
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
s3ex v5nbh6tg4
I like thin game, I'm a fan of Silent Hill games. At this game you can use only melee weapons and thats new to tha series. MFG is not supported and that sad, but it runs great on i9 14900K+RTX 5090+64GB RAM@6400 I suggest to buy it at sales its not that good for 70 euros. I'll update my review when I finish the game. Rate 7.5\10 Conclusion worth buy at sales.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game has never made me feel so much hope and despair at the same time
This game is absolutely NUTS and DISTURBING. The story is so vague and metaphoric, I had to watch 1 hour of explaining videos to understand what was even happening. I dont know if we westerners just have another state of mind to not understand japanese folklore but man Dark Souls games stories are like a childs book in relation to this one, but it is VERY good once you understand what is actually happening and why. So many good tropes on personality, inner conflicts, pressure from society with a touch of supernatural background all under the banners of japanese society in the 60s. The folklore, the state of mind of Hinako and her relation to all persons, it was just so confusing and honestly disturbing. This one is not for the weak minded and should NOT be played by minors. Nevertheless if you dive into it and like the Silent Hill theme of inner conflicts you will like Silent Hill f too. The not-knowing what was happening greatly influenced the psycho-horror of this game. There still are two major downsides in my opinion: While it still is pretty creepy there actually was no real fear I felt like in Silent Hill 2 Remake. The horror comes from the pretty gruesome things that happen that you dont understand and watching Hinako turn absolutely go bonkers, without being sure why exactly. The other thing that didnt go right with me was the fighting mechanics. Weapons that wear off, dodging, countering, attack patterns, in itself these mechanics were alright but I thought it didnt fit the game and took away so much focus from the horror it could have had. By the end of the game I knew I was not playing another playthrough or go on achievement hunting because Jesus Christ there were so many so confusingly tied to specific endings and number of playthroughs it was damn demotivating while thinking about fighting and counterin everything again and again. Still, this game was a VERY unique experience and I would be happy to have more of those. The price is still pretty high for a single playthrough, but if you enjoy it and play it multiple times it pays off easily. Im glad they took another route for Silent Hill f, it was so different from everything that I have played because of the theme and story.
Combat is uninteresting. Story is even more incoherent than it usually is in Silent Hill. The upgrade mechanics seem just slapped on after the fact and is generally very uninspired. The puzzles are nonsensical and you end up having to look up guides online to get past some of them. Even with a guide I can't understand the scarecrow puzzle section
别当他是寂静岭就行
Imagine the worst possible, most unresponsive, souls wannabe combat anyone could ever create. This is worse than that.
i really need to replay to get the other endings but this was amazing and beautifully crafted
· 一部可以测验是否云玩家的作品,一部应该获得赞誉与好评,并且传承的系列优秀作品。 · 我一开始只是做了和零系列,寒蝉一样的剧情预期,没想到获得的是喜出望外,完全符合寂静岭风格与故事的游戏体验。游戏将寂静岭的欧美世界观文化非常恰当且巧妙的转型到了日本历史与文化之下,将表,里世界用更符合文化与背景的设定表现出来。 · 难能可贵,在现一众只追求爽快打击感,soulslike和rougelike的快销式与短期回报反馈的游戏氛围下,可以有这样认真打磨剧本,将玩法与剧本做到细致结合的系列新作。 · 战斗方面我觉得完全没有问题,设计的非常好,这是寂静岭,不是魂游,不是只狼,只是因为剧本内容而需要战斗的寂静岭系列作品,所谓的不跟手,体力条回复慢的问题,这些是act游戏应该去解决的,而不是寂静岭,寂静岭中战斗的表达更多的是——在逆境中与迷乱下《尽力突破》而战斗,这也是寂静岭的世界观表达核心之一,而f增加的完美闪避与完美还击在我看来是非常成功的,也是很符合jrpg套路的,因为大部分场景战斗不需要一直持续的输出,更多的是僵持与一触即发,完美还击的玩法在很多时候是最有效的战斗解法,而且非常容易判定。 · 音乐方面,这作曲目比较少,但是在较少曲目之下,却也很好的做到了契合每一次场景的演出,将画面与情绪相互调动起来,这些细节在历代寂静岭是比较少见的,(历代更多的是烘托氛围,渲染剧情),而F主题曲中的歌词也很有感染力,与一周目的经历与结局契合的很好,不知不同结局是否会有不同的音乐,值得期待~ · 优化方面确实不行,但我用的笔电inter集成显卡打了xess帧生成mod(这也导致后来出现无法截图的bug),全程帧数仅有可怜的52-69帧左右,而且由于inter集成显卡不支持全局光照,并且游戏没有做到全场景预设光照,而是分区做光,导致在很多室内场景亮如白日,减少了很多恐怖氛围......待用台式后开启多周目再作具体评价。 · 于我个人对寂静岭系列的体验下来:寂静岭F可以跻身全系列第三,深度足够且表达意境到位的世界观,剧本层层深入至主题,在猜测中怀疑,在怀疑中反复猜测,似乎每一个细节都在讲述故事的全貌,但又有所隐藏,直到最后与多周目的尝试后才得以知晓完整故事的全貌,这在寂静岭系列里除《破碎的记忆》外是做的最好的。 大概意思如:寂静岭2的结局是相通的,可猜测的。而寂静岭F的结局是不可猜测,留有悬念的。 至于我自己一直很喜欢的寂静岭4:房间,很可惜,因为场景反复利用率和断崖式的难度提升让我无法再将它放置系列第四的位置,(当然这里的排名不算P.T. 。) 个人寂静岭系列排名:2,1,f,3,4,0,破碎的记忆,归乡,暴雨(P.T.世界第一)
这个差评是从购买的角度而言,不是对游戏本身的否定 不推荐购买,推荐能云则云,想体验这个游戏的内核不一定要花这么大价钱来购买它 不差,中规中矩的寂静岭作品,也确实配得上寂静岭的ip。 三周目才能解锁真结局,但玩了一周目就力竭了,实在让人难以有游玩三周目的意愿。虽说雏子确实能打,但这个打架的手感实在是生硬,而偏偏战斗又很多。而且怪物前摇短还有连招,雏子自己硬直大的离谱,堆怪物纯浪费时间。几周目的流程也基本就是重复的刷怪解密,时间成本高性价比很低。 我不觉得这是寂静岭这一IP之下的败笔,但还是不推荐购买,推荐云,我之所以买了也就是因为找不到没有解说的云游戏视频
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 56 | 80% | $7.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 32.5K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 53.7K | 95% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 | |
| $35.4M | 31.5K | 95% | $29.99 |