
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯。就是流程短,不过也是优点,因为需要多周目才算知道真相。佳作,无需多盐。
É um bom jogo linear de sobrevivência? Sim. Mas apesar de ter jogado 23h, achei ele pouco imersivo. Tem história, é bem estruturado, mas muito travado para o meu gosto, com interações premeditadas e pouca liberdade. Descobri que não curto esse estilo de jogo linear. Eu quase parei de jogar várias vezes, mas continuei pra ver o que iria acontecer. Um ponto positivo é a unificação das questões sociais e psicológicas vivenciadas no Japão com a dinâmica do jogo. Mas, no fim, foi algo chato e padronizado: um chefão a ser destruído e ponto final. A partir de agora vou preferir investir no velho e bom modelo de mundo aberto com sobrevivência e/ou simulação de coisas da vida real. Quem curte o modelo de jogo linear desconsidere minha análise e compre sem medo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
вери гуд вери найс
嗯嗯
这是一根水管和它那将她力量修炼到极致的主人的.....恐怖故事。
可以
My opinion on Silent Hill f ended up being quite strange, with a lot of mixed feelings. I can say that I really liked the Japanese vibe, especially the way the game incorporates certain traditions and shows how different Japanese people can be in the way they behave in society and even within their own friend groups. The beauty of the game is presented pretty well too, although I wouldn't say it couldn't have been done even better. It almost feels like the players' expectations were much higher than what we actually ended up getting. Usually, whenever I play a Silent Hill game, the first thing I look for is whether it really has that Silent Hill vibe. Because this franchise and its world aren't simply about monsters and fog. Silent Hill is much deeper than it might seem at first glance. The game itself doesn't really resemble any of the previous entries, but that's understandable since it takes place in a completely different country and has a different cultural setting. The main thing I can say is that I really enjoyed being able to experience the atmosphere of Japan through a Silent Hill game. The game is obviously quite buggy as well. I personally didn't have any major problems, but I know that players experienced quite a few issues around the release. In my case, my FPS would drop during fights. I actually liked the puzzles. They were good and enjoyable to solve. However, the main character's dodging animations felt a little strange to me, and so did her reactions to what was happening around her. Compared to the Silent Hill 2 Remake, I feel like James' emotions were written much more clearly and naturally. We were able to understand his emotions and thoughts without the game awkwardly explaining everything to us. There were still things we didn't understand, of course, but that's part of what makes Silent Hill interesting. At the same time, if you're a completely new player, you're obviously not going to understand what kind of world you've entered or why everything is happening the way it is. Unfortunately, I had a problem with this in Silent Hill f. At the beginning, especially after the scene in the candy store — those who have played the game know exactly what I'm talking about — I genuinely didn't understand why the main character seemed to care so little about what was happening. She acted almost as if this was just her everyday life, something she encountered on a regular basis. The problem is that the game initially gives us the impression that this isn't the case. And then, after the candy store scene, we suddenly get these typical cool lines about revenge and how she's going to become strong. It felt a little forced to me. I can definitely say that Silent Hill 2 will probably remain my favorite entry in the series forever. As for Silent Hill f, to me it feels more like an additional side story about a strange schoolgirl and the fog rather than a game that truly captures what I personally love about Silent Hill.
норм
Не скажу что игра плохая, но она и не доведена до идеала купил игру с 4 дня назад, провёл пару сессий по пол часа и уже 2 дня руки до неё не доходят, в целом игра прикольная, но её темп и боевая система слишком долгие Этой игре можно дать шанс, но ждать от неё многого не стоит
This game demonstrates that even if a game has the best art, story, soundtrack, visuals, ambience, etc But if the gameplay lacks (combat, which you do a lot) it feels terrible and beats the purpose of it being a "game" If its not fun to play what's the point? Only play if you really want to but really you sohould avoid the bother completely.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.