
A Turn-based Strategy game in a futuristic global cold war from the award-winning creators of Out There. Recruit a squad of special agents and run your intel agency to secure the control of the singularity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The city rests in silence, yet the world shudders. No shots are fired, but phones ring and papers pass as agents are deployed and technological supremacy is contested. A handshake can summon winter, and a whisper can shift the balance of alliances. Such is the nature of the Cold War.
I found this game to be generally quite frustrating It has an appealing concept and is nice to look at, but it felt like I didn't have enough information to make meaningful choices. When you succeed or fail at something, I never saw any indication of how that result was reached. Did I fail because my agents stats made the task impossible? Or was it a bad roll somewhere behind the scenes, and the odds are good that I'd succeed next time? Without seeing the process the game took to reach the outcome it did, it's tough to know whether I should stop doing something because it's a waste of time, or keep doing it because it's likely to come up in my favor the next time. In general, it felt like success often got me very little, and failure would cost me a lot just to get back to where I'd been before -- at which point another faction would complete research that made me lose agents or scientists without any sort of recourse. I'm not against games being punishing, but I would like to have enough information to understand exactly what it is I'm being punished for, and to feel like I can meaningfully make decisions based on it. If that information is present, the tutorial did a very poor job of communicating it to me.
组织上决定了, 派你来当新世界的卡密萨玛(的小白鼠 坑爹之处在于, 这表面上这是个谍战游戏, 实际是个嘴炮游戏, 武力型特工出生入死绑回来个出工不出力的俘虏的时候, 智力型特工已经发展了三四个二五仔了, 什么?你说二五仔不长久? 等外交好感满了科学家甚至可以白给 良好的开局包括: 一个精英智力特工、一个黑客、一个反特、一个嘴炮大师 良好的策略包括: 不要一窝蜂; 中后期不要冒任何险,反特抓捕失败就不要再试了,直接改反制; 不要忙着落井下石,优先去处理排名高的否则后期的黑科技能把你扒得毛都不剩。 智力比武力重要四倍, 这是我对游戏性的最大不满
[h1]A Unique Take on Cold War Espionage[/h1] Sigma Theory is a surprisingly addictive mix of strategy and espionage. It pulls you in fast and keeps you thinking a few steps ahead without ever feeling overwhelming. The main loop is great: hire agents, send them on missions, deal with rival countries, and race for powerful tech. Missions are easy to understand but still tense, and there’s always that moment where things can go very wrong. When plans fall apart, it actually makes the game more interesting instead of frustrating. What I liked most is how alive the world feels. Alliances shift, agents get into trouble, and unexpected events force you to adjust your strategy. Runs play out differently each time, which makes it easy to come back for another try. It’s stylish, unique, and doesn’t drag things out. There are a few rough spots, but nothing major. If you enjoy strategy games with a focus on choices and consequences, Sigma Theory is definitely worth playing. [list] [*]♉For more reviews like this, check out my[b] [url=https://store.steampowered.com/curator/10745643/]curator page[/url][/b]. [/list]
A game that I absolutely adore. If they EVER made this into a boardgame, I'd buy it in an instant. It's got spying, exfiltration, extrajudicial chicanery. It's really tense nearing the end game, when the remaining global powers start powering up the Sigma. Unfortunately, all the game's I have played ended up with nuclear war happening, and THAT'S OKAY! I WILL PLAY AGAIN!
Good fun, It doesn't give you a lot of direction at first, but you'll figure it out. You'll enjoy it if spy/espionage is your fun.
This game is a class study on what NOT TO DO when making a game like this. Step 1: Make recruiting agents an RNG guessing game that results in you being forced to restart a new game over and over unless you don't want that agent or you get lucky and choose the right option. Step 2: Make enemy AI progress in their advancements at a stupidly fast rate that outpaces the player 10 to 1, making winning without rushing to steal a scientist or five within the first two in game weeks impossible. Step 3: Implement a exfiltration system that is COMPLETELY RNG and barely influenced at all by agent skills. And this is how NOT to make a game of this style...
Sigma Theory: Global Cold War — захватывающий стратегический шедевр, сочетающий элементы научной фантастики и политической интриги. Вы оказываетесь в роли руководителя секретной организации, ведущей борьбу за влияние и контроль над технологическими достижениями будущего. Главное достоинство игры — глубокий сценарий и интересный геймплей, позволяющий управлять ресурсами, вести переговоры с влиятельными фигурами и организовывать тайные операции. Система принятия решений построена таким образом, что любое ваше действие имеет последствия, влияющие на дальнейший ход событий. Отдельно стоит отметить превосходную графику и качественную озвучку, создающие полное погружение в атмосферу глобальной холодной войны. Эта игра отлично подойдёт тем, кто любит размышлять, планировать стратегию и испытывать удачу в рискованных ситуациях. Рекомендуется всем фанатам стратегических игр и научно-фантастической тематики, желающим испытать себя в сложной и многогранной обстановке глобальных политических баталий.
Несмотря на довольно простой геймплей, Sigma Theory умеет увлечь. Игра цепляет атмосферой холодной войны, интригами и сложными моральными выборами. Отличный вариант для любителей глобальных шпионских стратегий.
This is a unique game, nothing quite like this in the market. It is basically a board game. You play as a boss of secret organization that tasked you to help your chosen country to win the tech rush, basically whoever earn most point the fastest win while at the same time keeping a doomdays clock as high as possible. The game itself doesn't explain itself well and the tutorial is barebone, the first wall every potential player will find it hard to overcome. But once you get the gist of it the game is very fun to play. A run took about an hour or two. The music blends in well and match with the spy theme. The random chances are there but you can guide it to your favor with preparations. There are no significant bug that I am aware while playing. No multiplayer though, there are not much point in unlocking more agents once you figure out the best agent of the role you want for the country you play. The AI does cheat with an unrealistic pace even if you are doing well. There are no room for roleplay or doing specific challenge (like pacific only or war crime only) because of the RNG which may limited your fun time of the game. There are almost no benefit or significant reward if you are doing well and get ahead of the race, like reaching a research point first or finish the entire research first, the minor trait it gives is minimal and can safely ignored. Still worth a try in my opinion, you should grab this game on sale.
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