
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu ! Concept très original de god-game à la surface et de gestion des enfers. Il faut quand même apprécier gérer des routes et des intersections pour optimiser les flux d'âmes dans les enfers. Donc ne conviendra pas à tout le monde. La campagne est très bien pour apprendre les nombreuses mécaniques du jeu dans des scénarios assez diversifiés. Mention spéciale aux dialogues en VF entre les conseillers très amusants. Peut-être que ça deviendra rapidement répétitif après la campagne mais pour l'instant c'est très fun.
Seems like this game won't be for me. Overall, it seems to be this (feels more like a factory game then the dungeon keeper I expected): while(any sin > 50) goto: specializedQueue else while (total sin > 50) goto: normalQueue specializedQueue: if (envy >50) goto: envyDoctor if (wrath >50) goto: wrathDoctor normalqueue: if (envy > 50) goto: omnidoctor goto: faithcoins And the overworld seems to be casting lightning strikes to villains using your faithcoins. Reminds me of Populous. Also prone to "doom loops" where something happens and you're screwed. At which point you need to reload a save.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I now have an appreciation for the complexities in a functioning government looolz
Game is good, everyone is hating. Style is very charming, I love all of the little unadvertised jokes in the form of employee posters or strike signs. I played like 3 missions into the campaign and then decided to go sandbox. I thought I discovered everything and made the perfect facility, but then I had a teeny tiny demon crises. I thought "Man, that's kind of unfair and lame." and almost quit. I stuck it out and recovered, and tweaked my hell. Another 100 or so days and I thought I was going to retire again. Had another crises, and it was all hands on deck trying to salvage my game. Ending up losing pretty bad. Then I tried the campaign again, got all the way to the final mission,. Finding everything I've learned really optimized my gameplay. Found out I was ignoring 2 or three mechanics, chiefly the cultist mechanic. Used that to boom beyond what I thought was possible before and learned so much. The cultist system feels to me like old 00s expansions felt. It changes how you play so much. I do have to give the unfortunate caveat that I could not beat the final mission because it crashed about mid way through. I'd load and reload my save and still have whatever game breaking crash is ocurring. I wanted to see how the story ended because I actually really liked the main characters. The 'Flowers for Algernon' arc had me charmed. I can only hope they figure out whatever bug is making my game crash and patch it. Overall, I'd give it a 9/10.
Neat game. The core mechanics are fun and there is a puzzle element in there which is motivating. I spent hours optimizing the flow in hell. As a result it became very easy in the end and I basically drowned in money. I can recommend it overall if you enjoy a chill experience
⭐ Un excellent jeu de gestion qui mérite vraiment d’être connu ! Sintopia est une très belle surprise. J’adore les jeux de gestion et d’optimisation, et celui-ci réussit à proposer quelque chose de vraiment original avec la gestion de l’Enfer, des âmes et du monde des humains. Ce que j’apprécie particulièrement, c’est la liberté qu’on a pour organiser son Enfer. On peut réfléchir à ses circuits, optimiser le déplacement des âmes, éviter les embouteillages et construire progressivement une véritable machine parfaitement organisée. Quand tout fonctionne comme prévu et que les âmes circulent sans problème, c’est extrêmement satisfaisant. L’univers est drôle, les graphismes ont beaucoup de charme et le mélange entre gestion, automatisation et God Game fonctionne très bien. J’aime également le fait que les développeurs continuent d’écouter la communauté et d’améliorer le jeu. Il reste encore énormément de potentiel. J’aimerais notamment voir le monde des humains devenir encore plus profond, avec davantage d’événements, d’interactions et de conséquences sur notre Enfer. De nouveaux bâtiments, démons et mécaniques seraient également les bienvenus. Pour un premier jeu de Piraknights Games, je trouve le résultat vraiment impressionnant. J’espère sincèrement qu’ils continueront à développer Sintopia pendant longtemps avec de grosses mises à jour et, pourquoi pas, des extensions. Un jeu que je recommande sans hésiter aux amateurs de gestion, d’optimisation et de construction. 🔥😈 ⭐ 9/10
super fun and a good progressive campaign. If i could give feedback id like to see in the game i would like an icon on the HUD or a shortcut to immeadiatly centre your view on your temple. But otherwise, great game
Fun management sim, enjoyable career mode with an entertaining and comedic story, easy recommend.
Great but frustrating. Watch your feedback loops Wedge.
I'll rate it a solid 8/10 The basic premise is your the manager of hell, but with that there is alot to manage. I was looking for a "god game" and this works fairly well. There are 2 places that will be of concern to you in the game hell, and the over world where the humus live (chickpea based humans) As the humus live their life to accumulate sin! And they use the christian theology 7 sins . Once they die their soul gets sent to hell and you have to cleanse them of sin by basically torturing them at sin stations, once clean you send them to be reincarnated. What makes the game interesting is how much it can spiral without careful management. For instance if sin of any one type gets above 50 points the humus becomes a deviant and requires special specific sin treatment, unless you set up a risky set up you'll need 7 specialists and you can't just ignore high sin levels . If a humus achieves 100 sin of any particular sin then BOOM we have a demon in the over world sending basically sin zombies (not to be confused with regular zombies which can happen if souls don't get to the after life fast enough) to invade town. And if the towns temple gets destroyed the games over. Even if they don't destroy the temple they kill more humus which leads to being lines in hell which leads to more sin which slows the process of reincarnation and next thing you know it's the end days in the over world. Over all it is a good game, but I wouldn't say perfect.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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