
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pesar que no parece tener una relación directa con los demás juegos de la franquicia es bastante disfrutable.
不推荐任何人玩这个游戏,我不知道剧情怎么样,但是优化是有目共睹的,我也附上了我的配置不是什么云小鬼, 开头就玩不下来,走两步就卡,然后远一点就爆显存,买了就是浪费时间。真的想玩去PS5会好一点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别当他是寂静岭就行
Шось грав- грав і недограв, бо для чого себе насилувати якщо не цікаво . На контрасті з ремейком двійки тут еФка аутсайдер. Важко назвати це Тихим пагорбом
it's not silent hill at all, let's change it to "the wedding" and move on the amount of man = bad makes it very clear the writer hate old values in modern world and thank god I didn't purchased it at release, almost lose chunk of money for mid game
Silent Hill f - достойный продолжатель франшизы, который не смотря на все достоинства обладает парой серьезных недостатков. Плюсы: + Отличная графика и звук + Великолепный дизайн Японии 1960х + Густая и жуткая атмосфера + Многослойный, комплексный и серьезно проработанный сюжет + Классная игра актёров + Сложные и вдумчивые головоломки Минусы: - Отвратительно кривая и раздражающая боевая система - Повторяющиеся враги. По сути за всю игру 4 типа врагов, а драться здесь приходится очень много. - Чтобы получить истинную концовку, игру надо пройти 4 раза. Учитывая предыдущие пункты, удовольствие сомнительное. Игра могла бы стать новой вечной классикой, но эта боевка, с кривыми таймингами, дерганными анимациями, постоянными застреваниями, выносливостью которой хватает на 3 замаха, кривыми парированиями и т.д. убивает всё удовольствие. Драться здесь - пытка. А ведь игру надо проходить несколько раз. Нет, спасибо, разок достаточно, остальное посмотрел на ютубе. А ведь сценарий здесь выше всяких похвал. В целом рекомендую, история достойная, чтобы ее увидеть. Любители сложных сюжетов и большого внимания к деталям должны остаться в восторге от сценария игры.
· 一部可以测验是否云玩家的作品,一部应该获得赞誉与好评,并且传承的系列优秀作品。 · 我一开始只是做了和零系列,寒蝉一样的剧情预期,没想到获得的是喜出望外,完全符合寂静岭风格与故事的游戏体验。游戏将寂静岭的欧美世界观文化非常恰当且巧妙的转型到了日本历史与文化之下,将表,里世界用更符合文化与背景的设定表现出来。 · 难能可贵,在现一众只追求爽快打击感,soulslike和rougelike的快销式与短期回报反馈的游戏氛围下,可以有这样认真打磨剧本,将玩法与剧本做到细致结合的系列新作。 · 战斗方面我觉得完全没有问题,设计的非常好,这是寂静岭,不是魂游,不是只狼,只是因为剧本内容而需要战斗的寂静岭系列作品,所谓的不跟手,体力条回复慢的问题,这些是act游戏应该去解决的,而不是寂静岭,寂静岭中战斗的表达更多的是——在逆境中与迷乱下《尽力突破》而战斗,这也是寂静岭的世界观表达核心之一,而f增加的完美闪避与完美还击在我看来是非常成功的,也是很符合jrpg套路的,因为大部分场景战斗不需要一直持续的输出,更多的是僵持与一触即发,完美还击的玩法在很多时候是最有效的战斗解法,而且非常容易判定。 · 音乐方面,这作曲目比较少,但是在较少曲目之下,却也很好的做到了契合每一次场景的演出,将画面与情绪相互调动起来,这些细节在历代寂静岭是比较少见的,(历代更多的是烘托氛围,渲染剧情),而F主题曲中的歌词也很有感染力,与一周目的经历与结局契合的很好,不知不同结局是否会有不同的音乐,值得期待~ · 优化方面确实不行,但我用的笔电inter集成显卡打了xess帧生成mod(这也导致后来出现无法截图的bug),全程帧数仅有可怜的52-69帧左右,而且由于inter集成显卡不支持全局光照,并且游戏没有做到全场景预设光照,而是分区做光,导致在很多室内场景亮如白日,减少了很多恐怖氛围......待用台式后开启多周目再作具体评价。 · 于我个人对寂静岭系列的体验下来:寂静岭F可以跻身全系列第三,深度足够且表达意境到位的世界观,剧本层层深入至主题,在猜测中怀疑,在怀疑中反复猜测,似乎每一个细节都在讲述故事的全貌,但又有所隐藏,直到最后与多周目的尝试后才得以知晓完整故事的全貌,这在寂静岭系列里除《破碎的记忆》外是做的最好的。 大概意思如:寂静岭2的结局是相通的,可猜测的。而寂静岭F的结局是不可猜测,留有悬念的。 至于我自己一直很喜欢的寂静岭4:房间,很可惜,因为场景反复利用率和断崖式的难度提升让我无法再将它放置系列第四的位置,(当然这里的排名不算P.T. 。) 个人寂静岭系列排名:2,1,f,3,4,0,破碎的记忆,归乡,暴雨(P.T.世界第一)
Imagine the worst possible, most unresponsive, souls wannabe combat anyone could ever create. This is worse than that.
I love this game and I feel bad for this girl. My goodness
,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 32.5K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 53.7K | 95% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 | |
| $35.4M | 31.5K | 95% | $29.99 |