
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
based i love it
Grundsätzlich sehr nice :) Super Grafik, schöne Schiffe .. die KI ist jedoch sehr unausgewogen und verhält sich immer ziemlich dumm.
Sins 2 is a great evolution of the o.g. sins which I have sunk a ton of time into, but I wholeheartedly agree at its current *base* price of $73 AUD, it's waaay too expensive. Perhaps if that price included the Content Pass it'd be more worthwhile, but even then the DLC leaves a lot to be desired. If you enjoyed the original sins, you'll find a lot to love here, but maybe wait for a sale first.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sins 2 is still sins.
I'm a really big fan of RTS games, especially space RTS games like Empire at War, and this game just feels soulless and boring. I've really wanted it because it seemed like this game would be similar to Stellaris but with more in depth combat, because I really like Stellaris but it's space combat is a little boring. In reality though, this game's combat isn't much better, it's pretty much just build one or two big fleets, send them to a star system, and watch as your ships and the enemy ships stay in one place and shoot each other. There's no micromanaging tactics or ship skills, no ambushing or flanking or whatever, it just feels boring. If your looking for an old but very good space RTS, player Empire at War, that game has some great mods.
What we’re seeing is that as our Terran‑playing friends develop more trade routes, things start getting buggy, choppy, and unstable. If more than one of us is playing Terran, the problem basically doubles. The wild part is that this does not happen in single‑player at all, which makes it feel less like a hardware issue and more like a problem with how the game handles data in multiplayer. From our perspective, it looks like there’s some kind of cap or bottleneck in how much the game can process and sync between players over the network, regardless of the fact that we all have high‑speed internet and solid PCs. Once we hit late game, one or two of us will drop to 1–2 frames per second, which makes it basically impossible to play or micro anything. In our most recent match, two of us were stuck at a literal 1 FPS slideshow while the third friend managed to push through and beat the AI. The desync or slowdown was so bad that the two of us at 1 FPS didn’t even get a clear indication that the game had ended or that we’d actually won. For a game this good at its core, these late‑game multiplayer performance issues are incredibly frustrating and really hurt the experience for groups who want to play big, extended matches together. 6-22-26 Stardock has been very helpful in communicating with me on this issue. I should have updated this a while ago. They accepted copies of my game data and much of this issues i reported are resolved. There are still occasional latency issues but we regularly enjoy playing together without significant issue. Changing to recommend!!!
where is RANKULAS??????????? Bring it back!
Bought the Premium Edition and think it's well worth the price. From what I've witnessed the devs care a lot about the game and are very open to feedback and are trying their best to get things not just right but great. This also includes mod support. Performance has also been superb so far. Can't be compared to the older SINS titles, if you were worried about that. The only negative thing I could point out is that a few of the Vasari voice lines are pretty cringe and even though there are so many options, for some reason alerts and voice lines are linked. So, I have to play without alerts or replace audio files, if I want to enjoy a game without a Vasari french-kissing my ear (yes, trust me). Overall, I for sure got a lot of fun hours out of the game and I didn't even join the competitive multiplayer scene AND there are still 2 DLCs to go. If you are a fan of RTS games, I highly recommend you to buy SINS 2.
AI generated art mid, but the game is good and still getting worked on. I get it, I don't like how the AI art looks either it just looks off. However, and hear me out, the game is actually fun and good. Crazy I know but the game is actually good and there might be some loser reviews downvoting it simply because of some terrible art for tech upgrades in the tech trees. We're all snobs in our own right but that's a really tough hill to die on.
前作未プレイ チュートリアルを3つ目まで完了 とりあえず学んだからやってみっか! →ゲーム落ちる !?ファッ 新規で始めようとするとゲームが落ちるのでFPS制限かけてとりあえず60にすると、起動可能 グラフィックも1段階落として1vs1ゲーム 起動可能 サポートは返事なし日本語対応になってない たぶん3000円以上は高い 1900円未満が適正価格 チュートリアルでバックログでの確認が欲しい まだプレイ出来ていないので期待値こめて 以下思った事 偵察艦を出して視覚出来る領域を増やしつつ領土と戦力も増やし、接敵した敵国と外交戦を行う… というスムーズな流れは無かった GUIではなくて UIはなくて DOSコマンドでプレイしているような感覚 チュートリアルは まず内政用の施設を建設しましょう 次に自国の軍隊である艦隊を建造しましょう 敵(宇宙海賊)が侵入してきましたドラッグアンドドロップで艦隊を編成して敵に向って進軍しましょう でいいんじゃないのかな? チュートリアルが長い───プレイする前にプロになるんやな 運転していないのにゴールド免許取るような感覚やな───
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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