
I am excited to release my first game on Steam! SimpleRockets was released in 2013 for mobile and I've put a ton of work into it to get it ready for PC and Mac. It was inspired by KSP, and it offers a simpler 2D experience for building rockets and exploring space with realistic orbital mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 366reviews | 86% | — | $104.2K |
| $2.99 | 684ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yay
Changed to thumbs up after figuring out the (very non-intuitive) way to load saved games. You can save just before you're going to do something dangerous, and after crashing it won't be easy to load the save. Like I launched from earth and tried to land on the moon, and then just before landing saved the game, and then crashed. This happens a lot in these games. So to reload the save I had to start over as if going to launch from earth again, and then hit ESC and there's a "load" menu again. The UI is not consistent - sometimes ESC does something else - so it's not great. In fact, I think it was designed very perfectly badly. You'd have to be some sort of evil genius to make a UI this bad. Anyways - for the $0.97 I paid, it's not horrible, and it will play on a potato. Game-play consists of designing a ship and flying it somewhere, and there are space-docks that can be made. Everything is super stripped down. This game is borderline torture to play - you can't use the keyboard to control throttle or direction - there are no RCS thrusters - so it's pretty hopeless, but not completely impossible. I would buy this if I had a kid and I couldn't afford KSP (or SR2) and I wanted to see if they really liked this kind of game-play. If they made it from earth to the moon and successfully landed without blowing up the ship, I'd say they had earned getting the other games. Or if I just couldn't afford a PC capable of playing KSP - this one will play on your pocket-watch if it runs Windows.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little physics game with missions.
KSP is hard...for me anyway. SimpleRockets gives me the fun of KSP without the hassle.
补票
Please describe what you liked or disliked about this product.
this game is super simaler to a game that costs double!
i am going to crash a simple rocket into the devs house
SimpleRockets by Jundroo, LLC is a deceptively modest space simulation that hides a surprisingly thoughtful and rewarding experience beneath its clean 2D presentation. At first glance, it looks like a stripped-down take on the rocket-building genre, but once you begin interacting with its systems, it becomes clear that the game is carefully designed to capture the essence of real-world rocketry without overwhelming the player. It strikes a delicate balance between accessibility and authenticity, making it equally suitable for curious newcomers and players who enjoy tinkering with physics-driven systems. The construction aspect is where the experience begins, and it is immediately intuitive without being shallow. Players assemble rockets from a selection of components—command pods, engines, fuel tanks, separators, and utility parts—using a drag-and-drop interface that feels clean and responsive. Early builds can be as simple as stacking parts into a functional rocket, but the system quickly reveals its depth as players begin to experiment with staging, weight distribution, and thrust alignment. Designing a rocket that can not only lift off but also reach orbit or return safely requires careful planning, and each failure becomes part of a natural learning process. Explosions, misfires, and unstable launches are frequent in the early stages, but they rarely feel punishing; instead, they encourage iteration and refinement. Once a rocket leaves the ground, the game shifts into its simulation phase, where its physics model becomes the centerpiece. SimpleRockets incorporates realistic orbital mechanics, meaning that reaching space is only the first step. Achieving a stable orbit, adjusting trajectories, and navigating between celestial bodies all require an understanding of how gravity and velocity interact. The game does not hold the player’s hand excessively, but it introduces concepts gradually through both structured challenges and open experimentation. Each planet and moon presents different conditions, forcing players to adapt their designs and flight strategies, which adds a sense of progression without relying on traditional leveling systems. The challenge mode provides a useful framework for players who prefer guided objectives, offering tasks that range from simple altitude goals to more complex missions involving precise landings or orbital maneuvers. These challenges serve as both tutorials and milestones, helping players build confidence while introducing more advanced concepts step by step. However, the true appeal of SimpleRockets lies in its sandbox nature. Once the basics are understood, the game opens up into a space where players can set their own goals, whether that means designing efficient multi-stage rockets, attempting ambitious interplanetary journeys, or simply experimenting with unconventional builds to see what works. Visually, the game keeps things minimal, but this simplicity works in its favor. The 2D perspective ensures clarity, making it easy to track trajectories and understand how your rocket behaves during flight. While it lacks the visual spectacle of more complex simulations, it compensates with readability and smooth performance. The interface is straightforward, avoiding unnecessary clutter and allowing players to focus on the mechanics. Sound design is subtle but effective, with engine roars and explosive failures adding just enough feedback to make each launch feel impactful. One of the most compelling aspects of SimpleRockets is its educational value, though it never presents itself as a teaching tool outright. Through experimentation, players naturally develop an understanding of core principles like thrust-to-weight ratios, staging efficiency, and orbital dynamics. Success feels genuinely earned because it comes from applying these concepts rather than following scripted solutions. This sense of discovery gives the game a lasting appeal, particularly for players who enjoy learning through hands-on interaction. That said, the game’s simplicity can also be its limitation. The lack of visual variety and narrative context may make the experience feel sparse for players who are looking for a more immersive or story-driven adventure. Controls during flight can take time to master, especially when performing delicate maneuvers, and the absence of extensive guidance may leave some players feeling lost once the initial challenges are completed. Without self-directed goals, the sandbox can lose momentum, making long-term engagement dependent on the player’s own creativity and curiosity. Despite these drawbacks, SimpleRockets succeeds in delivering a focused and satisfying simulation experience that respects the player’s intelligence while remaining approachable. It captures the joy of building something from scratch, watching it succeed—or fail—and using that knowledge to improve the next attempt. It may not have the scale or complexity of larger space simulators, but its clarity, depth, and sense of experimentation make it a standout in its niche. Rating: 8/10
I like sfs more (sfs = Spaceflight Simulator)
Players by region
Where this game's players are, estimated from review languages.
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