
Let it rip! Control your own Contrablade to knock out your opponent and reach the farthest to unlock new parts, abilities, and upgrades in this unique and addictive physics fighting action roguelite arcade game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty meh, but probably the best "beyblade-like" game I've played so if you like beyblade I recommend it.
This was 11 minutes of dread. Gameplay? You're literally just going in a circle. Frame rate? 16 fps with everything on low. The UI? It'd be bad for a 2008 Flash Game. Controls? I don't think it does.
unity asset flip lowest effort ive seen to date
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 56 | 93% | $4.99 | |
| $4.5K | 61 | 84% | $3.99 | |
| $4.5K | 69 | 100% | $6.99 | |
| $4.5K | 61 | 77% | $8.99 | |
| $4.5K | 62 | 85% | $4.99 | |
| $4.5K | 146 | 81% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.5K | 1K | 25% | $3.19 | |
| $15K | 53 | 83% | $14.99 | |
| $852 | 5 | 80% | $4.99 | |
| $557 | 9 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 319 | 92% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is another one of those games where I wish you had the option of leaving a not sure instead of a thumbs up or down. First in for most as a person who was a fan of beyblades as a kid and played allot of the games I want this game to be good and entertaining. And for the first 1/2 hour I was entertained then I started noticing the progression system and how flawed it is. I hope the next game is better.
Not good. Feels incomplete overall with hard to control camera that sometimes go below the surface.
honestly its not too bad, but the controls are so janky and slow, also the enemies spam abilities every 5 seconds and i do not know how i am supposed to beat that
Eu gostei bastante do jogo, sou um grande fã de beyblade desde minha infância. Meu amigo me deu este jogo como presente de aniversário e eu adorei, e desejo bastante que este jogo continue sendo atualizado, não existe nenhum jogo de beyblade famoso... Isso me deixa um pouco triste, mas esse jogo me fez criar esperança, é um jogo bem promissor. Uma coisa que desejo que adicionem no jogo é novos modos de batalha além do modo com diversos rounds. Mas minha avaliação de uma nota de 0 a 10 é 8/10, mas pode melhorar bastante ainda.
単調に見えて奥が深く かなりシビアな戦いを求められるゲーム 移動、ダッシュ、ジャンプを駆使して敵のベイ〇レードのHPを0にするシンプルな戦闘…… しかしシンプルだからといって簡単なわけではなく ジャンプやダッシュを連打していれば勝てるといった甘い考えて挑むと2戦目すら勝てない まず後ろ(進行方向の逆)から攻撃されれば自分にダメージ 対面なら両者に 相手の後ろを突けば相手だけにダメージが入る その為、適当に走り回るだけではすぐに後ろを取られ直ぐに倒れてしまう なんとか勝てたとしてもHPを受け継いだまま連戦になるので(負けたら1回戦からやり直し)実績の20連勝がどれほど高みにあるのか… また、相手にダメージを負わせるとコインと体力回復を落とすのでどれ程回復が落ちるかで勝敗が決まる事も… 難しいがその分次のラウンドに行けた時の達成感はすさまじい
Game too hard, developer told me to "git gud" Very sadge.
Honestly, i think it's a great game to represent beyblade. everyone has always wanted a game where they can control their bey just like in the show, and this game gives you just that!!! i think its a great game, it does require a lot of work till it becomes the game everyone desires, but i have faith. it's got true potential, and i'd like to see where it goes some day.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.