
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combat system is an outright mess. It’s painfully obvious the developers tried to mimic a Souls‑like framework without understanding a single thing that makes those games work. The result is a stiff, clunky imitation that lacks all fluidity, responsiveness, and intentional design. They are horror game developers attempting to wear a Souls‑game costume, and every swing, dodge, and hit exposes that mismatch. The upgrade system is somehow even worse. Requiring plaques and faith could have been a reasonable progression mechanic—if plaques actually existed in meaningful quantities. Instead, the game showers you with faith and starves you of plaques, forcing you into a pathetic pseudo‑gacha loop of drawing talismans you can’t meaningfully use. You’re allowed one talisman unless you burn those rare plaques, so the entire system collapses into pointless currency dumping for items you’ll never equip. I spent most of my resources on a mechanic that ultimately didn’t matter because I ran the same talisman the entire game. It’s not just bad design; it’s design that actively wastes the player’s time. The story is passable at best. It lacks the psychological depth, thematic weight, and emotional resonance that define the Silent Hill lineage it clearly wants to emulate. Instead of delivering something haunting or profound, it settles for shallow narrative beats that never fully land. The ending structure is the final insult. Locking the good ending behind multiple playthroughs while forcing players to endure a tragedy on their first run isn’t clever—it’s disrespectful. It strips agency from the player and forces them to watch a predetermined failure with no ability to change the outcome. It feels cheap, manipulative, and creatively lazy. Overall, this game earns a 2 out of 5, and that’s generous. By the end, I wasn’t playing because I was invested—I was playing out of sheer determination to finish something that had already let me down. It’s a disappointment from start to finish.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the worse games I have ever played honestly. Now I absolutely LOVED the SH2 remake, its one of the few games I've given a perfect score but this... its hard to believe this is the same franchise. The puzzles are boring and completely uninspired, the majority of locations are dull, uninteresting and hardly unsettling, the story is awful with little to no depth, none of the characters are interesting or well developed, why do we care about ANYTHING happening in this story? and the combat... oh buddy, its the most infuriating and unfun part of the game, well lucky for us THERES TONS AND TONS OF COMBAT! This game was so insufferable I actually looked up a guide to see how much longer I had to endure the game about mid way through. Absolutely do not waste your time on this game.
ABSOLUTE TRASH. DO NOT BUY. SAVE YOUR MONEY. YOUVE BEEN WARNED!!! Game is very repetitive and has the depth of a puddle. No exploration, puzzles are garbage. Items mean nothing. Story is super weak. Wish i could get my money back. Slogged through to the end just because i paid full price. Save your cash and time. Silent hill 2 remake is much better. This is nothing like it.
Me intriga lo real que pueden llegar a ser los miedos, aunque nos parezcan ajenos o ridiculos la verdad es que los miedos son algo personal y muy interno. Me gusto pero siento que le hicieron falta momentos sin musica. esas escenas donde no hay ruido que ayudan a subir la tension, aqui hubieran quedado perfectas pero no encontre. Es de esos juegos que cuando ya sabes que hacer no duran nada. Recomiendo solo un ng+ pero ya el tercero es mucho, el gameplay siento que no da para tanto, veanselo en youtube mejor. Pd, la mejor dificultad es hard en ambos, los acertijos en lost in the fog estan bien cripticos y personalmente no me hicieron sentido. La dificultad hard en ambos casos me parecio la mejor experiencia.
i wish steam had a neutral review option because this game definitely has a lot to like about it but it gets so tedious and confusing midway through it that it stopped me from enjoying it
这是一个实际上是差评的好评。一周目打完不吐不快。 一流作品和二三流作品的差距就在于细节。不谈这个战斗系统和经济系统,只谈细节问题本作可以说是学好学不来学坏一出溜。你很难想象2025年的游戏居然有武器攻击模组是和原版2一样的打地鼠,物品互动还必须你贴上去对准角度才能互动。优化方面大部分时间没问题,问题就在于几场追逐战和最终BOSS战掉帧极其严重。 OK那这些都不谈,毕竟寂静岭系列著称的也不是战斗系统和出色的优化对吧,那就来谈情感共鸣和角色塑造。一周目前半程最明显的就是你感觉你操纵的不是一个人而是一个人偶,无论是挚友离去还是怪物出现都没有感情波动跟个不死人一样眼睛眨都不眨一下,开门试也不试一下内心来句(打不开啊)。我觉得既然作为新时代寂静岭的代表那不可能不和2重置对比,这一系列最精髓的部分本作可以说和2重置天差地别,细微的表情和动作,互动甚至是战斗方式,你都很难想象一个鳏夫能比日本JK更像活人能让你理解共鸣。 综合以上,你可以说这是一部合格的商业作品,能支撑你玩玩一周目流程,但我觉得它终究徒有其表,过多细节方面的问题使得它沦为了一部三流作品,尽管这些问题本身和寂静岭这个名头和所谓的系列创新毫无关系,它不叫寂静岭也无法回避这些问题
Long time Silent Hill fan, but found that "f" escapes tradition a bit too far for my taste. A beautiful game with a rich world that struggles to be filled with much. My primary complaints are regarding a lack of enemy variety, lack of challenge, and a story that requires you to play multiple times to actually complete. When faced with the option to play again to get more out of it, I opted for youtube. I just didn't find it to be an experience I wanted more of. I think my impression may be a minority one, and that's ok. There is a lot to love here, especially artistically, but while I completed a play through, I couldn't say I loved it like past Silent Hill titles.
Extremely strong writing and should've been a series of its own, didn't really need to be a Silent Hill game. Big recommend for horror fans.
A coming of age story by a pathetic girl who does not want to grow up, the plot is terrible and the game runs even worse. From the vague story telling requiring you to play multiple play throughs to the slow pace slog that this game makes you go through i could never give this game a good review, the unreal engine 5 slop code makes the game studder and run like trash even though you can't see more than 10 meters Infront of you the whole game, the graphics are not good enough to run this bad not even close. The combat is pretty bad, like Lies of P or Dark Souls but with horrid input lag and unresponsive controls, it's like playing Gears of War 1 but no guns, yeah it's that bad and the "focus" system is just buns, i never even bothered using it outside of when you had to. I also do not understand how this is a Silent Hill game? Usually they start out because of a horrible sin, grief, or trauma, but this is just a dumb little girl who refuses to grow up and it's cringe throughout the whole game. 4/10, the atmosphere is the only thing holding this game together, it was hard to finish, i expected way better from Konami.
This isn't Silent Hill. This is just leftist crap.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 2 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 34.4K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.4M | 277.6K | 97% | $9.99 |