
You are John Blade, commander of HardCorps, an elite security force dedicated to protecting the people of Freeport City. Four years have passed since your first battle with Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game made me realize i like women when i was 10
[h1] I would give it a pass purely out of being a source engine game [/h1] [b] I'd be playing HL mods anyway. Just for the feel of the movement and the physics of the engine. It makes the most generic shooters enjoyable [/b] unfortunately that's exactly what Emergence is, a short generic shooter that provides very little content. A game that takes no risks attempting to implement the convoluted ideas, interactions and level complexity of the original. Not that im a fan of SIN 1998, but it would be a less frustrating and confusing game in current gaming landscape.
While it could very easily be described as just "A Half Life 2 clone but with boobs", there is still a lot here to enjoy, the game has an incredibly interesting atmosphere, even just the menu music alone gets that point across, the character designs are pretty stylish, it manages to have a quite engaging story for the first half, although it did get a little mediocre towards the end, overall its a very unique game, such a shame that only 1 of the planned 9 episodes were made before it got cancelled. But yes of course, EASY extra points Elexis's character design.
[h1] SiN Episodes: Emergence is a case study of what could've been an ABSOLUTE SINEMA [/h1] It's a vague title of my review, because Im still not sure what to think about this game. It has upsides, but it feels like it had to sacrifice part of its own SiN identity to become more like HL2. Starting with the positives, despite a small roaster of enemies(and some enemies being spammed a lot, like the regular grunt, and heavy machine gunner), I think the game does its best job at using them intelligently. I recommend playing on almost highest difficulty sliders(theres two, one for general difficulty, and one for adaptive difficulty, adaptive one you can keep on medium if you're afraid game might be too unfair), because thats how the game kept being challenging. I constantly had to manage ammo, corner peak shoot enemies, use grenades on groups of people, use alt fire shots. It's hard to describe but it constantly felt like you're on a run, barely scraping by, fighting off enemy bigger then you, something that I didnt feel in HL2 much on hardest difficulty(even thought I would rate HL2 above Sin episodes). It helps that the enemy roaster itself is good despite its size: You have combine typa grunts, but you also have flying grunts who appear in the middle of the game, and then disappear until end game, you have drones that shot your general area, you have mutants who appear in middle game only(besides the mini boss), and lastly theres heavy machine gunner. The last enemy type was especially fun, since despite being a heavily armored guy, hes not that slow, if you just happen to stay in the corner for more then a second, he immediately will try to rush you to close the distance. Which puts a lot of pressure on you to act quick in killing them. Gun variety is also sadly lacking, but having grenades, and alt fire ammo for each of the 3 guns is juuust enough for 5 hour campaign. Especially since the difficulty comes from ammo management, where you have to constantly be on the lookout for ammo, go for secrets, since thats where most ammo n hp packs are. Last compliments I'll give is to the overall presentation of the game, and the map design. I like how the environments look, even if most of the time you'll spend indoors, most maps look unique enough from one another. But the outdoors are especially captivating, [b] So what are my problems with the game? [/b] I think that the game has sacrificed parts of its own SiN identity, in order to mimic HL2, and poorly in most parts(except combat). The biggest example of this is the story. Yes, original SiN and its expansion, Wages of SiN, didn't have a super detailed, expansive story, nor did it have super casual, and fun story, but what it did have is its own charm! It was super campy, but it was sincere, which is very lacking in modern gaming storytelling, where it goes into either extreme, either being super serious or self aware, depricative "well that just happened" kinda humour. Because of that, SiN Gold now stands out in modern era as breath of fresh air, while SiN Episodes just tries so hard to be HL2. It just fails at it. It has way way less action/story sequences, its story is weaker, and characters are just way less memorable then in HL2. Characters themself are worse: Jessica(new character) feels like a knockoff of Alyx(her voice isnt the problem, its writing quality), J.C. who was your IT guy in the first two games, went from fun tech guy, who butts heads with Blade sometimes, but both obviously like company of one another(aka true friendship), to just boring co workers, where J.C. occasionally shows up in the story to say a few lines, and hes gone. Blade got the worst of it, he had a decent va, Blade acted like a sort of duke nukem parody, while having his own quirks(like being bashful around main antagonist, Elexis), but here, he's almost mute... But those were small nitpicks I had, the bigger issue I have with Sin episodes Emergence is how it stripped nearly, if not all unique gameplay features of SiN 1. The best Sin 1 gameplay element that I adored was bonus chapters. Sure there weren't many, and the game didn't flesh em out too much, but they were there, it was a fun reward for exploring the level, or doing secondary objective(secondary objectives arent in this game either). But not anymore(well there is ONE secret that leads to mini level, which reuses previous location but upside down, that was cool but it happened once). Sin 1 also had hidden exits, leading to different starting location on new map. Now they're gone here too(except one single hidden exit). All of Sin 1 original DNA, sacrificed to mimic a fraction of HL2's DNA, only for SIN Episodes: Emergence to not even age too well. im not talking about graphics quality, or even about how we never got other 8 episodes(and the sole one we got is only 5-6h long even on hardest difficulties, while getting all secrets). I'm talking about how now, we have HL1 and HL2 mods, on steam store page, with steam achievements, that are absolutely F R E E, that are higher quality then this game, both story and gameplay vise(games like Entropy Zero 1 and 2). I would still highly recommend trying this game out, especially if you into HL2 type of gameplay, because the gameplay is genuinely tense, and captivating. I just wish it retained what made Sin 1 interesting to me(as a newcomer to the series). On the slightest chance either Nightdive or Ritual developers read this commend, All the power to you both if you decide to reboot this franchice and give it its needed episodes. But please consider bringing back some of the Sin 1 DNA back. Story fix would arguably be the easiest one, bring back Blade's va back, and just say in next episode how "the virus made him selectively mute", just some campy explanation, and now he and JC will finally have chit chat/banter throughout the levels from time to time. Bring all other va's back if you can, but give Jessica a different personality, something that can work off JC and Blade. As for gameplay, bonus chapters and secret/alternative level exits are a must have. It would also be nice if maybe doing different bonus chapters affected the story, like say if you prevent mutagen bomb from going off, you dont have to fight town full of mutants, or if you found a hidden lab(which is a bonus chapter), you can prevent future catastrophe, but its not necessary.
3/10
Game is kinda fun, but we all know the two reasons why we play the game, and both reasons are big and beautiful and solely exist on Elexis Sinclaire. But don't come wishing for a new game. Not anytime soon, and even if they did, some Woke idiot out there would complain that there is not enough DEI or trans representation and Elexis is the chief ragebait in their narrow worldview, because of course she's huwhite, gorgeous, and has more rack than a butcher shop with ribs on display. The game obviously now looks outdated. Which is sad, because the original Sin game from like 1990's was fun, and the multiplayer PVP aspect was awesome. I would love to see a tough-as-nails company who won't cater to the Woke crowd to buy out Ritual Entertainment and do a proper reimagining and sequel titles, but with quality also attached. But that wish is moot since Ritual Entertainment was swallowed up by "MumboJumbo" who cancelled the series, for God-knows-why. So don't ever expect another Sin game unless someone buys the IP.
Straight gas, unfortunate that there aren't more episodes.
I know people compare it unfavorably to Half-Life 2 but there was something cool here. I wish they got to continue the story; but I guess that's what happens with these episodic games. Very good presentation and some fun shooting. It's a very short run-time, but that's to be expected with only 1 episode. Because of that though it's definitely worth playing. Stock-generic weapons but again this was supposed to be the beginning of the game, and they're fun to use. Really satisfying to use the pistol specifically imo. I like just poking around in the environment and looking for secrets in these Source Engine games. Also I really enjoy the world of the SiN games. Elexis is a great villain, Blade is a fun protag, and you gotta love JC for 90's/2000's "hacker" charm. The Mobster Boss guy (forgetting his name but I believe it's the same guy from the SiN expansion pack) is really entertaining. I love the biopunk/cyberpunk aspects where you have this corrupt city ruled by corporations and you're fighting people who've mutated along with maybe turning into a monster yourself. I was hooked by the setup for the story here and it would've been cool to see Freeport under martial law; plus find out what Elexis has planned for Blade. I do wish Blade actually talked a bit more like the original though. "What's the world come too?" Truly.
While this is a positive review, I will say it's not from the perspective that some of the others have. For starters, this clearly suffered the curse of "Half Life was popular", stripping its ID away to create another silent protagonist "linear action sequence" game. This does somewhat undermine it as Blade is now just a nobody with mentions of his past, no actual personality, and it leaves some set pieces feeling empty. Furthermore, there's a very obvious Half Life mimicking involved, which no doubt hurt the game further. The combat varies from laughable easy to "just throw more enemies than there is ammo, it'll be fine" and the maps are no different being "realistic work space" to "weirdly mangled mess". Plus the doorways on the tanker aren't slanted with the tanker's hull, which is somewhat annoying... BUT. Despite me finding obvious flaws in it, I can't deny that the graphics (provided you don't focus on the NPCs which have a bit of a texture issue) do still look pretty good for when they were made, maybe more than Half Life 2. And while the guns are basic with a basic secondary fire, they do have some kick to them as a single headshot is enough to kill low level soldiers if you don't jack up the challenge level, the shotgun doing the same, and a dedicated grenade and melee button certainly show they wanted combat to be fluid unlike Half Life's "swap to melee, swap to gun, swap to grenade" weaponry. There's also an adjustable AI narrator, similar to Left 4 Dead, where you can alter how quickly or slowly the game will come to your aid if it senses you struggling by dropping medi packs or ammo, going beyond just simple difficulty. I can't comment on the story given technically there isn't any, especially with this being the only episode and what little we get here is clearly ground work stuff so far from being deep lore, but the voice acting of the main characters is pretty good and you can see where they wanted to be different with the health function, the mutagen slowing time (which was the style of the time!) and it's just a product of that Bond/Matrix/Edgy early 2000s era for gaming. This is far from a great game, but it's unique for what it is and has a great main menu theme. I would certainly recommend everyone try it at least once, because then you can see why it was originally hyped in the past but also why it failed. The game is, funny enough, somewhat shameless in showing its pros and cons. Though personally, I feel if they spent less time modelling HUGE BREASTS on the main villain and a little more time working on the game they could've had a better result (I swear she has the most high res model...)
Surprisingly fun half-life esque shooter with great graphics and art direction. Too bad there were never any more episodes released for it because its really well made.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Half Minute Hero: Super Mega Neo Climax Ultimate Boy | $391.3K | 1.5K | 86% | $9.99 |
| DeathSpank | $391.3K | 989 | 95% | $14.99 |
| Arizona Derby | $391.2K | 667 | 76% | $18.99 |
| The Dishwasher: Vampire Smile | $391.5K | 1.9K | 95% | $9.99 |
| Tesla vs Lovecraft | $390.9K | 1.2K | 90% | $14.99 |
| Dicefolk | $390.9K | 1K | 89% | $14.99 |
Related
| Deus Ex: The Fall | $1.1M | 4.6K | 37% | $9.99 |
| Turok | $2M | 4.2K | 93% | $19.99 |
| Hard Reset Extended Edition | $1.9M | 4.9K | 82% | $14.99 |
| Turok 2: Seeds of Evil | $1.2M | 2.8K | 90% | $19.99 |
| Return to Castle Wolfenstein | $1.1M | 9.2K | 93% | $4.99 |
| Serious Sam Classic: The First Encounter | $397.6K | 3.4K | 96% | $5.99 |