
Create the ultimate fortress and wreak havoc, raining destruction on your enemies with catapult-flinging fun!
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About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played with the Vive and enjoyed. Based on reviews, I'm guessing it makes a pretty poor pancake game, but it was polished and fun enough in VR.
Siegecraft Commander is a welcome addition to the VR RTS genre. The gameplay is rather unique, and works. The graphics look great in VR, and seem quite optimzed. Only thing I really miss is "graphics options", which by my opinion is a must for VR games.
Me ha encantado, Si te gustan los juegos de estrategia, y lo medieval este es un juegazo. La mecanica es muy original, y tienes que entenderla bien para aprender a superar los niveles. No es un juego facil de primeras, y eso se agradece en este tipo de juegos. Como punto negativo diria que la creacion de torres tirando con el arco, puede llegar a ser compleja Y los controles al hacer mucho zoom en VR, se vuelven confusos y complejos. Al igual que las etiquetas para leer. aun asi, lo recomiendo 100% https://www.youtube.com/watch?v=-BtpTpLOAFA
I tried to like this. It looks great, and I love the voiced characters. However, the strategy component just doesn't work. The controls absolutely fail. Incredibly fiddly. There is no way to destroy a structure you've created, which is essential in this game because you end up producing units too far behind the lines.
Moonbase commender ı seviyorsanız öneririm.gayet keyifli.arkadaşınız oynamamızı tavsiye ediyorum.
《Siegecraft Commander》一款即时战略与塔防相结合的游戏,游戏主要玩法围绕建塔来展开,游戏中设置一个类似”链锁效应“的机制,一旦一座塔的上级塔被摧毁,这座塔也会连带被摧毁,这也让玩家在建塔向敌人领地推进时需要非常小心。游戏中的防御塔和兵营会自动进行攻击和造兵,玩家只要设置好位置就行,需要注意的是兵营是有人口上限的,造多了也没啥大用,还占用空间。说到空间,游戏对空间的利用也是挺讲究的,不合理规划好的话,后期就要自己拆塔了。 [h1]游戏的”链锁效应“的机制[/h1] 游戏的一大亮点,便是玩家需要向扔链球一样,把建筑塔一一串联起来,游戏开始玩家会拥有一座主塔(outpost),点击主塔后可以选择建造下一座主塔,或者其他功能型建筑塔,除了建塔之外,你还可以通过主塔进行攻击,这里攻击的方式就是手动控制抛物线抛出一枚TNT炸弹,TNT炸弹也是有友军伤害的。主塔的下一级塔,这里就叫它们功能型主塔吧,这些功能型主塔也有自己特色的功能塔可以建造,比如炮塔,可以自动进行防御,不过每发炮弹发射是由时间间隙的。又比如兵营,每隔一段时间会自动出兵,士兵会朝着离自己最近的敌人方向行动。 https://steamcommunity.com/sharedfiles/filedetails/?id=1863050822 [h1]游戏的独特的即时战略玩法[/h1] 由于是结合了塔防要素的即时战略游戏,和传统塌方游戏相比,游戏里对于塔的建设位置美哟固定死,敌人的进攻路线也是灵活多变的。与传统的即时战略游戏相比,游戏缺少了复杂的操作,更多时候就像游戏的名字一样,玩家是作为一名指挥官,规划好塔的建设就行。不过游戏中随着战况的升级,玩家的操作也会相应增多,具体来说就是这样: 通常一局比赛,敌人总是分布在地图的各个角落,在攻击某一敌人据点时,玩家会争对这个敌人据点展开部署,但拿下这个据点时,玩家需要重现针对下个据点展开部署,这里需要提到士兵人口上限的问题,如果还是采用先前的兵营部署位置的话,兵线可能会被拉的太长,这样很容易被敌人的防御塔一一击杀,进攻过效果大大削弱。所以这时我们需要把旧的兵营拆除,然后向前部署新的主塔,功能型主塔以及功能塔(防御炮,兵营,图书馆,箭塔等等)。 塔的拆除也很简单,通过主塔的TNT炸药攻击功能塔 的上一级塔--功能型主塔就行了。 [h1]总结[/h1] 游戏确实挺有意思的,即时战略与塌防要素的结合确实挺不错的。游戏有单机内容同时也支持多人联机,多人联机部分采用的是回合制玩法,感兴趣的玩家可以体验一下,不过考虑到游戏在线人数不多,想体验的还是拉好友一起吧。游戏还有一个特色,就是提供VR模式,应该会有更强的代入感。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
The Invite Only multiplayer would not work when I played with a friend. That's a little annoying, but we got together in person and played on local play. After about 90 minutes of gameplay, the game glitched out and wouldn't let either of us make a turn. We could still open in-game menus, but not actually make a move. Pretty gamebreaking, especially after a 90 MINUTE GAME. Rest of the gameplay is okay. Obviously inspired by Moonbase Commander, it's a change of pace from other RTS games out there. Everything that this game learned from Moonbase is good, but I wouldn't trust it to be as bug-free.
不建议键鼠游玩。有两个非常影响键鼠游玩体验的问题:1. 从建筑发射发射物后有大概一秒多的延迟,有这时间都够去操作别的建筑了;2. 选中建筑后视角会锁定到建筑上,这样通常会无法看到向上方向的抛物线以及无法看到超远程射击的投石机和飞艇等的射击抛物线。
Fun game in VR or normal; need a continuation to the campaign...
The graphics are great, and I love the way the book is used in the cinematic in the beginning. This game has a lot of potential. All games for Vive work with Rift and many have reasonable controls, however I bounced hard on this one because the controls are completely counter-intuitive on the Oculus Rift. For me this spoiled the whole thing because I found myself having to think about which button does what instead of, in all the other games, just being able to naturally grab, poke or pinch the world in natural ways. The worst offender is the ballista. There's a natural choice there: we grab it and pull it back to arm, and release to fire. That's how it should be done in the game yet that's not how it was implemented. This game isn't for me. It may be for you if you can get used to the controls, because that's really the only thing that bothered me about the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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