
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is only good if you plan on playing the default game and arent expecting much from the AI. The AI, even with recent updates are absolutely useless. Teammate AI often times does literally nothing even on the 2nd highest difficulty while enemy AI will usually do something then just stop playing the game halfway through. The AI in this game is just awful theres no other way to describe it. As a co op/pve only player this is just game ruining and removes the fun out of any game when its 2 hours in and the AI is just camping in their territory forever. Everything else about the game is fine but I am begging for the AI to be fixed.... again. Modding is an entirely different nightmare. Mod.io is the WORST modding platform to use even worse than Paradox games workshop. Mods will show enabled and not actually be installed or will uninstall themselves. It wasnt until this most recent update that we finally got a progress bar for mod downloads so we know why its taking 20 minutes to install a mod. "Browsing" mods in game is absolutely terrible. There is no way to view the description of the mod or when it was last updated and when you change the filters or menus it just resets back to the default sorting where it shows everything. You have to do it through the website and hope the website doesnt bug out and refuse to download the mod to your game because theres no manual download. No game should EVER use mod.io. Its the worst modding platform I have ever seen and I have modded skyrim with hundreds of mods.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great blend between classic space 4X games and the RTS genre.
более красивая первая часть, жду 4 расы если кто хочет кооп - пишите
I give it a 91% AI is much improved at this point and a promised AI overhaul coming later this year. Heavy on strategic features giving multiple approaches. Well optimized. Giant space battles look very good and low on micro.
While I played the original game for years back in 2009 - 2016 and enjoyed the mods for it, I find that this newer version is mixed at best. The graphics, interface, and performance are much better and more satisfying. A lot of the gameplay systems have been streamlined and most of the tedium has been removed. However, the game quickly becomes repetitive with little variety (at least not without mods, and the modding scene is still tiny compared to the original game). Above all: The AI (computer-controlled players) are horrendously dumb and useless. I can beat the game easily on Insane difficulty, even against three AI players. This is laughable - the AI is dumber and duller than a bag of hammers. That removes much of the challenge and appeal, not to mention the replayability. After 40 hours of gameplay, I find myself bored to tears after enjoying the first 10 or 20 hours. Unless the AI is vastly improved (by several orders of magnitude) and the mods become more developed, I don't see any reason to touch this game. Maybe in a few years.
meh. AI isn't that great. it's mostly a prettier version of the previous one. NOT worth full price. NOT AT ALL. It's just... there are SO many better games to spend your time on.
There is never an excuse for using GenAI to help kill our planet.
矮小陣営への影響力段階を示すUIにおいて、ローマ数字の「Ⅰ」が、直近のアップデートごとに「俺」「私」といった一人称に置き換わっているのを確認しました。 何らかの理由でアルファベットの「I」として扱われている可能性があるのでしょうか。 致命的なバグではありませんが、アップデートごとに表記が変化していたため、念のため報告させていただきました。 そのほか、全体的にはとても自然で綺麗な日本語化だと感じています。 いつも友人たちと楽しくプレイさせていただいています。ありがとうございます。
super jeux de stratégies
Is the game good? Mediocre at best. Did i enjoy it? Not a lot. Is it worth to buy? No. Did i find the Pink Space Ponies? Yes... 4/10 I cannot recommend buying this game for 3 reasons, the gameplay feels mediocre and not fun to play for me. The cost of the game is high even on discounts its a bit pricy for what the game is, and that is without looking at the DLC prices which is a even bigger turn off. Third and absolutely not least, there are no pink space ponies!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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