
Last Stop is a single-player third-person adventure set in present day London, where you play as three separate characters whose worlds collide in the midst of a supernatural crisis.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
READ THIS BEFORE PURCHASING THE GAME I was close to giving this game a thumbs-down. The problem is the word "game". It's really not a game; it's a click-through story. There's a lot of dialogue options and decisions as you progress, but these don't appear to have any effect on the trajectory of the story until the very end when the last few choices will give you different endings. You only need to play the end twice to see all the outcomes. There are pointless tasks like using the controls to stir a cup of tea. And you need to walk the characters to the next part of the story, even though there's no choice over where you end up. But all that said, I really enjoyed the story with its unexpected twists and turns. The characters and voice acting are good. The graphics and environments are good. And I liked the pacing and episodic nature of the story. Even once I'd worked out that there was no "game" to play here, I was still keen to see the outcome of the story. So, if you enjoy a good interactive story, then go for it; if you're looking for a "game", then give it a swerve. As a game, I'd give this 2/10. As a story I'd give it a 9/10. So over-all 6/10.
Kinda just not worth it. Fairly bland. The sort of stuff netflix is stuffed with. Basically same thing, but you need to walk from one side of the screen to the other once in a while. Three parallel stories, seven chapeters. You get conversation choices, but the game doesn't even try to pretend that your selections count for anything. You randmoly get achievements for some though, so play with a guide not to miss them. In final chapter you do get to choose from two conclusions for each story.
I enjoyed this more than I thought I would. Particular praise goes to the 3D environment artist, everything looked spectacular within the art style of the game. It was a joy to play within them. The animations weren't the best, but perfectly serviceable. Some pacing issues, I was bored at some points and on the edge of my seat for others. It felt as though there was an illusion of choice with some dialogue, with further playing I could confirm this but I understand how difficult it would be to have a myriad of choices. I would certainly recommend this, if not just to see the wonderful work on the 3D assets, it felt so cosy and recognisable. I don't think I could recommend at full price, I bought it for £4 which I think is an absolute bargain. I'd love to see more work in a similar vein.
Excellent narrative adventure! One of my underrated gems, so yes, highly recommend.
Oyunu tek oturuşta bitirdim çünkü merak unsuru oluşturuyordu ayrıca oyunu hediye aldım teşekkür ederim yahya, oyundki karakterin kendine has hikayeleri var ama herkese uyup bende J&J hikayesini daha çok sevdim, hanım kızımız da pek bi manipülatif :D Oynanıştan çok film izliyor gibisiniz kimse yargılamasın ama ben böyle rahat takılan oyunların hastasıyım(AYRICA BU OYUN NEDEN BİLİNMİYOR?) aşağıya genel bi incelememi bıraktım. ------ Last Stop ilk bakışta sakin bir hikâye oyunu gibi duruyor ama oynadıkça içine çeken bir havası var. Oyun bizi Londra’da yaşayan üç farklı karakterin hayatına götürüyor ve zamanla bu karakterlerin hikâyeleri ilginç şekilde birbirine bağlanıyor. Başlarda günlük hayat problemleriyle ilerleyen olaylar, sonra yavaş yavaş doğaüstü ve gizemli bir hale geliyor. Bu geçiş oldukça başarılı yapılmış, o yüzden hikâye merak uyandırmayı başarıyor. Oyunun en güçlü tarafı kesinlikle atmosferi. Müzikler, renkler ve karakterlerin konuşmaları sayesinde kendini gerçekten bir dizinin içindeymiş gibi hissediyorsun. Özellikle karakterlerin diyalogları doğal duruyor; yapay veya abartılı hissettirmiyor. Bu da oyunun duygusal anlarını daha etkili yapıyor. Bazı sahnelerde karakterlere gerçekten bağlanıyorsun. Oynanış kısmı çok karmaşık değil. Daha çok seçim yapıyor, etrafı inceliyor ve hikâyeyi takip ediyorsun. Bu yüzden aksiyon seven biri için biraz yavaş gelebilir. Ama hikâye odaklı oyunları sevenler için tam kafa dağıtmalık bir deneyim sunuyor. Zaten oyun da oynanıştan çok anlattığı hikâyeye güveniyor. Karakterlerin hepsinin farklı problemleri olması oyunu canlı tutuyor. Birinin aile sorunlarıyla uğraşması, diğerinin iş hayatındaki sıkıntıları derken kendinden bir şeyler bulabiliyorsun. Sonlara doğru olayların bağlanış şekli de tatmin edici hissettiriyor. Genel olarak Last Stop, sakin ama sürükleyici bir hikâye deneyimi arayanlar için güzel bir oyun. Çok büyük aksiyonlar veya zor mekanikler beklememek lazım ama atmosferi ve hikâyesiyle insanı içine çekmeyi başarıyor. Özellikle akşam kafa dinlerken oynanacak türden bir yapım diyebilirim.
There's a lot to enjoy if you're into this "interactive movie" genre. But, it's like they left it open for a sequel and then didn't make that sequel. It ends with many questions left unanswered, many unresolved or hastily-resolved story threads. I enjoyed playing it, yet am left dissatisfied. The cinematography, sound & music, voice acting, interactive moments, etc. were all REALLY polished. The characters' writing was pretty decent, but a few had abrupt personality shifts to fit the story. It generally did a good job of keeping me engaged for the first 1 intro + (6 chapters * 3 characters) = 19 storyline segments, but the entire ending had to be crammed into the 20th segment and half of the premise went completely unexplained.
I just started this game after playing virginia and folks, this studio has real talent. The voice over is amazing, the story very well written, animations good, soundtrack awesome, the gameplay sections smooth. I might have left the art style even rougher, like in virginia but overall it is very good. I like the background characters having no faces sometimes, generally the slight surreal touch in some parts. Will update the review once I am finished. This game deserves more attention.
Oyunun hikayeleri parça parça vermesine bayıldım. Bir karakterin bölümünü tam en heyecanlı yerinde bırakması ve bölümler ilerledikçe [i]"Nerede kalmıştık?"[/i] hissini yaşatması inanılmaz keyifliydi. En sevdiğim hikaye John ve Jack’in hikayesi oldu diyebilirim. Herkes gibi benim de tek eleştirebileceğim nokta, oyunun sonu hariç, seçimlerimizin neredeyse hiç etki etmemesi. Ama kanımca hikayelerin güzel olması bu açığı kapatıyor. Meena kadar narsist bir kadın olamaz, hem suçlu hem güçlü. [b] Oyunu almayı düşünenlere şunun uyarısını geçmem gerekiyor:[/b] Eğer [i]"Ben sadece hikaye izlemekten keyif almam, ben aksiyon da isterim."[/i] diyorsanız bu oyuna girişmeyin. Bu oyun daha çok [i]"Çayımı alıp rahat rahat hikayeyi takip edeyim."[/i] kafasında olan oyuncular için.
Last Stop, developed by Variable State and published by Annapurna Interactive, is a narrative-focused adventure that leans heavily into character-driven storytelling and cinematic presentation. Set in a stylized version of modern London, the game follows three separate protagonists—John, Meena, and Donna—whose lives initially unfold in isolation but gradually begin to intersect through increasingly strange and supernatural events. Rather than emphasizing traditional gameplay systems, the experience is built around dialogue, pacing, and the gradual development of its characters, making it feel closer to an interactive drama than a conventional game. The structure is divided into episodic chapters that rotate between the three storylines, giving each character space to develop while maintaining a sense of variety. John’s story centers on a bizarre body-swapping situation that blends humor with emotional reflection, Meena’s arc explores themes of control, ambition, and secrecy in a more grounded and tense narrative, and Donna’s storyline leans into youthful curiosity and supernatural mystery. This shifting perspective keeps the experience fresh, but it can also interrupt the flow, as players are often pulled away from one storyline just as it begins to build momentum. Gameplay is intentionally minimal, functioning primarily as a framework to support the narrative. Players move through environments, engage in conversations, and make dialogue choices that shape the tone of interactions. While these choices create a sense of involvement, their long-term impact is relatively limited, often influencing immediate responses rather than significantly altering the overall direction of the story. As a result, the experience feels more guided than interactive, with the player acting as a participant in a largely predetermined narrative rather than a true decision-maker. Where Last Stop excels is in its writing and character work. The dialogue captures a grounded, everyday tone, with a distinctly British sensibility that adds authenticity to the setting. The characters themselves are complex and sometimes flawed, which makes their interactions feel believable even when the story ventures into more fantastical territory. The game takes its time exploring their personal struggles, allowing the supernatural elements to emerge gradually rather than overwhelming the narrative from the start. This balance between the ordinary and the extraordinary is one of the game’s strongest qualities. Visually, the game adopts a stylized, almost animated aesthetic that complements its cinematic approach. Character models are expressive, and the use of camera angles and scene composition gives many moments the feel of a television drama. Combined with strong voice acting and a well-crafted musical score, the presentation creates a cohesive atmosphere that draws players into the world. The production values are consistent throughout, reinforcing the game’s focus on storytelling and immersion. However, this emphasis on narrative comes with trade-offs. The limited interactivity can make the experience feel passive at times, particularly for players who prefer gameplay-driven engagement. Much of the time is spent watching scenes unfold, with only occasional input required, which may not satisfy those looking for more active involvement. Additionally, while the story builds intrigue effectively, its conclusion feels somewhat rushed, bringing together its threads in a way that does not fully capitalize on the depth of its setup. Pacing is another area where the game may divide players. The slow, deliberate progression allows for meaningful character development, but it can also lead to stretches where little happens in terms of action or plot advancement. For those who appreciate character-focused storytelling, this approach works well, creating a more intimate and reflective experience. For others, it may feel lacking in momentum, particularly when compared to more dynamic narrative games. Ultimately, Last Stop is a game that knows exactly what it wants to be. It prioritizes story, atmosphere, and character over mechanics, delivering an experience that is more about observation and emotional engagement than challenge or skill. While it does not offer significant player agency or mechanical depth, it succeeds in creating a cohesive and memorable narrative journey. In the end, Last Stop stands as a strong example of interactive storytelling done with care and intention. It may not appeal to everyone, particularly those seeking more traditional gameplay elements, but for players willing to embrace its cinematic style, it offers a thoughtful and engaging experience that lingers beyond its final moments. Rating: 7/10
More of a linear visual novel, but enjoyable for what it was
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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