
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]"HARİ-KİRİ, TSUNAMİ, KAMİKAZE, BANZAİ! NISSAN, HONDA, MİTSUBİSHİ, SUBARU!"[/h1] [b]Silent Hill F'î özetlemem gerekirse; Yukarıda yazdığım Korkunç Bir Film 4'deki Cindy ile Japon hayalet çocuk arasındaki diyalog olurdu...[/b] Daha detaylı konuşmadan en baştan hikayeden kısaca bahsedeyim: "1960'ların Japonya'sında, dağlık ve ücra Ebisugaoka kasabasında yaşayan lise öğrencisi Hinako, yaşadığı yeri bir anda yutan ölümcül bir sis ve tekinsiz kırmızı zambakların ortasında mahsur kalır. Hayatta kalmak ve bu kabustan uyanmak için yola çıkan genç kız; gizemi çözdükçe sadece sisin içindeki grotesk canavarlarla değil, unutulmuş yerel inançlar, üzerine yıkılan toplumsal baskılar ve kendi zihninin en karanlık travmalarıyla da yüzleşmek zorunda kalır." steamcommunity.com/sharedfiles/filedetails/?id=3757354976 Öncelikle bazı şeyleri netleştirelim, SH F çok dağınık bir yapım, finale doğru nispeten topluyor ama maalesef yeterli olmuyor. Ama bu dağınıklığa rağmen yaptığı çok iyi bir şey var o da Japon kasaba atmosferini inanılmaz güzel işlemesi. Grafik olarak inanılmaz değil ama iyi seviyede diyebilirim, bu çiçek temasını bazı yerlerde çok güzel resmettikleri için ekran görüntüsü al - tablo olarak as tarzında sahneler oluşabiliyor. Mekan tasarımları sizi direkt Japonya'nın kırsal kesimlerine götürüyor. Özellikle müzik tercihleri enfes, [b]Akira Yamaoka'nın geleneksel Japon çalgıları ve ilahileriyle oyuna bir nevi "ruh üflemesi" bu gerim gerim geren atmosferle birleşince ortaya oldukça korkutucu bir yapım çıkmış.[/b] Hikaye tam bir psikolojik - folklorik aile dramı. Her türden / temadan birer tutam var. Toplumsal dinamikleri iyi yansıtıyor. Aslında hikaye iyi işleniyor en azından bir noktaya kadar, Ryukishi07 zaten bambaşka bir seviye ama maalesef işleniş tam bir yapboz. Diyeceksiniz ee ne güzel, sorun şu ki olaylar doğrusal ilerlemiyor. Yani finalde hikayenin ciddi bir kısmını öğrenemiyoruz. Oyunu bitirdiğinizde havada kalan çok fazla soru oluyor; F, sizden final sonrasında new game+ yapmanızı ve bunu defalarca kez tekrarlamanızı istiyor. Ve şahsi kanaatim bir oyun başyapıt bile olsa bu "tekrar oynanırlığı zorlama" yoluna giderse çok can sıkıcı hale geliyor. Witcher 3 veya RDR2'ye defalarca başlayabilir, her seferinde farklı şeyler yapabilirsiniz. Devasa bir açık dünya, hikaye örgüsü, görev zinciri var. Ama F de alan kısıtlı, hikaye ölçek olarak daha minimal ama buna rağmen diğer finaller görebilmek için oyuncudan tekrar ve tekrar oynamasını istemek, bana çok saçma geldi. Oyunu bitirdim, kalan finalleri ise izleyerek serüvenimi tamamladım. Fazladan biraz metin, birkaç sahne değişikliği için saatlerce tekrar aynı yerlere katlanmak, oynanacak bu kadar oyun varken pek mantıklı değil. Bu saçma tercih yerine finalden hemen öncesine bir save atayıp oyunu bitirdikten sonra diğer sonları - eklemeleri görebildiğimiz bir versiyon (Bknz: Resident Evil 9) kat be kat daha iyi olurmuş. [b]Oyunun ana hikayesi 10 saat civarı ama tüm metinleri okuyayım, tüm sonları göreyim derseniz 30 saate kadar çıkıyor ve bu çok korkutucu. Size net bir şekilde söyleyebilirim ki F, ÇOK GEREKSİZ UZATILMIŞ.[/b] Özellikle bazı yapboz tercihleri ve okul sekansı ilerleyişi inanılmaz sıkıcı hale getiriyor, baltalıyor. [b]Bu oyunun hakkı 6-7 saatlik bir ana hikaye, tüm finallerle birlikte taş çatlasın 10 saatlik bir süre istemesi lazımdı. Sırf süre uzasın, oyunculara fazla gözüksün diye oyunu sakız gibi sündürmek art niyetli ve yanlış bir tercih. [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3757404399 Gel gelelim asıl kısma... [u]Silent Hill F'de animasyon ve vuruş hissi neredeyse hiç yok. İnanılmaz hantal, basit, birbirini tekrar eden bir animasyon silsilesi var, balta - sopa - balyoz fark etmez vuruş hissi namına hiçbir şey yok.[/u]Yani özetle yapımın geneline kıyasla oynayış çok kötü. Bunu zaten çıktığı süreçte pek çok kişi dile getirmişti, gerçekten sonuna kadar haklılar. Vuruş hissi ve animasyonlar kadar berbat olan bir diğer konu düşman çeşitliliği. Maalesef bu konuda da çok zayıf. Oyunun başından sonuna kadar bir elin parmakları kadar yaratık görüyorsunuz, tekrar tekrar aynı düşmanlarla savaşıyorsunuz, bir noktadan sonra bu vasat vuruş hissi ve animasyonlar birleşince oyun iyice çekilmez hale geliyor. Burada itici unsur nispeten hikaye ama asıl olarak atmosfer ve müzikler oluyor sırf onların hatırına devam ediyorsunuz. :) https://steamcommunity.com/sharedfiles/filedetails/?id=3753680696 Buraya kadar okuduysanız ve aklınızda az biraz fikir oluşturabildiysem ne mutlu, son olarak şunları diyebilirim: Silent Hill F başyapıt bir oyun maalesef değil maalesef diyorum çünkü hakikaten potansiyeli varmış ama tam olarak kullanamamış. Kötü bir oyunda değil, ortalama üstü - iyi arasında diyebileceğimiz 75-80 puan civarını hak eden bir oyun. Ben Hinako'nun hikayesinden -yer yer çok sıkılsam bile- genel itibariyle mutlu bir şekilde ayrıldım ki bu yorumu ilk finali çok yarım olduğu halde söylüyorum. Ebisugaoka in Silence sonu favorim oldu, keşke oyunun ilk baştaki finali direkt bu olsaymış dedim. [b]Sonuç olarak keyifli bir 13 saat geçirdim. Bir RE8-9 veya SH2R değil ama F de kendi çapında iyi bir iş olmuş. Korku türünü seviyorsanız kesinlikle indirimli fiyatıyla almanızı, denemenizi tavsiye ediyorum. Alın ve kendinizi o güzel Japon ilahilerine bırakın... :)[/b] [h3]-/ 80 /-[/h3]
Silent Hill f doesn't lose the series core psychological horror feel at all. Turning Silent Hill into a nightmare shaped by people's inner traumas, instead of just a town, is a great choice. Also, that wedding parts is absolutely disgusting and disturbing, which fits the series atmosphere perfectly. They expanded the concept without losing the soul of the franchise.
Although I occasionally experienced performance issues, Silent Hill f (especially considering I got it on sale for $20) was worth it. I hadn't played any SH games before, but I was quite satisfied with this one. In fact, it satisfied me even more in terms of story than RE9, which came out this year. Also, contrary to the reviews I saw, I thoroughly enjoyed the combat system and it didn't bother me. I finished the game once, but I think there are a total of 5 endings I can get, and I want to go back and play them all, if not immediately. If you see it on sale, you should definitely buy it, but if you're generous and buy it right away, it still won't disappoint you.
Дорогие разработчики, у меня не было серьезных ожиданий от игры, но впервые найдя в тумане предмет под названием "Сушеная Туша..", мне кажется, что-то глубоко внутри меня изменилось. В тот момент её тонкие, высушенные лапки, коснулись прямо моего сердца. Этот предмет является подношением, которое нужно положить в святилище Хокора, но спустя долгие часы колебаний, я так и не смогла совершить этот акт богохульства. На данный момент мой инвентарь состоит исключительно из сушенных туш. Весь тот восторг, что я испытала, найдя в тумане очередную сушеную тушу, в миг превратился в ужас от осознания, что мне уже некуда её положить. Мой инвентарь был заполнен. Прямо сейчас я стою рядом с ней и мы плачем. Я не брошу тебя, милая сушеная тушка...
This was very fun to play alongside Silent Hill F and a fine addition to this survival horror series. I’m glad to see a rejuvenation of this series.
Graficamente... impresionante, pero la historia se me a hecho mas rara que un ciclista respetando un ceda, demasiado "otaku" para mi. no se parece en nada al resto de la saga.
This is a good game. For reference, I played this game on close to max graphics settings and hard/hard on my first playthrough, then litf/litf on ng+. For this review, I'm evaluating the game on its own and not in relation to the Silent Hill franchise (I've only ever played SH2 remake before this, that's why.) At its core, this game is about telling a story. Think of it as an interactive novel more so than a gameplay first type of experience. That is not to say there is a lack of gameplay or mechanics, rather that the story is central to the design of its systems. Storytelling/narrative design gives you enough to pique your interest, but never enough to answer all your questions. My first playthrough had me guessing and theorizing all the way through. Enough to make me enter ng+, which I very rarely do. For reference, I practically never play ng+ in souls games (Lies of P an exception, holy hell that game is good). I can tell you though that ng+ contains a significant amount of new stuff to feel worth it if you enjoy the narrative and storytelling. It has several quality of life features in addition to new lore and mechanics that makes your extra time feel appreciated. Sound design and music is well done. Just gonna leave it at that. Better than 90% of games I've played. The game knows when to be silent and when to emphasize the narrative, rather than to overdo it. I've mostly enjoyed the combat. It is slow and methodical, like DS1-2. The game punishes you for panicking and spamming dodge or attack buttons. But fights are slow enough to where you have time to heal, use other consumables and plan your next move. You are NOT meant to fight every single enemy that you encounter. The game also tells you this. You don't really gain anything (at least not early on) from killing enemies other than the fact that they're gone (unless they respawn in a set amount of time, which certainly sucks). It is reminiscent of soulslike type combat with stamina management, light/heavy attacks, stuns and counters; I found it much more forgiving with timings and such though, and there aren't that many different enemy types to a point where it feels tedious to learn how to deal with them. I would say the combat *slightly* overstays its welcome, and maybe a 10-15% reduction in encounters would've done the game a favor. The game also looks quite incredible.
TLDR: If I could have a middle option for a "mixed" review, I would. This game does a lot of things right, but for every single thing I loved, there was something I equally kind of hated. Have realistic expectations when you buy this. You play as Hinako, a rebellious teenage girl who hates being told what to do or how she should adhere to society's standards. You leave home after a heated encounter with your parents so you can go talk to your friends. After meeting up with them however, you find your home town empty, slowly filling with fog, and terrifying monsters suddenly appear. Pretty solid set up, right? So, how does this game succeed, and how does it fail? - Silent Hill? In a brand new setting? Count me in. Does it stray from the traditional Silent Hill experience? Ehhh, a tad, but sometimes fresh ideas are needed to keep a series relevant. In this case, I think it was a good idea. - The main setting, the town, was beautifully designed. Exploring it, and some of the available houses, was a real treat, and honestly left me wanting more. From the school, to the farms, all the way to the mountain, I loved it. However... there's "dream" sequences where you enter an entirely different world, often filled with twisted corridors, shrines, and borderline mazes. I get it. I understand why we go there, and how its a cool idea on paper. But honestly, every time I got sucked into these sequences, I was impatiently waiting to go back to the town. - I'm not gonna sugar coat it; the combat was kind of annoying. While I was never afraid of dying due to having a constant supply of healing items, it was frustrating getting stun locked by enemies hitting me over and over, or getting locked into a swing animation only to lose half of my HP bar because I couldn't stop it once I pressed the button. The stamina system especially made it feel like a drag. Hit, hit, dodge, pause for stamina, hit. It's not difficult, but it's just not fun. - The puzzles... ugh. Now before you think I'm just some goober shuffling single digit brain cells around, no, the puzzles were not impossible. They were simply vague, most of them require you to go on fetch quests, and they're not set up very well. Actually, if I had to put my finger on it, I'd say its a translation issue, because if the hints and clues were worded differently, most of these would've been a breeze to get through. Two examples that stand out are: 1) The scarecrow puzzle... I don't know if it's glitchy or what, but you're given letters, and each one tells you what to look out for. However, every single time you follow the clue, it ends up being wrong. Like one letter mentions a boy never looking their way, and that's the hint, so you pick the one scarecrow that fits, and boom, wrong answer? And it does this every step of the way. 2) The mural puzzle is just as bad. It gives you a poem, but it makes no sense sometimes. "the white bird flies free" but then you're supposed to put the token for it in a cage? How does that equal flying free? How would you ever guess that? - Okay, time for the meat and potatoes of the stew... the story! Massive spoilers ahead, so if you're interested, stop reading now please. [spoiler]I adore the main themes and topics this game tackles. Hinako is treated poorly and is heavily misunderstood by a majority of the people in her life. They want her to fit social norms, they want her to be obedient, and she's frequently judged from every direction. The game does an amazing job of making you feel paranoid of everybody, even your own friends, as your faced with conflicting information on how they view you. Your abusive father, who fell into immense debt, is trying to marry you off, which adds another factor; how women were (and ARE) expected to marry and have their identities reduced to "wife." [/spoiler] [spoiler]Meanwhile, Hinako is just chasing her own happiness. Part of her wants to stay a carefree child, who can keep her promises to her friends and always stay with her best friend, Shu. The other half of her looks forward to a potential future with her husband. Ultimately, this kind of conflict is something a lot of women, and even men, are faced with. It's hard to leave your childhood behind. It's hard to sacrifice parts of yourself for the sake of growing up, and its even harder sacrificing them to make room for an entire other person you love. Will you regret it? Is it for the best? Don't both options terrify you in one way or another? That's the questions this game likes to ask, and its questions we've probably all had to subconsciously ask ourselves in the past.[/spoiler] [spoiler]However, as beautifully approached as this all is... Yes, there's some problems. Some of these things are far too cryptic, or have to be over-analyzed to see through the symbolism. It's not everybody's cup of tea. In order to even see all of the content to piece everything together, you have to play the game multiple times. For reference, a single playthrough of this took me roughly 12ish hours without rushing. Do you want to sit through 4 playthroughs to see and understand everything? No? Cool, neither did I, which is why I thank the people on YouTube that did. When I reached the end, I was originally very confused, because it turns out your absolutely tweaking on pills that Shu gave you and you're going on a massacre and being chased by police. From what I've gathered, you're locked into this bad ending for your first playthrough too. Yes, I understand the symbolism in doing that, but its not satisfying for the player![/spoiler] Did I enjoy playing it? Yes. Did some parts disappoint me? Yes. Will I play through it again? Only for the achievements, otherwise I wouldn't.
Good, a little combat heavy, but really close to Silent Hill 2 in terms of story. Would recommend easily to anyone who liked Silent Hill 2
历经两个月,总计五十一小时,走完五个周目的结局。原本录了两段最戳我的剧情,结果因为没开声音,只能删掉。下次再录再发,也不知道是什么时候了。 ✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * 寂静岭的美学,不必多说,本身就是对人类情绪和情感最深处的一次究极剖白。这一作也不例外。如果觉得一周目就能玩透,那就大错特错了。这游戏的剧情,像一套层层嵌套的套娃,越往下挖,越感到深不见底。我甚至有种感觉这个游戏现实时间其实就只有结婚的一天,其他所有的一切都是雏子精神上的一场轮回辩论。以下涉及大量个人解读和剧透,还请谨慎阅读。 ✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * ✧✧ * ✦ * 故事的底色,是昭和时代——那个在印象里浪漫又文艺的黄金年代,人才辈出,百花齐放,经济腾飞,物哀与风流交织。但游戏里同步呈现的,是这个时代的暗面:礼教与信仰的枷锁,父权的压迫,城乡之间撕裂的缝隙,宗族织就的囚笼。 ◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇ [h3] 第一层,是纵横交错的宏大背景,旧神与新神之间的较量。 [/h3]游戏里有一条关于信仰轮换的线索:八岐大蛇被斩杀后,其中一颗头颅飞逃至戎之丘,化身为喷涌毒水的水龙。后来,本土的付丧神借山中千年杉树之力,将水龙吸纳镇压。直到落雷焚毁神木,外来势力引入狐仙信仰,替代神木继续镇压水龙。有句话说得很好【[b]人类的信仰,从来没有恒定不变的神明,永远随着灾祸、利益、强权而更替。信仰,不过是弱者求生的拐杖,强者收割人心的工具罢了。[/b]】 本土付丧神变弱后,蛰伏在赛璐珞人偶中静待时机;而狐仙需要人类特殊血液的献祭才能存续,于是有了“狐狸娶亲”的传说。常喜家上一任家主迎娶了真由美——也就是游戏里告示板上那位失踪少女(感觉狐仙好滥情,恋爱脑发动不能)。而这一任家主寿幸要娶的,是雏子。 ◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇ [h3] 第二层,是雏子的个人经历 [/h3]从无忧无虑的少女,到背上婚约的重负。她家三层楼的设计,几乎就是她人生的倒影。第三层,是烙印在记忆深处的日子——1960年5月26日,父亲欠下巨款,终日酗酒,一蹶不振,家庭矛盾彻底爆发。第二层,是日历上划定的1961年4月7日,婚约落定,父亲甚至掷出菜刀逼婚,雏子在父母的责备中无所适从。第一层,是献祭前夜,雏子内心的挣扎到达顶点。一直存在的心灵的创伤与精神的缺口,让神灵趁虚而入,黑鸟与白鸟在她体内争斗不休。雏子分化出两个人格:白鸟是顺从,是白无垢,是狐仙的婚约,是传统婚姻的束缚;黑鸟是叛逆,是灵刀,是付丧神,是被禁锢、被遮蔽的自我。 白无垢这个意象尤其耐人寻味——经过献祭仪式,砍掉手臂,接上狐狸的手臂,那意味着给予部分权力与手腕;背上纹上常喜家的家徽,从此生是家族的人,死是家族的鬼;戴上狐狸面具,意味着不能再有自己的喜怒哀乐,凡事都要站在家族的立场考量。白无垢没有脸,只能发出低吼与吟唱,所过之处,红雾弥漫,腐败与死亡如影随形。而那些红雾和污垢,又何尝不是深水雏子压抑至腐烂的愤怒、委屈与疯狂呢? ◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇ [h3] 第三层,是雏子认知层面的轮回——真相一层比一层清晰。 [/h3]一开始,所有人仿佛都是恶的:姐姐不近人情,父母为还债而暗自窃喜,仿佛卖了女儿,口关子怀着扭曲的占有欲,凛子充满恨意与妒忌,修则是背叛。但随着一层层揭开真相,每个角色都露出了更多面孔——父母和姐姐的祝福,口关子对雏子隐秘的担忧,凛子更像那个说不出真心话的朋友,修则是一起长大的搭档,怀有隐忍的感情和对雏子选择的尊重。所有这些,都值得细细品味。多谢款待。真结局打到落泪。【[b]人有时就是这样,被自己的想法困住,不去沟通,画地为牢。[/b]】 ◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇ [h3] 第四层:结局配乐的不同变化映衬雏子心境的变化。 [/h3] 开局的[i] 迷失之歌 [/i],歌词如是:女し生は 常世の獄(女子一生 如枷锁牢狱)古人の掟は 厳きり堅し(古训诫法 不可撼动),听着就很命苦很命苦。狐狸娶老婆结局的歌[i] TSUKIYONOINERIME (月夜下的狐之眼) [/i]重复旋律,吟唱,念经如同命运的红线越缠越紧,叫人窒息。狐狸娶不上老婆的歌[i] Shichibi no Tasogare (七尾狐的黄昏) [/i]少女反复哼唱,旋律活泼,明媚,我都能想象到少女雏子蹦蹦跳跳头也不回出走的画面,像是雨后散开的乌云,天空还挂着彩虹。再听贯穿所有结局,我愿称之为真结局之歌的[i] 嘆鳥祀歌 [/i],传统乐器与电吉他的碰撞,就像黑鸟和白鸟,也像传统和新潮,也破也立,非常有责任有担当的感觉。最后听一首[i] Native F[/i],怪奇!外星人大侵略!奖励自己,放松一下。 ◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇ 第五层,是给我的感动。前段时间,我也因为一些事和父母吵架,觉得他们虽然不理解我,但至少应该尊重我。打完这个游戏,多少有些释怀,也鼓起勇气和家人说出了自己的想法。能说出真心话,我为这样的自己感到开心。只是任重道远,即使是最亲近的人,原来我们之间,也有那么多彼此不了解的地方。 最后在附上最近我超级喜欢的句子吧。 【[b]小时候看刻舟求剑,觉得这个人好傻。他难道不知道剑在河中央掉下了水,跑到河边已经找不到了吗?长大以后才明白,在岁月的长河里,多少人一次又一次跑到河边按照曾经刻下的某个节点,想找到已经失去的东西。失去的东西永远不会回来,因为你已经不是曾经的你了,故地重游,故人重逢,本身就是刻舟求剑。[/b]】 ◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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