
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Performance issues aside, having played the og team silent games, this game pretty good, the japan setting is really cool and gives it new air. I like the direction they are going with this. Silent hill needs something like this to keep it alive. This is like Resident Evil 7 but for Silent Hill
Delayed playing this for a long time as I didn't think I would like it but I honestly loved the game. My main gripes were like everyone says the end has so many forced encounters it's insane. Story was very intriguing from the start and the end was incredible. Left me eager to do my no red capsule playthrough. Great game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]「雛見沢」と「愛」を知らぬ者、この霧に入るべからず[/h1] [h3][b]サイレントヒルにわかが「前作の霧」に惹かれてポチった結果[/b][/h3] ついこの前『SILENT HILL 2』のリメイクをプレイし、「そこそこ面白かったな」くらいに思っていたはずなのに、気づけば脳裏からあの暴力的な霧が晴れず、思わず本作をポチってしまった自分のようなプレイヤーはいないでしょうか。 [h3][b]鉄パイプの快感はどこへ? 虚無の人形劇と化した戦闘[/b][/h3] 自分が2のリメイクで骨の髄まで愛したのは、あの「まるで生身の人間を殴っているかのようなリアルな感触と音」、そしてダウンした敵を鉄パイプで滅多打ちにするという、抑圧された暴力性の解放体験でした。 しかし、本作で自分を待ち受けていたのは、殴っても手応えのない虚無の「デク人形」たち。人形を壊すのが趣味ならまだしも、「人形なんてリアルで壊せばいいだろ」とツッコミを入れたくなるほどの興ざめ感です。 ホラーとしての緊迫感を出すために難易度を上げているのかもしれませんが、手応えのないデク人形相手に難易度を高くされても、こちらとしてはただひたすらに「だるいだけ」。クリアできないわけではないですが、自分はさっさと難易度を「簡単」に下げてストーリーを進めました。普段ゲームを遊ばない層なら、迷わず「簡単」で始めることを強く推奨します。本作はアップデートで「簡単」難易度が追加されたようですが、それ以前は「物語重視」が最低難易度だったと知り、当時の仕様でどれだけのプレイヤーが道中で心を折られて散っていったのかと、哀悼の念すら禁じ得ません。 サイレントヒルシリーズの発売当初のような「はるか昔の時代」なら、娯楽全体に対するゲームの占めるウェイトが非常に大きかったため、高難易度を克服する体験にも価値があったでしょう。しかし、コンテンツが溢れかえり「やることが多すぎる」現代において、よほどのゲームジャンキーでもない限り、「難易度を高くすることで特別な体験を与える」という設計思想はシンプルに時代錯誤です。そんなストレスフルな仕様に付き合ってくれる心優しい探求者は、今の時代そう多くはありません。 [h3][b]人生を壊しかねない「毒」と、肥大化した自我の葛藤劇[/b][/h3] では、自分が本作で最も重視していた「ストーリー」はどうだったか。結論から言うと、これは非常に純度の高い「竜騎士07作品」です。 サイレントヒルシリーズとして見ると「おや?」と首を傾げるものの、進めるうちにシリーズ特有の多面性や「自己との葛藤」という要素がしっかりと浮かび上がってきます。ただ、ライターの手癖である「愛」や「思春期特有の悩み」のウエイトがかなり重いため、従来のシリーズファンからすれば少し引っかかる味付けかもしれません。 海外レビューなどでは「ポリコレ」や「フェミニズム」的文脈で語られることもあるようですが、本質はそこではなく、むしろ「障害レベルの自我の強さで悩み苦しむ者たちの葛藤」という印象を受けました。フィクションとして一歩引いて観る分には非常に面白いですが、うっかり感化されてしまうと人生を破壊されかねないタイプの中毒性と毒を含んでいます。 [h3][b]「ゲーム」としての快適さは本作の圧勝。ただし、万人受けするのは2か[/b][/h3] システムや操作性といった「ゲーム(プログラム)としての遊びやすさ」の面で『SILENT HILL 2』のリメイクと比較した場合は、圧倒的に本作がおすすめです。あちらはとにかく粗削りで、快適に動作させるためのグラフィック設定調整や最悪レベルの最適化、さらには迷子になりやすさなど、プレイ環境のハードルが非常に高かったのに対し、本作はそうしたシステム面での引っかかりがなく、快適に動作します。 ただし、不気味な世界観の雰囲気やストーリーが広く「受け入れられやすい」のは、この癖の強すぎる本作よりも、間違いなく2のほうでしょう。 また、システム自体は快適であるものの、「謎解き」に関してはただひたすらにだるい仕様が目立ちます。自分自身がそもそも謎解き嫌いというのもありますが、本作のパズルはロジカルに解かせるというよりは「考えるな、感じろ」と言わんばかりの、首を傾げたくなるものが多いため、攻略サイトを見ながらさっさと進めてしまうことを強くおすすめします。海外スタジオ開発ゆえに英語ベースで文章を読めばまた違ったのかもしれませんが、少なくとも日本語プレイにおいては、単なるテンポを削ぐ足止めでしかありませんでした。 [b]✅ こんなプレイヤーには超おすすめ![/b] [list] [*] ✅ 「雛見沢症候群」や「愛がなければ視えない」というフレーズにピンとくる、竜騎士07氏の脚本を嗜んでいる方 [*] ✅ 手応えのない人形を黙々と壊すことに無上の喜びを感じられる方 [*] ✅ フィクションとして、人生を壊しかねないレベルの強烈な「毒」と「葛藤」を遠目から楽しみたい方 [*] ✅ ストーリーのためなら、どれほど退屈な戦闘でも耐え忍べる強靭な精神力を持つ方 [/list] [b]⚠️ こういうプレイヤーにはおすすめしません[/b] [list] [*] ⚠️ 『SILENT HILL 2』リメイクのような、泥臭くバイオレントな打撃アクションを求めている方 [*] ⚠️ 竜騎士07氏の過去作(ひぐらし、うみねこ等)を未プレイで、純粋なサイレントヒルらしさだけを期待している方 [*] ⚠️ 作中の人物やテーマに過度に感化されやすく、精神的に影響を受けやすい方 [*] ⚠️ 最低3周もの周回プレイ(真エンドに必須)を強いられるゲームデザインに耐えられない方 [/list] [h3][b]「真エンド」への高すぎる壁と、折れた心[/b][/h3] 本作は間違いなく「真エンド」まで辿り着かなければ意味がありません。真エンド以外では、大まかなストーリーとして[spoiler]「ただの気狂い」[/spoiler]か[spoiler]「マジモンの狐憑き」[/spoiler]、あるいは[spoiler]「単なる社会不適合者の暴走劇」[/spoiler]で終わってしまうからです。3周目の真エンドに到達して初めて、物語に「愛」や「地に足のついた現実的な話」が交わり、全体の印象が180度変わります。 しかし、真エンドを見るには3周の周回が必要。自分も2周目までは必死に食らいつきましたが、あまりの周回のだるさに心が折れ、ついに3周目を諦めて動画で結末を見届けました。 実績の真エンド達成者はわずか9%。この数字は完全にゲームデザインの設計ミスです。もちろん「そこまで苦労して見る価値のある結末なのか?」という疑問もあるでしょう。遠回しに目隠しをして概要を言うと[spoiler]「社会不適合者がちょっと社会と折り合いをつけられるようになったかな」[/spoiler]程度の話で、人によっては「これだけ苦行を強いてこの着地かよ」と、駄作の烙印を押す可能性も大いにあります。 [h3][b]理性が囁く、あるいは警告する結末[/b][/h3] なぜ3周もさせるのか? それはプレイヤーに「終わらない惨劇のループ」を疑似体験させ、無力感に絶望させるためのメタ演出なのかもしれません。 100年の旅に出る前に早々に力尽き、文明の利器(動画)で結末をスキップした時、俺はようやく気づいたのです。 愛がなければ、この周回苦行は「視えない(耐えられない)」のだと。 それでも霧の深淵へ踏み入る覚悟があるのなら、止めはしません。 [h1]いってらっしゃい、惨劇の村へ。[/h1]
[h1]Decepcionante.[/h1] História e temas genuinamente interessantes que foram completamente massacrados por um jogo fraquíssimo com combate maçante e game design amador. Tudo de bom dele (história, arte e música) provavelmente seria muito melhor aproveitado se simplesmente fizessem um visual novel. A reta final ridícula e o fato dele te "obrigar" a rejogá-lo três vezes(!) para fazer o "final verdadeiro" só mostra como os desenvolvedores estavam desconexos com a realidade e até com as propostas da própria série. Para quem não está familiariado ou nunca jogou, nem mesmo em Silent Hill (1) você é forçado a pegar apenas um final na primeira jogatina como acontece aqui. É claro que tem muito mais o que falar sobre ele, mas sinceramente não vale o meu tempo.
浅浅游玩了一番 给我的感觉是劣质且廉价 十年前的游戏画面 复古的音乐 这真的是2025年发售的游戏吗 关键是定价也不廉价啊 别学jrpg行不行 跟寂静岭2相比简直是一个天上一个地下
I think people misunderstand this place. They call it cursed. Haunted. Evil. No. It's honest. The town doesn't lie to you. It doesn't pretend you're the hero. It doesn't care if you're brave. It simply blooms around you, covering everything with flowers so beautiful they almost make you forget they're growing from something that should never bloom. I couldn't stop smiling. Every step deeper feels like the town is asking one simple question: "How much of yourself are you willing to leave behind?" Most people answer by running. I answered by opening every door. The silence is magnificent. Not empty. Patient. Like the whole town is holding its breath, waiting to see whether you'll finally understand why you're really there. And the monsters... They're not angry. That's what I love. They don't rush at you like animals. They drift. They stare. They move with this unsettling grace, like they've already accepted something you haven't. I found myself watching them longer than I probably should have. They're horrifying. They're beautiful. I wanted to see more of them. The flowers deserve their own applause. They spread over walls, streets, bodies... everything. The town isn't rotting. It's blooming. That's somehow much more disturbing. Most horror games make you feel like you're losing your mind. This one quietly suggests... "Maybe your mind was the only thing holding you back." I actually laughed out loud the first time I realized I wasn't afraid anymore. I was disappointed whenever a safe room interrupted the experience. Safe from what? The town wasn't trying to hurt me. It was introducing itself. By the end, I wasn't searching for an exit. I was hoping there was another street. Another shrine. Another impossible flower growing where no flower ever should. Elegant. Beautifully diseased. The kind of nightmare that doesn't chase you... It gently convinces you that staying forever might not be such a bad idea after all.
Not sure why this game exists. The gameplay is repetitive, the story uninteresting, the characters unlikable, the cut scenes unwatchable and the combat is some of the worst I've experienced in a game of this type. At least it was short, couldn't take much more of this.
1회차 엔딩 본 시점 후기 1. 무섭기보단 기괴하고 징그럽다에 더 가까움 2. 특유의 분위기는 압도적임 3. 게임 태그에 퍼즐이 안들어가 있는데 퍼즐 좀 많음 4. 본인은 이야기 중심 스토리 모드로 쉽게 플레이했는데 기존 난이도로 한다면 좀 고생할듯? 5. 게임 조작감이 아주 최악임 공격과 회피기 선딜, 후딜이 끔찍하게 긺 6. 1회차 스토리는 엔딩 본 시점에서도 이해를 못하겠음 7. 갑툭튀 좀 많음 8. 무기 내구도 좀 빨리 닳고, 소지품칸 많이 부족함 9. 절대 정가주고 살 게임은 전혀 아님 10. 진엔딩 보고 싶으면 3회차플 해야하는데 엔딩 분기점과 조건들이 많으니 반드시 공략 보고하셈 트레일러가 최고점이였던 아쉬운 게임임 남은건 개쩌는 쇠파이프 여고생만 남았다
Detestei nas primeiras horas, mas depois me surpreendeu. Não é um grande Silent Hill, mas é um ótimo jogo de terror, com um dos melhores gráficos da geração.
Silent Hill f is strikingly beautiful, unique, authentic, and overall a wonderful psychological horror game. The art is beautiful, the atmosphere, the setting, and the story was quite beautifully written by Ryukishi07 (the same person who wrote Higurashi: When They Cry). I genuinely love this game so much, and as I continued through the different endings and unraveled more of the story, I loved it even more than I could have anticipated going in. I've been a long time Silent Hill fan, and this game may be my new favorite Silent Hill, at least story wise. I loved the story so much, how it was told, and how well it portrays the narratives of the story as well as the experiences and feelings of the characters. I related quite a bit on a few layers; it had me sobbing at certain parts, thinking about my own life and self throughout, and I just know it will stick with me for a long time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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