
Tower Factory is a tower defense and automation game with roguelite elements. Optimize resource production using conveyor systems while defending against monster waves. Can you find and destroy the enemy tower before it's too late?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About
Tower Factory is a game where you have to build a factory that allows you to create enough towers to defend yourself from enemies. You'll need to find and destroy the enemy castle before it becomes too powerful and its monsters overwhelm you!
Features:
Constantly build, expand, and upgrade your factory.
Acquire resources to build more and better towers.
Explore the map to locate the enemy castle, rewards, or... more trouble!
Defeat powerful bosses and unlock new mechanics.
Unlock permanent upgrades that will aid you in your upcoming adventures.
Each game is unique as levels are procedurally generated.
Early Access content:
6 levels with a procedural generated map that makes every game unique.
6 unique bosses that unlock 6 new mechanics.
13 towers and 26 upgraded versions with new effects.
+20 factory buildings.
+70 metaprogression upgrades.
Create a factory from scratch in each game, gaining access to more resources and new buildings over time. How? With conveyor belts, indeed!
Construct and upgrade suitable towers to fend off enemies who will come during the day but mostly... during the night!
Clear the fog in search of the enemy castle, treasures, and (very importantly) more space to build!
Genres
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firstly, yes I would definitely recommend the game, it's good fun, taking traditional tower defence and adding a different means of gathering resources, in the automated factory part of the game, with a pinch of exploration, which is uncovering the map to reveal hidden treasures and extra resources. However... I personally think the price, when at full price, is a little steep. Grab it in a bundle or a sale and save a wee bit and then, for sure it's worthwhile having. The fact that the game is still rated as Very Positive and has over 1,100 reviews at the time of writing, well it speaks for itself. The best bit for me, I've still got loads more I can and will do in this game,
I normally dont buy early access games anymore because of their reputation, but i saw the developer of Tower Factory using their real name publicly and knew this had to be something special. Not just a throw away company with no traceable reputation that disapears after money is made, but instead a real person with a face and name. And was I right to trust this little game. I thought there were hardly any good tower defence games being made anymore, and then Tower Factory turned that notion on its head and blew me away. [b]Gameplay;[/b] The main gameplay revolves around 3 main elements: Exploration, Resource Production and Tower Defence. [u]Exploration[/u] is done by using fog of war, you have a starting area where you can see and build and have to place beacons to extend your vision. Terrain you explore has resources you need to build and upgrade towers and expand your factory, but you will also reveal resource chests and coin chests (meta progession) that help you as you explore futher. Lastly there are crystals that you have to find that allows you to create a win condition. Because exploration is not just a means to an end, but actively rewards you with each step towards winning a round... it feels like a game mechanic properly done and fun to do. [u]Resource Production[/u] is done in a similar way as Factorio, you place down resource collectors and build transport belts to get them where you need them. These resources can then be made into other more refined resources or used as is, meaning the factory gets more complicated as you build and upgrade more complicated towers. This does not get tedious because the resources variety is limited, and production buildings have 2 recipes that you can swap between. Making the process smooth and easier to control than games that focus purely on factory building and management. Need more planks? just put a sawmill on the belt that has wood logs. Stakes? swap the sawmill recipe till you have what you need. [u]Tower Defence[/u] is done in a way that is not too easy mainly due to meta progression. You start with 3 tower types and can upgrade them once, but can research more tower types and a special upgrade as you play more. Towers can only be upgraded if they shoot the enemy and gain experience, and require resources to do so. As you play more you will collect coins that you can spend on a research tree, that lets you buy tower upgrades that give slow or DoT damage. [b]Win Conditions[/b] are done in an interesting but fair way. The first win condition is collecting 3 crystals that are scattered around the map. Exploration using becons to reveal more of the map is key, and there are always more crystals than you need. Once you have 3 or more crystals, you have to find the enemy castle and can destroy it at any time winning the round. The second win condition is defeating the boss. This is done by surviving all waves and waiting for the boss to come out at the last wave. This is no easy feat and cant be done with the starting towers without upgrades. This allows for replayability as you get closer to defeating bosses. Even when you aim to kill the boss you have the option to win the round at any time by destroying the castle with 3 crystals. So it never feels unfair even if you are not far enough in the research and upgrade tree to deal with a boss. [b]Map, Progression, Replayability;[/b] The map is randomly generated, spawning in resources, tower upgrade patches, chests and crystals. This means even if you select the same map, the only thing thats the same each time you play is the boss of that map. Progression is done by a research tree where you spend coins. You get coins from losing or winning a map, and can collect more coins by exploring the map and finding chests. Upgrades make the game easier and opens more ways to play. Not just tower upgrades and unlocks but also starting resources, castle hitpoints and sight radius. How hard the game is, is something you have some control over. The game has multiple gamemodes, multiple maps, an extensive research/upgrade tree, so plenty of replayability even in early access. [b]Early Access;[/b] I have yet to give feedback/suggestions, or followed the community doing so. So I cant comment on the EA progress, and what the developer(s) do with the feedback yet. I will update this section when I have better insight on the EA process. [b]The Medicore and Bad;[/b] Currently some maps are much harder than others due to the starting resources being sparse or further away from the starting area. Its fully playable every map i played, but starting resources can set you back quite a bit. This could be a bit better balanced. I have not found any bugs or other issues with the game. [b]Verdict;[/b] If you like tower defence games this game is worth picking up. When you also enjoy base building and automation, this game becomes a must buy. The full price of 15 euros is fair and the game does not need a (big) discount to be worth the price.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Spanish - Latin America
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая игра, искала башенки интересные и особенные, не знала чего хочу, но сыграв в демо этой игры поняла, это она) так что рекомендую , хорошая игра, надеюсь в будущем будет еще лучше)
factorio meets TD "chef kiss*
Le meilleur tower defense littéralement
めっちゃ面白いです。伐採機や採掘機で集めた資源をベルトコンベヤーで塔の中心に送ります。塔の中心から根っこが生えたような資源の道を作ると眺めているだけでも楽しいです。ですが楽しくて資源集めの自動化ばかりをしていると敵の襲撃を防ぐための施設を造れずゲームオーバーになります。なので資源集めの施設と防衛設備の資源配分が大切になります。どのような敵が出てくるかどうしたら効率的な資源集めをできるか試行錯誤するのがとても楽しいです。ですがステージをクリアするためにマップのどこかにあるクリスタルを集める必要があり、それがほぼ運ゲーなのでマップ運に左右されます。それ以外はとても面白いのでぜひプレイしてみてください。
Good game to kill time and switch off from real life, where You have to work on planning and resource management. I personally recommend it.
I love this game, 40 hours in and there is still quite a bit to do. There are more updates on the way too. :) Worth a buy.
Just got 100% on steam achievements, and I would absolutely recommend. I love that you get options like strategy mode and expert so you can choose if you want a tough challenge or want to chill out. I'm a tower defense and factory game beginner so sometimes the tier 2 parts specifically can get almost overwhelming to manage but the towers are worth it. Excited to see where future updates take the game!
Fun tower defense game. Simple yet punishing if you don't optimize your strategy. Completed all achievements and looking forward to future updates!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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