
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 16.3Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No es Silent Hill 2 pero la verdad cumple, sigue asi Konami
I make sure after this combat that i will never ever buy silent hill games i expected horror but got trash where combat encounter happens every second your weapon breaks every second and you stamina runs out every second.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $69.99 |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Los puzzles son mas bien poner a prueba tu instinto, la mayoria de ellos en dificultad Lost in the fog son imposibles de resolver sin guias, muchos de ellos carecen de sentido. No se si se trata de un error de traduccion o simplemente han querido hacerse los graciosos. El juego me parece divertido y le pondria una calificacion media, pero por este aspecto prefiero ponerlo en el lado negativo.
oolala
ахуенна
把“恐怖游戏”打通关,算是我第一大里程碑了——即便只是一周目,但是通过网络可以很清楚地了解四周目地内容。寂静岭F做到了——因为它并不是恐怖,至少不像让我弃游的《心灵杀手》一样给我最没有技术的跳脸。鼓起勇气玩寂静岭F,除了期待寂静岭ip的鼎鼎大名,还有看见宣传片里cult的东亚日本风。整个游戏,最大的感受就是“寂静岭”的叙述特点,据网友所说,很有寂静岭的特色。如果是这样,我也能够体会到这个ip的魅力。类似于碎片化的叙述+多周目的多端叙述,从原生女性婚姻的困境、从神明的代理人战争,还是日本历史的斗争,在碎片化的叙述下都说得过去。游戏有矛盾、有解释,但是又含糊其辞,这样从不同角度解读故事都具有合理性,从而使得故事具有了不断的生命力。剧情的话我更倾向于“女性的出走”+“神明(社会架构、权力)”的双重影响。讨论了经典的“娜拉出走之后”、“能自由选择就是幸福,但是导致的结果并不如接受不选择,怎么办”、“如何反抗,又如何与内心和解”的议题。从游戏性的角度来看,氛围营造和主题曲我都很喜欢,但是战斗系统确实很差劲。用笔记本打下来,没有遇到什么优化问题,感觉还好。但是从本人角度,坚持打完一周目感觉已经够了,后续都是收集加轮回。另外,我觉得寂静岭f的恐怖程度刚刚好,再多点我真的可能会爆……给出推荐的评价
Не сайлент хилл, но игра довольно хорошая
Ein tolles Spiel. Das Kampfsystem ist so lala aber die Welt und wie sie dargestellt ist so so gut gemacht. Das Japan Setting hat mich total abgeholt und die Atmosphäre ist wirklich zum anpacken dicht. Die Soundtracks tragen da auch wieder verdammt viel zu bei. Was ich allerdings nicht verstehe....Es gibt 5 Enden und ausgerechnet das, welches am wenigsten befriedigend ist, ist das was man beim ersten durchlauf bekommt. Und das Spiel sagt einen NICHT, das mindestens ein weiterer Spieldurchlauf schon ein MUSS ist um zumindest interpretieren zu können was den eigentlich Phase ist. Im NG+ gibt es nicht nur Neue Dokumente zu finden, sondern es werden auch komplette Cutscenes abgeändert. Finde ich ist eine Geile Idee. Hätte nur besser kommuniziert werden müssen am Enden des Ersten Durchgangs. Dazu muss aber sagen, das die anderen Enden (abgesehen von dem einen Easteregg Ende, welches aber trotzdem witzig ist) SO GEIL SIND. WOW war ich da überrascht. PUH Umso mehr schade ist es, das Ende Nummer 1 so weird ist. Hätte ich es nicht irgendwo mitbekommen, das man mehrere Durchläufe machen sollte, wäre ich jetzt nicht so überzeugt von dem Spiel. Aber die Alternativen Enden haben hier echt was rausgehauen. Als Gesamtpaket wirklich ein Klasse Spiel!
Really enjoyed Silent Hill f. The atmosphere, story and overall creepy vibe kept me hooked all the way through. Playing it on Hard for my first playthrough was definitely a choice 😂 It kept me on my toes the entire time, and actually made the encounters feel much more tense and rewarding. Definitely glad I played it the way I did. If you’re a Silent Hill fan or just enjoy a good psychological horror game, I’d definitely recommend giving this one a go.
It's gross, creepy, and pretty good. I could nitpick the combat, but it's mostly decent.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.