
SinaRun is a momentum-based platforming and speedrunning game. Find a level you love, play it hundreds of times and try to become the best on the leaderboard!
Modeled estimate, not a reported figure. How we estimate →
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About
SinaRun is a momentum-based platforming and speedrunning game.
The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you'll be at finding the best route, optimizing your jumps and sharpening your turns.
Find a level you love, run it hundreds of times, and maybe, just maybe, claim the top spot on the leaderboard!
16+ Levels with multiple paths. Finding a good route is the first step toward a good time!
Online Leaderboards (Beat your friends or compete in the global leaderboard)
Music by General Fuzz
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Polish, Spanish - Latin America, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It feels like the character is wearing shoes made of ice dipped in Vaseline.
Very long early access now (10yrs) fully released but Idk.. cheap and looks good but the surfing is just not it and most maps arent that great ngl.. Very unintuitive sadly.. "momentum" not really.. there isnt even a velocity meter or anything to guide u.. plus anything that isnt running as straight as possible is negative.. much better options out there with more intecret maps that actually have multiple pathes and not an obvious best one.. call it skill issue or whatever u want but I'll be refunding this even tho I got top10 placements once.. This game is in long dev time and it shows.. cus it has the one thing that a lot of indie titles use to have.. The creators lack of being able to look at their game and ask themselves "is this fun or am I just doing this because "its the thing that u do"" aswell as being able to view the game from a new players prespective.. Hopefully u continue to improve. best of luck in the future
making every single platform slippery should be illegal
[h1]That's not the game you wanted[/h1] [h1]Don't waste your money, if you want to play B-hop games, go Counter-Strike[/h1] [h1]If you want the steam trading cards or profile background, buy it in community market[/h1] It's the kind of game that you will only play once immediately after you bought it, then it will lie in your Steam library and you will totally forget everything about it.
♩•~`♪~`•♬ Sırf Profilime Arkaplan Almak İçin Aldım Onun Dışında Almazdım Bilmediğim Oyunu Oyunu Oynadım Başarılarıda Fulledim Ama Şunu Söyleyim Biraz Sinir Bozucu Bir Oyunu AMA İYİ TARAFLARIDA Var Şarkıları Olsun Haritalar Olsun Çok Sakinleştiriyor O Anda Gerildiğinizde Arkadaki Şarkı O Kadar Rahatlatıyor Ki Anlatamam Sinir Bozucu Tarafı İse Oyun Aşırı Derecede Zor Dev Time Diye Bir Süre Var Sanırsam O Süreyi O Süre Altında Bitirmek İMKANSIZ Ama Genel Liderlik Tablosunda Resmen İnsanlar Benden Daha Kısa Sürede Bitiren Var Nasıl Yapıyorlar Anlamıyom Cidden Neyse Dev Timedan Erken Bitirirseniz Helal Olsun Ben Bitirdim Bir Şekilde Valla Hatırlamıyorum Hangi Bölümde Ama Youtubedan Bakabilirsiniz Neyse Çerezlik Parkur Oyunu Sırf Şarkılarını Dinlemek Değer Paraya!! ♬•`~♪`~•♩
tuff
The levels are elegantly designed and the music is atmospheric. Once you understand that you cannot fight the inertia, you have to embrace it, you start to enter in a flow state. I found the game quite comforting, ideal for short sessions, although they could turn into an hour or two of perfecting your time. Give it a try.
üstdüzey bunny yapmayı bile eleman aranıyor , baya zor parkur oyunu türü sevenler sevecektir
dude. like woah dude
классная игрушка
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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