
Experience the thrill of the hunt! Prowl the waters as the captain of a German submarine in a never-before-seen theatre of operations the Indian Ocean. Take part in the war against British supply lines off the coast of North Africa and support the Japanese war against the U.S. Navy.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is, unfortunately, no longer playable on modern systems. Steam and Ubisoft should not be selling games that they will not update to run on newer versions of Windows. In order for this to work, you would need to install a second OS on your system, or perhaps a virtual OS. It will boot on Windows 11, but the graphics bugs, freezes, and CTDs make it virtually unplayable. SH4 was a great game, just wish it's developers treated it like something more than a quick cash grab because this game still has such an amazing community.
does not work anymore after update...
This is the best Submarine game to date im my honest opinion. It improves upon the original SH4 and gives you back the German submarines with the new Pacific setting. I played a lot more back in the day and many years later I still love this game. There are many mods at subsim to try out so please check what they have to offer. My review of the base game can be copied and pasted here so here we go: Playing this as a kid and modding the hell out of it was some of the fondest memories I have of this game. Subsim is legendary and I believe there was at least one more site where I got mods from. Mods even had their dedicated launcher of sorts. Driving the Bismarck, Yamato, Typhoon submarine and nuking pretty much any island... damn that was fun to play. The whole "time simulation" aspect of the game amazed me. I tried to see if I can play until 1946. Yes, you can. Even talked to my mom about it, since I was hyped for some odd reason. Perks of being a kid I guess. Still, after many years I replayed this game again. And it is still as good as I remember. The Expansion is what I enjoyed more since the US campaign is not as interesting as the German. But this game had some beautiful wallpapers. My mom even wanted to print some of those to make like a collage of black and white photos (submarine in NY is generally an awesome wallpaper) to put on my wall in my room. I consider this game an overall improvement on SH3, which I didn't play as much, but I did play SH2 a lot before that. The soundtrack is great, especially the main theme and credits. I listened to it from time to time since I first played it. This game isn't about the story as it is about the experience. And that is where this game shines. Trully a classic in the Subsim genre.
Game doesn't run anymore.
Silent Hunter®: Wolves of the Pacific U-Boat Missions – A Dive into Nostalgia and Tense Naval Combat 🐋⚓ As someone who has loved submarine games since childhood, this expansion is an absolute treasure! Taking command of a German U-boat in the Indian Ocean offers a fresh perspective, and it’s thrilling to prowl the waters hunting for British supply convoys. The missions are historically immersive, and the challenge of stealthily evading enemy destroyers never gets old. 🎯🚢 The game captures the tension of underwater warfare perfectly, with beautifully rendered ocean vistas and dynamic weather adding to the atmosphere. Whether you’re supporting the Japanese fleet or taking on Allied naval forces, every encounter feels like a critical chess move beneath the waves. Silent Hunter doesn’t just simulate submarine warfare—it makes you live it. Dive in and relive the glory of the silent service! Created with <3
I am only just embarking on my first proper mission so I cannot comment on how that will go, but from my protracted time in the submarine school I think SH4 is really enjoyable and I would recommend it. The graphics are not up to today's ultra-high realism standard but the game is still highly immersive. On my first exercise I stupidly surfaced more or less right next to an enemy destroyer and it was a genuinely scary experience! The walk-around interior in the stock game is by default limited to the control room and conning tower, however you can easily conduct a mission using the charts, sonar, radar, periscopes and the torpedo data computer in first-person mode. I personally think is a big plus point and if you turn off 'automatic targeting' then your campaigns will be about as hard as they probably were in real life. Sinking a ship with just the deck gun is particularly satisfying and the sinking animation itself is very impressive. You can even dip the external camera under the water to see the vessel heading for the sea bed, complete with collapsing bulkhead and exploding boiler noises. Dipping the camera underwater when you are in shallow water is also a sobering experience as you see rocks looming out of the murk just a few feet from the hull. Although you play as the captain, selecting a new course may still result in the sub staying on it's existing heading if you have allowed the crew in the control room to fall asleep. Selecting the right crew with the right skills for each station is an important aspect of the game. I do recommend installing a couple of basic third-party mods, one to provide a larger protractor on the chart display and one to make the telegraph and compass dials larger and easier to read. There are plenty of other free mods covering things like changing the chart style to adjusting the field of view of the periscopes. You'll find these mods on the Subsim Radio Room forum where there is also a great community of seasoned Silent Hunter players who, in my experience, are more than happy to help newbies.There are also 'mega-mods' for SH4 like FOTRSU and TMO which dramatically modify the gameplay and increase both the graphics and operational realism level for each mission. On a side note I also think the music is great... I mean really good. The musical theme changes dynamically to suit the action and it never seems to get tiresome although you can of course turn it off. I did think for a while that the fuel gauge was broken as it never seemed to move but it turns out that subs can travel 11,000 nautical miles on a full tank so it takes a while for the gauge to start going down. Sadly, you can't shoot the seagulls with the anti-aircraft gun, but that's the only downside I have found so far.
Still one of the best submarine games out there after all these years from introduction. Graphics and Gameplay are still semi competitive modern. The range of MODS and so forth for it are very numerous and expand the gameplay by considerable margins. I still give SH4 5-Stars.
Silent Hunter: Wolves of the Pacific – U-Boat Missions is a submarine warfare simulation expansion developed by Ubisoft Romania and published by Ubisoft. Designed as an expansion to Silent Hunter 4: Wolves of the Pacific, the game expands the original experience by introducing a completely new campaign centered around German submarines operating far from Europe during World War II. While the base game focuses primarily on American submarines in the Pacific theater, this expansion shifts the perspective to the German Kriegsmarine and its long-range operations in the Indian Ocean. By introducing new missions, submarines, gameplay systems, and strategic elements, the expansion significantly broadens the depth of the original simulation while maintaining the series’ reputation for realism and attention to historical detail. The campaign is set during the later years of World War II and focuses on the historical operations of the German “Monsun Gruppe,” a group of U-boats deployed to Southeast Asia to disrupt Allied shipping routes. These submarines operated thousands of miles from Germany, launching patrols from ports in territories controlled by Axis allies such as Penang, Singapore, Jakarta, and Surabaya. Players take on the role of a German submarine commander tasked with navigating the vast waters of the Indian Ocean and targeting Allied supply lines. The campaign unfolds across a dynamic wartime map where convoys, escorts, and patrols move across the ocean as part of a living strategic environment. This historical setting gives the expansion a unique identity within the series and highlights a lesser-known aspect of World War II naval warfare. The gameplay remains firmly rooted in the complex simulation mechanics that define the Silent Hunter franchise. Players command every aspect of their submarine’s operations, from plotting navigation routes to managing torpedo attacks and maintaining stealth during dangerous encounters with enemy ships. Depending on the chosen realism settings, players can automate many of these tasks or handle them manually for a deeper simulation experience. At higher realism levels, submarine warfare becomes a careful exercise in calculation and patience. Players must determine torpedo trajectories, estimate enemy speeds and distances, and launch attacks with precise timing to successfully hit their targets. One of the defining aspects of the game is the tension created by underwater stealth. Submarines are powerful but fragile vessels, capable of devastating attacks yet extremely vulnerable if detected. Players often spend long periods tracking convoys while remaining hidden beneath the ocean’s surface. Using periscopes, sonar, and hydrophones, commanders must gather information about enemy movements before launching a carefully planned attack. Once torpedoes are fired, the situation can quickly become dangerous as escort ships begin searching for the submarine. Destroyers equipped with sonar and depth charges can transform a successful attack into a desperate fight for survival. The dynamic campaign system plays a crucial role in maintaining immersion. Rather than presenting a strictly linear sequence of missions, the campaign simulates an ongoing war where enemy ships move across the map independently of the player. Convoys travel along trade routes, and naval forces respond to changing circumstances across the theater of war. Players receive updates through radio transmissions describing major events occurring elsewhere in the conflict. This system creates the feeling that each patrol is part of a much larger global struggle, adding narrative context to the player’s actions. The expansion introduces several new gameplay features that enhance the strategic dimension of submarine warfare. As players gain experience and increase their rank, they gain access to additional resources that can support their operations. These resources include reconnaissance aircraft capable of locating enemy convoys and allied naval forces that can be directed to assist in attacking heavily defended targets. This strategic support system allows players to influence events beyond their own submarine, introducing a broader tactical perspective that was less prominent in the original game. Another notable addition is the introduction of specialized crew members known as heroes. These characters are inspired by historical naval figures and provide unique bonuses to the submarine’s performance. Some heroes improve torpedo accuracy, while others enhance crew efficiency or increase survivability during emergencies. Managing these crew members becomes an important part of the campaign, as their abilities can dramatically affect the outcome of dangerous encounters. The expansion also adds new submarines and equipment representing the German navy’s technology. These vessels differ in speed, durability, and weapon systems, allowing players to experience different approaches to submarine warfare. Later stages of the campaign introduce more advanced technology reflecting the evolving nature of naval combat during the final years of the war. Improvements such as enhanced radar systems and upgraded detection equipment add new tactical possibilities, particularly when tracking enemy convoys across large areas of ocean. Visually, the game presents detailed environments both inside and outside the submarine. Players can move through various compartments of the vessel, observing crew members performing their duties while monitoring instruments and equipment. On the surface, the game recreates the vastness of the ocean with dynamic weather conditions, shifting waves, and realistic lighting that changes with the time of day. Storms, fog, and darkness can all affect visibility, influencing the tactics players use during patrols and attacks. The sound design contributes significantly to the game’s atmosphere. Submarine warfare relies heavily on sound, and the game reflects this by emphasizing audio cues throughout the experience. The distant hum of ship engines, the echoing pings of enemy sonar, and the creaking of the submarine hull all help create an immersive sense of tension. When destroyers begin dropping depth charges nearby, the explosive blasts reverberating through the water create some of the most intense moments in the game. Encounters with enemy ships provide a wide variety of tactical challenges. Players may attack vulnerable cargo ships carrying vital supplies or attempt riskier assaults on convoys protected by multiple escorts. Each type of ship behaves differently and requires careful consideration when planning an attack. A lone merchant vessel may be destroyed with minimal risk, but convoys defended by destroyers can become extremely dangerous engagements where stealth and patience are essential for survival. Overall, Silent Hunter: Wolves of the Pacific – U-Boat Missions is a substantial expansion that enriches the already detailed world of Silent Hunter 4. By introducing a new campaign perspective, additional mechanics, and deeper strategic systems, it provides a fresh experience for players who enjoyed the original game. The combination of historical authenticity, immersive simulation mechanics, and tense submarine combat makes it one of the more compelling naval warfare experiences available. While its complexity may limit its accessibility for casual players, dedicated simulation fans will find it to be an engaging and rewarding portrayal of World War II submarine warfare. Rating: 8/10
Yes.
Fantastic game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| BEAUTIFUL DESOLATION | $126.6K | 694 | 77% | $12.99 |
| City 20 | $126.6K | 196 | 72% | $19.99 |
| Zoo Simulator | $126.6K | 195 | 72% | $19.99 |
| Ascend From Nine Mountains | $126.7K | 268 | 95% | $19.99 |
| High Sea Saga DX | $126.7K | 515 | 82% | $8.99 |
| Zoom Player : Steam Edition | $126.7K | 97 | 76% | $59.99 |