
A fast paced platformer that has you swinging through the air at the speed of sound! Run, jump and fling your way through the ruins of an abandoned laboratory as you master the physics of the Silver Grappling Hook.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
First of, I want to point out that it really pains me to click the thumbs-down button on this game. I really wanted to like it and I did enjoy it for quite some time. The Cave Story like graphics and story telling, my unfounded love for Grappling Hooks. It seemed like the perfect game for me! Unfortunately, it soon turns into a massive exercise in frustration. Obviously you want your game to get more challenging as time goes on, but there's hard platforming and there's actively spiting your player. The camera is too close to your character, which makes it hard to judge where you're falling, where you're grappling and most importantly, when you have to grapple. As an example, the game makes you jump very high on a jump pad, so you falling back down can build up momentum. It then expects you, as you're falling down at full speed and can't see where exactly you're going, to grapple on to a one or two tile high wall and release the grapple button after the exact amount of milliseconds to not either smash against the ceiling (and lose all your momentum in the process) or slingshot yourself at a downwards angle which also results in your death. Thankfully, the checkpoints are placed reasonably fairly, so retrying the jump isn't awful. However, there's only so many times I want to bang my head against the wall (in this game, sometimes literally) before I get tired and frustrated with something. Later on, the game requires you to make multi part jumps. Build up momentum, slingshot yourself upwards without losing too much momentum, grapple onto the next thing and so on and so forth. You get the idea. After retrying the first part of the jump 20 times, I'm so surprised to finally make it through that first part that I completely fumble or miss the next part, making me start the whole ordeal from the beginning. After about 100 tries I finally manage to chain all the required parts together and make it through the room. There's definitely a feeling of elation and happiness when you finally make it but for me, it was more relief to finally be done with that crap than anything else. If you ask me to redo that room again, it'll probably take me another 100 tries. I never feel like I get better or learn anything, it more or less feels like chance and luck to finally make it through a room. I'm currently stuck on a room where two lasers overlap and I seriously have no clue whatsoever what I'm doing wrong or what to do to get past it. And frankly, at this point I've lost almost all motivation to try. If you have an extremely high tolerance for frustration and don't mind retrying things up to 100+ times, feel free to get this game. If you don't, I'd stay away. Edit: I also want to mention that the lack of resources or help for this game don't do it any favors whatsoever. This is obviously not the developers fault at all, but there's hardly any discussion in the Steam Forums, there's no YouTube videos (except for a couple of speedruns that skip like half the game) and there's no Community Guides either. Just looking up how to get through a room is next to impossible so unless you figure stuff out yourself, you are completely and utterly SOL.
I am usually a person who waits for reviews before i take the plunge on a new game but this looked like a lot of fun so i decided to try my luck, and to me it was well worth it. Love the music, the art is, as someone already aptly pointed out, reminicent of Cave Story, and the Gameplay is really quite fun. Bottom line is this: If you are like me and enjoy fluid platfromers that think outside of the usual run and leap that our Italian Plumber found so succesful, then you willl like this. The movement of walking and jumping themseleves are a bit sluggish but that disapears the moment you begin to swing and slide. It IS on the difficult side but i find the placement of the respawn spots and how quickly you do so, to mitigate the inevitable irratation that comes from dying hundreds of times. On the technical side of things, I have a pretty weak gaming rig and have yet to find any serious problems. So yes pick it up and be the best hooker you can be! (couldnt resist making this reveiw without at least one such comment) EDIT: So after sitting down and really devoting some time to this Ive decided to add a few things: One: This is not a spiderman, or flinthook type game. You will not be easily swinging back and forth like Tarzan on speed. You will die alot. Then you will probably die some more, and finally to top it all off, you will yell in anguished rage, cursing in tongues you never knew existed, as you die many many more times after that. This is a game of Planning and Reflexes. There is no RNGeebus here, so be sure that when you die, it will be all your fault. Two: I want to issue a warning to anyone thinking of picking this up: the video you see showcasing the gameplay is someone having a GREAT PLAYTHROUGH. At times you will be fighting for small sections at a time, and you will be playing the same part at times over and over again . But therein lies the reward: Accomplishment.....the feeling that you actually overcame something challenging. This game doesnt give out participation medals, it doesnt hold your hand and remind you how much Mommy loves you. Its a tough but fair game, and players who like games Like They Bleed Pixels, or 1001 Spikes would feel right at home here.
Such a disappointment. The game starts really cool with that Cave Story vibe thanks to the graphics and some really nice music. I was enjoying till the gameplay started. First of all the grapple dosnt work very good with the keys i was expecting using the mouse; but anyway thats not an important problem at least to me ( i beat The End is Nigh at 152%... i mean im good at platform games ). The REAL problem: camera is too close to the character for this kind of gameplay. You cant see where you are going to grapple or where you are going to fall, so its basically trial and error. I thought using the map will help but its really hard to calculate distances with it and even if it was useful thats not the kind of gameplay im looking for.
This game is what Cave Story + Bionic Commando would look like. You have the visuals, charm, and explorations of the first, and the swinging hook mechanic of the latter. The game really surprised me on all fronts. For starters, it was a much larger game than I was expecting in terms of the map, and it was much harder than I was expecting as well. I'm a pretty serious advanced platform player, "I Wanna Be the Guy" is kids play to me, this game is pretty hard. With that difficulty though comes really some amazing level designs that keep coming up with new and clever ways to tie the hook mechanic into the platforming pretty much all the way to the end. You will die a ton, but respawn points are very plentiful and the game seldom makes you do too many manuvers in a row without a check point. It's also worth noting that this game has no real combat in it. Don't expect to to run into enemies really anywhere in the game, including bosses. It's a straight up platformer with exploration. I sat down to try this game for "a few minutes", ended up clearing it in one painful 9 -hour sitting. It just grabbed me and didn't let go and I ended up liking this a lot more than I expected. The soundtrack is pretty amazing with some pretty glorious chiptunes. This game might be a little too hard for some casual players. When this game gets going, it's a real man's game. It takes the gloves off pretty quickly so if you suffer from low T you might want to proceed with caution.
This game needs more appreciation and love. This game is absolutely amazing. This game came right out of nowhere for me and blew each and every one of my expectations away. This game is a masterpiece on all fronts. The controls feel so tight and the environments are beautiful. The characters have personality and even the music does too. Exploration and success is rewarding, and the story is intriguing. The level design is so well put together and all of the little helpful tools in a platformer that didn't NEED to be in the game are in the game to generally improve the player's experience and reduce backtracking & visibility errors (graphical and level design-al). There are so many cool mechanics that are introduced using a nice difficulty curve. Was totally worth my $15. 9.5/10
Such a fun game, excellent blend of fast paced platforming, with an element of practical puzzle solving. If you're a fan of challenging 2D platformers like Meat Boy, this is a must play.
首先要感谢奶牛关野蔷薇,以及制作方所提供的steam key。 完整版链接:https://cowlevel.net/game/Silver_Grapple/review/2637726 [i] 警告:该游戏非常难,死个几千次是很平常的事情,购买前请谨慎考虑你是不是大触。[/i] Silver Grapple是一款像素风的平台动作游戏。某日,主角被一栋实验室大楼的负责人Zack邀请前去打扫卫生,却意外捡到了绳镖的原型机,并遭遇了大楼崩塌。主角将利用自己的绳镖在废墟当中营救被困的科研人员,并且协同他们找出逃离这里的方法。 绳镖着点和速度的随机性构成了本作绝大多数的难度,而这些主要考验的是玩家的反应能力,你需要在加速度过程中准确找到平台上的最佳弹着点,并在轨迹合适时松手。虽然相对来说解谜要素较少,但小剧情的推动和日志页的收集,也为困难的平台跳跃过程中带来了一丝调剂。 [b] 评价[/b] [b] 画面:7/10[/b]。不错的像素风,画面流畅。 [b] 音乐:9/10[/b]。音乐非常带感,并且很容易使人牢记。 [b] 关卡:7/10。[/b]设计富有新意,但提示实在是太少了。 [b] 游戏性:6/10。[/b]绳镖手感很好,但难度过高,相信我,你不会在卡关后觉得它还是个体验不错的游戏。 [b] 总评:7.2/10。[/b]
A great little puzzle-platformer, akin to Portal where half the challenge is figuring out HOW to traverse the area and the other half is having the reflexes to do so. A downside to the retro/simplistic art style is several areas in the beginning stages look so alike that it’s easy to get lost or accidentally retread places and puzzles you don’t need to. If you’re into hard as balls Puzzle Platformers and/or pretending to be Spider-man this is worth a buy.
Challenging gameplay, nice music and graphics, passing story. All in all, a fun game.
Silver Grapple makes you its ♥♥♥♥♥, and you love it! if you are a fan of games like Sonic (old/mania), Super Meat Boy and VVVVVV then you're going to love this, and should also probably stop being so cruel to yourself. The game moves very fast, and asks you to learn how to advance through your (many) deaths. While I got pretty frustrated with how often I died in some parts, it was never because the game was unfair, only because I knew I had to "git gud" if I wanted to get anywhere. I was honestly really surprised by how much I enjoyed the story as well. Kind of similar to Metroid games it keeps it very minimal and simple, but if you want to sink your teeth into it theres enough plot and subtext to make you pretty engaged in this weird little underground lab. If you're on the fence about getting this game, I say go for it. Its such a refreshing take on the platforming genre and definitely gave me a gaming experience I have never found anywhere else before. Bring a spare 'x' key.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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