state. It's a shame because the game that is here is very charming, colorful and novel when it works. Even those worried that the game might seem too childish and juvenile will find a more than adequate challenge from the higher difficulty modes. But, progress-halting bugs turn the experience into a miserable time-sink with no guarantee that the same won't happen yet again on the third and fourth attempt. I do like this game enough that I will try it again sometime in the future when I have the patience for it (or at least some assurance that it's been fixed), but I can't recommend it to others in this state and will not spend an exhausting amount of time playing a game that refuses to let me finish it.
A neat game about kids book hero going through reality-shattering realization that he's just a character in a book, alongside of everyone he knew. If you are looking for a chill game with some mini-games, puzzles and hidden collectibles, this one is absolute YES from me. Works fine with 0 issues on Linux with Steam Controller (the new one).
such a fun and easy game, the perfect choice for a grill gamers, i love to play it comfortably curled up in bed with a controller. there is a bit more reading than i personally prefer, but the charming atmosphere and lovely world make it totally worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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