
I am excited to release my first game on Steam! SimpleRockets was released in 2013 for mobile and I've put a ton of work into it to get it ready for PC and Mac. It was inspired by KSP, and it offers a simpler 2D experience for building rockets and exploring space with realistic orbital mechanics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i play this when im too tired for ksp
2D Kerbal Space Program
Simple.
yay
This is an okay video game. I do like building rockets and launching them, but there are a few issues with this game. For one, rockets can wobble and break, especially big ones. Secondly, despite it being inspired by Kerbal Space Program, there are no astronauts. Lastly, you are limited in terms of building. There are no kinds of fairings, you can only have one docking plug at a time, lastly, which I think is the worst part, you can also only have one control pod at a time, so you can't have a station core launch where you can separate it and rearrange it. Also, the solar system is too close to our real solar system, making it feel more generic. But other than that, this game is fun. If you're into rocket science, I say give this a try. But it's nothing to be hyped over, especially if you aren't into that stuff. Plus, there are better games like Kerbal Space Program or Space Flight Simulator. You can loose yourself in time and do some pretty cool things like building a space station which is what I just did before writing this review. I also like how you can launch from almost anywhere in the Smolar System (That's the name of the solar system in this game). So, if you like rocket science or want a slight break from more complex games like Kerbal Space Program but still want to taste space, I'd say give this a try. But if you aren't one of those people or you already Kerbal Space Program, Space Flight Simulator, or even Juno: New Origins, I'd say give this a pass. TLDR: This game is fun, but nothing to be hyped over. It will entertain you, but won't wow you.
How am I better at KSP than this game
this game is super simaler to a game that costs double!
i am going to crash a simple rocket into the devs house
童年游戏,前来补票正版!
Changed to thumbs up after figuring out the (very non-intuitive) way to load saved games. You can save just before you're going to do something dangerous, and after crashing it won't be easy to load the save. Like I launched from earth and tried to land on the moon, and then just before landing saved the game, and then crashed. This happens a lot in these games. So to reload the save I had to start over as if going to launch from earth again, and then hit ESC and there's a "load" menu again. The UI is not consistent - sometimes ESC does something else - so it's not great. In fact, I think it was designed very perfectly badly. You'd have to be some sort of evil genius to make a UI this bad. Anyways - for the $0.97 I paid, it's not horrible, and it will play on a potato. Game-play consists of designing a ship and flying it somewhere, and there are space-docks that can be made. Everything is super stripped down. This game is borderline torture to play - you can't use the keyboard to control throttle or direction - there are no RCS thrusters - so it's pretty hopeless, but not completely impossible. I would buy this if I had a kid and I couldn't afford KSP (or SR2) and I wanted to see if they really liked this kind of game-play. If they made it from earth to the moon and successfully landed without blowing up the ship, I'd say they had earned getting the other games. Or if I just couldn't afford a PC capable of playing KSP - this one will play on your pocket-watch if it runs Windows.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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