
Sigil of the Magi blends roguelike deckbuilding with turn-based combat for a deep tactical experience. Navigate a world full of dangers and mystique as you craft your deck, obtain relics, and prepare your party of champions for any challenges ahead!
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun lightweight little tactical roguelite
Easy to pick up, tough to master, fun and challenging gameplay that really makes you think through your turns, reminds of Into the Breach meets FTL meets card based turns
Good game. Needs more ugrades to characters after defeats, game is difficult even on normal. After several tries there should be upgrades. Took awhile to finally complete normal. Make more please
Really enjoyed it. Can be played in short bursts as well which is nice. Some interesting card mechanics and the ability to store cards on your rack to later play for free is really cool.
Despite claiming that this game has perfect information this game intentionally disallows you to make an infinite loop with the boss without telling you this will happen. How much do you have to hate fun to put this in the game? It's not like it was easy to assemble the infinite. On top of this, this game looks like it was made in two weeks the graphics are this bad. The gameplay is nothing to rave about. If you like tactics play Into the Breach. If you like card game roguelike play Slay the Spire. This game tries to be both but is mediocre at either.
还可以,字体麻烦调大一点.打了几天有点心得,就是看人物天赋有加伤害的做主力,其他人尽量削弱输出卡牌这样主力更容易输出,辅助人物看功能加盾的堆加盾嘲讽加DEBUFF的就堆 再说说堆怪问题,BOSS召唤小怪或者分身是可以通过提前霸占格子让召唤失灵..这游戏失败的一点是卡牌构筑成型太难几乎没成型的策略只能看一步走一步
Simples e bom.
o game tem algumas fases aliatorias, mas não tem uma progressão aonde vc pode aumentar o nivel das cartas pra fazer uma nova jogada. e sendo muito curta as jogadas. Historia bem ruim praticamente inexistente.
It's still in early access so it's not 100% perfect yet, but it's still a lot of fun!
Very promising early access. If you like slay the spire and into the breach (I love both), then you will like this game. Despite it's obvious inspirations, it still feels unique and very much it's own thing as opposed to many other card games which are just StS clones but not quite as good. The main gameplay loop is using cards to attack/defend your characters while moving them around on a grid-style map. There is a card rack you can use to save a card for a good combo later, or save it for when you need it. For example an attack that has a good effect if it kills an enemy, but you don't have the damage that turn to kill anything, you can save the card to deal the final blow on something later. The card rack mechanic opens up many possibilities for awesome combos and negates some of the more negative aspects of RNG by allowing you to plan ahead. Each class feels unique and useful in their own way. My favourites are the rogue and the knight (especially working together, they have very good synergy despite not being in the same squad), though every class feels fun and useful. There are no dead weights in this game. This game has serious potential to become one of my go-to games if it can deliver on full release. All it really needs is more enemy variety (would love to see some more fantasy monsters), more playable classes and more environmental variety (forests/deserts etc) to really elevate it into something myself and many others would adore.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Warhammer 40,000: Rogue Trader | $48.8M | 46.5K | 88% | $49.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| Mewgenics | $56.1M | 51.7K | 90% | $29.99 |
| Divinity: Original Sin - Enhanced Edition | $31.5M | 32.6K | 89% | $39.99 |
Related
| A Dark Room ® | $9.6K | 66 | 91% | $6.99 |
| 汉字大冒险 | $9.6K | 88 | 90% | $6.99 |
| A Flicker of Light | $9.6K | 137 | 84% | $4.99 |
| Mask of the Plague Doctor | $9.6K | 64 | 86% | $7.99 |
| Drawing From Memory | $9.6K | 244 | 91% | $1.94 |
| Orcdom | $9.6K | 72 | 89% | $4.99 |