
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.3Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy this game, There's plenty to explore and discover in the game, Combat is very fun and offers a challenge, Exploration is rewarded and it seems like there's always something new to find, Puzzles are engaging and offer different difficulty levels if you aren't as interested in that aspect of the game, 5 Endings total with requirements outlined on the main menu for convenience, New game + unlocks new content which gives more incentive to keep playing the game even after unlocking your first ending, The Story is interesting and offers everything you'd expect from a psychological horror survival game and more, I have no complaints at all. On top of all this the game manages to be eerie and beautiful at the same time and Is well optimized. Enemy designs and combat mechanics are great, I got this game during the steam summer sale But it would of been worth full price easily. All in all a great game and worth playing!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не то чего ожидал от игры, но нормально
Pretty good game - I'd recommend it, but personally I preferred SH2 Remake. The game has a cool default ending (if you understand all of it) but the combat isn't that fun and some of the puzzles can be frustrating.
其实这游戏优点不少,氛围很到位,场景做得也很漂亮,但是这个战斗系统实在是太神秘了; 主角是个弱女子,所以角色非常弱,放个屁都要硬直三分钟,这没啥问题,和其他类寂静岭一样不强调战斗就行了;结果制作人与此同时还整了个挺复杂的三分魂味的战斗系统,言之凿凿地搞出一堆升级来,搞得大家挺愿意玩那战斗一样,然而主角机能太差,游玩体验只能是纯纯的坐牢;最后这个战斗系统升级竟然不是靠打怪,而是靠在场景里面捡东西,并且升级条件还非常苛刻,至此神功大成,毫无疑问是我最近几年玩的所有游戏里战斗体验倒数前几名,即使是把难度降到最低还是烂完了。 剧情上,虽然这部作品和《寂静岭2》一样是把一句话能说完的事情做了一部游戏,但总体完成度比起《寂静岭2》差了非常远,有一种一看表游戏快完了,突然如梦初醒把故事捡起来的感觉,基本没几个像样的伏笔,也没有寂静岭2那种恰好好处的如梦似幻的感觉,而是结局说那两句话的时候突然猛地一下精神了;还强制玩家打四周目才能玩出最好的结局,感谢互联网,我是没那个耐性被这么史的战斗折磨四次了。 最后,演员的表演非常尬,尤其是主角,虽然背景设定在昭和,但是我还是感觉这个主角下一秒就要把浓妆涂上,支上手机喊两句米娜桑扣你吉瓦美美开播了。只能说幸好最起码建模没走那种二次元美型风,算是给主角和背景留了最后一点体面。
[b] Introduction [/b] The "would you recommend? yes - no" system doesn't work so well with this game. It has a lot to like but many flaws, and your enjoyment will depend heavily on what you're willing to tollerate and also how good your PC is. My main issues with the game lie with the performance and the combat (I played with combat set to "story" difficulty and puzzles set to "hard"). [b] Performance [/b] The game runs horribly (which didn't surprise me once I learned it was made in UE5). It has irresolvable performance issues that didn't go away even setting everything to the lowest possible option. My PC isn't the newest but it managed to play the Resident Evil 4 remake with graphics set to high. For this game I had to set most thing to medium, as that was the middle point where the graphics didn't worsen the performance but I wasn't needlessly lowering quality for issues that weren't gonna go away. The game stutters like crazy and it doesn't seem to be based on how complex the room is, some just run terribly. Having three or more enemies on the screen also tanked the performance and really anything that generated a lot of effects did the same (something the final boss does a lot making it nearly unplayable). The game regularly turning into a PowerPoint presentation never failed to take me out of the game and make the mediocre combat more frustrating. [b] Combat [/b] The combat is serviceable. It's an okay if at times clunky foundation to build on. The issue is it never gets built upon: how you play at the start of the game is how you'll play the entire game. You get a few new weapons here and there but there's only really three kinds of weapons and some reskins of each (if the differences were deeper than that I didn't notice in gameplay and the game doesn't explain them anyway). For a game that is 70% combat it begins to drag really hard towards the middle point and becomes horribly frustrating the more you play after that. Towards the end I was basically begging for the game to stop making me fight enemies and just let me enjoy the story. The good parts of the game are the story and the presentation. [b] Presentation [/b] Despite the medium graphics settings, the art direction was still great for the most part and was the main thing that drew me to this game alongside the story (also making it my first Silent Hill game). The dream sections (by far the worst sections in the game after a certain point) began to blend together visually after the third one or so but everything related to Ebisugaoka was beautiful. [b] Story [/b] As far as the story goes, it's interesting and makes you wonder where it's gonna go. I feel it could be clearer at times especially with how much you have to suffer through the gameplay to get crumbs of story progression. This was also one of the reasons I disliked the dream sections as I found their story to be too abstract to really be worth the tedium required to progress in them. One of the themes being how Japanese society at the time treated women and how this treatment was reproduced by both men and women through the generations was one of the things that drew me to this game and I feel it delivers on that front (mainly in the sections outside of the dreams). [b] Conclusion [/b] Overall it's a solid if very flawed game but I feel the cons slightly outweigh the pros, especially for the price I paid for it. While I definitely don't regret playing it, I would not spend 25 francs on this game again. I feel it's worth no more than 15 francs for the experience I got. I recommend it if you have a really good PC and are willing to put up with the combat, though it won't be as frustrating as it was for me if you don't have the same performance issues I did.
doll
Despite havinf played the first two hours on launch, I slept on this game so hard but now I am blessed to say, PEAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
There are metaphors laced in every aspect of the game!! its such a beautiful story depicting "girlhood" and "womanhood" in way which displays not only the pressure of those concepts but how they're pushed onto an individual (enemies and character dynamics with Hinako each displaying examples) !! Hinako's story is one I think everyone could learn from since one of the themes is holding onto an identity that is actively being stripped from you, a topic which absolutely anyone could find value in or even relate to in one way or another. As a long time fan, its an amazing installment in the series and probably my favorite c:
A mi también me da miedo casarme 10/10
One of tha most deep and incredible plot. Highly recommended if you like Japanese culture and mythology.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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