
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.3Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Silent Hill f - испытание, которое не каждый выдержит Наконец-то я прошёл эту игру. И слово «наконец-то» здесь не случайно - это было настоящее испытание, которое вымотало меня до конца. С первого взгляда Silent Hill f кажется красивой, загадочной и атмосферной. Визуал и звук реально погружают в мрачный, давящий мир. Особенно музыка - она работает как отдельный персонаж. Боёвка мне понравилась. Да, она немного топорная и многие на неё жаловались, но она предлагает вызов и требует внимания. Осторожно! - дальше возможны спойлеры! Монстры поначалу интересны, но со временем начинают надоедать. Игра перестаёт быть страшной, превращаясь в однотипное «убей всех на пути». Ты перестаёшь бояться, и это убивает атмосферу. Особенно утомляют моменты с парнем в лисьей маске, когда ты бродишь по тёмным местам и выполняешь его задания - это начинает раздражать. Сюжет - самая сложная часть. Вроде бы понимаешь, о чём игра, а в конце тебе ломают голову. Я узнал, что чтобы понять историю до конца, нужно пройти игру три раза. Первая концовка - лишь верхушка айсберга. Хватит ли у меня сил на ещё два прохождения - не знаю. Но первое уже вымотало. Обидно, что игра перестаёт пугать, хотя ремейк второй части держал в напряжении до самого конца. Что в итоге? Silent Hill f - это интересный, необычный опыт, но с ложкой дёгтя. Твёрдая 7 из 10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 34.4K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 59.7K | 95% | $19.99 | |
| $35.4M | 278.1K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an incredibly good game bogged down by a lot of "features" that are required for all modern games. You will watch a heart breaking, incredibly accurate, depiction of a father abusing his daughter and then you will get a notification to read your lore journal which spoon feeds you the exact information. I couldn't help but roll my eyes where the symbolic dismemberment of a young girl was turned into "Suck enough soul points to enter your 'beast mode.'" These goofy parts of modern gaming butt up against the themes of the game. I know accusing games of ludonarrative dissonance isn't in vogue these days because often that dissonance is an intentional decision, but in this game it feels accidental. I'd highly recommend this game because it is still an incredible story with some fun gameplay, but it feels muddy. Im curious to see where they go from here.
There are no guns. Its a melee only game and the melee mechanics are painful and repetitive. Its supposed to be a horror game but its just a bunch of naked flower mannequins chasing you. The ending drags on for 4 hours and you have to replay the game 5 times to get all 5 endings. Its like really really poorly made resident evil. There is ZERO replay-ability. Ill youtube the other endings.
Мне очень понравилось
Welp, I've spent the past 2 hours changing every possible setting on my computer trying to get this to run. I was getting an error message "Out of video memory - UESHf". Watched 20 videos, changed a ton of bios settings and what finally let me play was going into the game properties on steam and running it through -dx12. I would have refunded immediately, but the first night i tried to play, I left the crash screen open and it clocked me 6hrs play time... Good luck if you buy this.
Игра мне очень понравилась. Выбил все ачивки и все концовки. Немного напрягает что для концовок нужно перепроходить игру сначала. В общем 5 прохождений. Сюжет понравился, после первого прохождения было много вопросов, но каждая новая концовка давала на них ответы. Радует что есть места где можно скипнуть если ты уже проходил. Рекомендую.
A mi también me da miedo casarme 10/10
One of tha most deep and incredible plot. Highly recommended if you like Japanese culture and mythology.
[b] Introduction [/b] The "would you recommend? yes - no" system doesn't work so well with this game. It has a lot to like but many flaws, and your enjoyment will depend heavily on what you're willing to tollerate and also how good your PC is. My main issues with the game lie with the performance and the combat (I played with combat set to "story" difficulty and puzzles set to "hard"). [b] Performance [/b] The game runs horribly (which didn't surprise me once I learned it was made in UE5). It has irresolvable performance issues that didn't go away even setting everything to the lowest possible option. My PC isn't the newest but it managed to play the Resident Evil 4 remake with graphics set to high. For this game I had to set most thing to medium, as that was the middle point where the graphics didn't worsen the performance but I wasn't needlessly lowering quality for issues that weren't gonna go away. The game stutters like crazy and it doesn't seem to be based on how complex the room is, some just run terribly. Having three or more enemies on the screen also tanked the performance and really anything that generated a lot of effects did the same (something the final boss does a lot making it nearly unplayable). The game regularly turning into a PowerPoint presentation never failed to take me out of the game and make the mediocre combat more frustrating. [b] Combat [/b] The combat is serviceable. It's an okay if at times clunky foundation to build on. The issue is it never gets built upon: how you play at the start of the game is how you'll play the entire game. You get a few new weapons here and there but there's only really three kinds of weapons and some reskins of each (if the differences were deeper than that I didn't notice in gameplay and the game doesn't explain them anyway). For a game that is 70% combat it begins to drag really hard towards the middle point and becomes horribly frustrating the more you play after that. Towards the end I was basically begging for the game to stop making me fight enemies and just let me enjoy the story. The good parts of the game are the story and the presentation. [b] Presentation [/b] Despite the medium graphics settings, the art direction was still great for the most part and was the main thing that drew me to this game alongside the story (also making it my first Silent Hill game). The dream sections (by far the worst sections in the game after a certain point) began to blend together visually after the third one or so but everything related to Ebisugaoka was beautiful. [b] Story [/b] As far as the story goes, it's interesting and makes you wonder where it's gonna go. I feel it could be clearer at times especially with how much you have to suffer through the gameplay to get crumbs of story progression. This was also one of the reasons I disliked the dream sections as I found their story to be too abstract to really be worth the tedium required to progress in them. One of the themes being how Japanese society at the time treated women and how this treatment was reproduced by both men and women through the generations was one of the things that drew me to this game and I feel it delivers on that front (mainly in the sections outside of the dreams). [b] Conclusion [/b] Overall it's a solid if very flawed game but I feel the cons slightly outweigh the pros, especially for the price I paid for it. While I definitely don't regret playing it, I would not spend 25 francs on this game again. I feel it's worth no more than 15 francs for the experience I got. I recommend it if you have a really good PC and are willing to put up with the combat, though it won't be as frustrating as it was for me if you don't have the same performance issues I did.
Despite havinf played the first two hours on launch, I slept on this game so hard but now I am blessed to say, PEAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.