
Silent Depth 2: Pacific is a lite sub-sim. You enter the Silent Service at the command of a Gato class submarine on War Patrols during World War 2. How long will you survive, and ultimately how much tonnage you sink is down to skill and cunning.
Modeled estimate, not a reported figure. How we estimate →
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About
You’ve been on patrol for multiple days when you see a fleet on the horizon. Your first instinct is to dive and engage, but it’s a clear day and one of the destroyers has spotted you. Now it’s a fight for survival, a naval game of cat and mouse. Avoid the depth charges whilst you fight back and strike when the enemy is at its most vulnerable, or switch to silent running and lose the enemy in the depths below.
Silent Depth 2: Pacific is a sim-lite submarine game, designed for fans looking for an easy-to-learn, arcade-style naval experience without requiring the use of technical manuals or hours of study to manually calculate torpedo launch vectors.
Tailored to fans who fell in love with the original Silent Service series, Silent Depth 2: Pacific is a great choice to ‘get your feet wet’ as we continue to develop new features throughout Early Access.
Much like the highly approachable ‘classic’ submarine games from the past, this game allows you to perform important roles on the ship whilst keeping you focused on maximizing the tonnage you send to the bottom of the ocean. Prepare to scout merchant ships, destroy enemy convoys, launch torpedos, fire your deck guns, and then dive to safety in the deep thermal layers from incoming destroyers.

Approachable ‘cat and mouse’ gameplay set in the Pacific Ocean.
Encounter and evade a variety of enemy fleets & merchant ships on war patrols.
Realistic water simulations for a truly immersive experience.
Intuitive torpedo-based combat with auto-calculated firing solutions, keeping the action fast and furious.
Day and night cycles, offering different challenges and opportunities.
Varied weather conditions can impair visibility, adding an extra layer of complexity.
Sink ships whilst carefully monitoring your limited resources to maximize your daily tonnage score.
A layered damage system that challenges you to react and survive when different ship systems become temporarily or permanently unavailable.
During this Early Access period, we will be hard at work refining and polishing Silent Depth 2: Pacific to deliver the best possible sim-lite submarine experience. We're focusing on implementing a range of feature and quality-of-life improvements from short-term ‘upcoming’ to longer-term goals prior to going 1.0 Please refer to the Roadmap below and join the Discord to share your feedback, experiences and meet the community.
We suggest you Follow + Wishlist us on Steam so you will be immediately notified of all new updates and important dev logs. Good luck Captain and fair sailing!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Takes me back to Silent Service many years ago although it needs a lot of work to bring up to scratch, Fun game for spending some time.
This is fun when I just want to load up an easy sub game to play.
Kinda sucks, Nothing changed since the early release and it didn't contain much at the time of release except the producers excellent reputation. Where's the promised additional content?
a fun simulator. Its torpedoes don't have defects unlike the actual mark 14s of WW2
Pretty simple but it's alright in a pinch.
Not a bad submarine simulation.
Leider bekomme ich mein bestes UBoot-Sim "Silent Hunter 3" nicht mehr zum laufen und damit war "Silent Depth 2" ein Spiel das dem SEHR nahe kommt. Ich hoffe die Entwicklung geht weiter und es werden noch tolle Features weiterentwickelt. Navigations- und Entfernungstools auf der Map z.B. Gerne auch mehr vom Innenraum.
I'd call this Temu U-boat at best right now. Average graphics, zero physics in sinking, enemy vessels turn and change direction instantly instead of gradually, eveything is automatic with judging distance, speed, direction for torp targeting. It's going to need years to cook if it even stays alive that long.
game is not identifying the mouse input properly
Fun and easy with very nice graffics.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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