
Create the ultimate fortress and wreak havoc, raining destruction on your enemies with catapult-flinging fun!
Modeled estimate, not a reported figure. How we estimate →
About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty buggy right now, crashed on the first play attempt in the middle of a game. There is no back button in the menus so to get out of the MP section I had to restart the game. The grab and pull functionality to shoot is really buggy. This game looks way fun, but I think it needs more development before I will recommend it.
freezes when i click the campaign button. i really like the look of this game, just let me play LUL
I played this in VR and honestly, I've never played anything quite like it. Strategically slingshot your towers around, trying to build walls, like a strange fling based RTS. Definitely interesting
It's a RTS where you can't save the game during a mission. That by itself is enough reason to stay away. Have to stop and return to the real world? Hosed. Have a bug that crashes the game, or it stops responding to the controls? Hosed. Aching neck because you're looking down at the board constantly? Suck it up, you can't take a break. It's awfully tedious. The mechanics make it very much a game of 3 steps forward, 2 steps back. Losing a key building means you lose all its child buildings, so it's quite common to find yourself having to re-build a large section of your base over from scratch. Almost all of the difficulty comes from the real-time nature of the game. You can't really watch everywhere at once, so much of the game is shoring up defenses in one area, while hoping you don't lose too much in another while you're busy. This is where the "losing a key building" issue really comes up. To make it even worse, 90% of your attacks must be aimed and launched manually. Defenses shoot automatically, and foot soldiers advance and attack on their own, but you're attacking it's mostly aiming catapults of various types. Every moment you spend aiming and firing is a moment you're not watching your defenses somewhere else, which might be collapsing. Defenses do collapse pretty regularly. You've only got a limited amount of space to put defenses, and the enemy will eventually send something at them that your particular mix of ground and air defenses can't handle. Typically this weakens the defenses a bit, which makes it easier for attacks to get through, or worst case they destroy a root building and all the defenses blow up at once. It's a fairly shallow game. If it were turn-based, or if you could magically spread your attention everywhere at once and click fast enough, it's be awfully easy.
Fun RTS/tower defense hybrid. The gameplay is rather unique, and works quite well, but the crossbow/shooting interface takes some practice to get used to. Both multiplayer and single player options offered. Its just a few good RTS games available in VR yet, so this is a very welcome addition. I have enjoyed this game a lot!
I love the game, I saw a few videos on youtube showing the first view, I love it! I really like the concept and the quality of the graphics. I hope you will put more effort to improve the Online multi player game as it's what will support the game in the long run, as more people play online more interesting it becomes. It would be nice to have a global chat inside the game or a 2-3 online multiplayer events each day or a tournament on weekends, just to connect with other players until the community becomes bigger. Some ideas are easier than others, this is my contribution to you guys! Keep going! Great game!! I bought the game I will certainly enjoy it more if the online multiplayer is more develop than against having an AI. Thank you!
really bad; doesnt make any fun; the loobys for multiplayer are always empty and the campaign is incredibly boring - I wnat my money back - this game really sucks!!! DONT BUY!!!
以VR的觀點來看 這遊戲算水準之上 游戲方式也滿新奇的 需要一直進攻才有辦法發展 另外值得一題的是 連線對戰不一定非得VR才能游玩 解決了現在VR使用者較少的問題 可以用普通螢幕與VR對打(這部分是看介紹所說的 等我真的連上在說 總歸一句 這價錢絕對值得
I played on the VIVE and it was a great experience. I played it till my neck started to hurt from looking down so much, wish i could rotate the board and play the lazyway on my bed. Tons of fun, an INCREDIBLE addition to the tabletop style of VR. Although i haven't found a feature that lets me save my game in case i want to take a break or something, the game is still great. I tried it both in VR and normal and VR is way cooler! you can see the entire board and whats going on, get up close in personal with the battle and just sit down and play. Catchy music too. OH, and i forgot to mention the audio cuts out on the characters on some maps or it just isnt there. 9/10 because It's an awesome game, but my neck hurts after playing for a while and can't save (to the best of my knowledge)
Most Viwe games works fine with Oculus rift, but not this one. The controllers are non intuitive. Zoom/scaling/rotate controlling, kinda works but is really struggling. The placement of towers do really suck! 80% of the shoots miss because of that really frustrating crossbow/shooting interface. I hope this is fixed since the game overall looks promising. But until then, I'm gonna avoid this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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