
Create the ultimate fortress and wreak havoc, raining destruction on your enemies with catapult-flinging fun!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Two campaigns provide the single-player content: exhausting missions with numerous enemies in opposite directions that spread forces too thin. Multiplayer on five maps is available in either turn-based or real-time modes, but no skirmish matches against the AI (it appears the AI doesn’t actually know how to play the game, as the campaign missions rely solely on pre-scripted structures). Gameplay is unique, as buildings are placed by aiming and firing. Outposts are used to expand, and other structures are placed that produce troops, defensive weapons, or magical items. Buildings that are connected together can be destroyed by taking out the central hub, but troops cannot be instructed to move to a specific rally point. Siegecraft Commander has unique gameplay mechanics, but a lack of a skirmish mode and tediously designed campaign missions reduce appeal. https://www.youtube.com/watch?v=lxmmtlJVL-Y
Siegecraft Commander is an interesting take on the RTS form, where instead of constructing buildings to spawn units which you would then micro, you are managing a variety of structures. First is your Keep, which is your home - losing it means a loss. From here you can spawn a variety of buildings, such as [b]Outposts[/b], a sort of cannon-fodder structure used to rapidly expand your base, [b]Garrisons[/b], which can spawn unit-spawning buildings as well as repair utilities, and the [b]Armory[/b], which is used to build offensive structures. One of the important things to note is that many towers you build will not automatically fire. There is skill involved in gauging distances, including taking into account terrain and spell modifiers, when firing your cannons, trebuchets, and the like. If you are able to out-aim your opponent, you are likely going to be able to get away with some crazy strategies. So far I have played through the Lizard campaign, save for the last level in it. Each campaign is 8 levels long. The levels can take anywhere from ten minutes to fifty, depending on how well you are performing. There is a significant ramp-up in difficulty as the game progresses, but I didn't mind this since I felt the first levels were rather easy (though rightfully so, being introductory). I would certainly recommend this game for fans of the RTS genre, as long as it is acknowledged going in that this will not be a typical RTS in terms of managing units. There is plenty of strategy to be had, however, and I'm excited to get into the multiplayer for games at a skill above what the campaign AI can provide. The game appears to have VR support, though I do not own a Vive, etc. with which to test the quality of the VR version of the game. I can say that the mechanics do seem like they would support a VR experience well, so I would be interested in seeing it played that way. If you are interested in seeing the game played at an introductory level to get a gist of how things work, I would recommend the [url=https://www.youtube.com/watch?v=KIlUOeOPVz4&t=0s]Outside Xbox let's play[/url], it was how I found out about the game, and while it might not be the highest level gameplay, it will certainly help you understand the basics. Edit 2017-01-17: I've just finished both campaigns, and while they were enjoyable overall, I do think that they leave you wanting more, especially in terms of story. The ending of each campaign feels somewhat abrupt, despite how grand the final levels are.
Full controller support, does not say more or less that a controller is required. I went to look at the controls and there is no mouse and keyboard controls listed, so I have no idea how to turn the map or anything with mouse and keyboard. It doesn't seem you can delete a tower after you place it either. Maybe I am wrong about these things? No idea, can't find help about this anywhere. Awful voice acting, it just gets annoying to the point I want to skip it as fast as I can. I thought you could build walls, it looked like a real fortress builder in the screen shots, but it is not, that is just the connectors from one tower to the next. The Base Building part was what lured me in, but it is not actually base building, just tower placement with automatic connectors. Not the same thing at all.
If you loved Moonbase Commander like I did, then this is a required purchase. Someone has to keep the lineage of the Hierarchical RTS genre alive and I will support anyone who does it right! It may not be Moonbase Commander proper but it's the best we'll get for years.
EDIT: almost 12 hrs to end the campaign, difficulty is not very high just now but a couple of last levels required some specific approach to be beaten. Still had to try the online multiplayer, great game anyway, VR owner insterested in strategy should really watch on this one. ------- I need to wrote a review even if I'm just at the start, because this is a VR game than could be played also with a monitor, and many negative reviews came from monitor players (where you can play best RTS of the world). They miss anyway the virtual reality implementation, than is just gorgeous. You can size, rotate and move the battlefield (a sort of squared table with nice wood corners) as you want. This means than with a wide chaperone like mine (4x4 meters) you can transorm the battlefield in your chaperone, like a giant table with mountains, lakes, castles and units. It's a dream than came into reality. I've played almost everything on Vive, this looks way the more polished strategy game available (much more than Quar Battle for Gate 18 for example, it's night and day). Even the Vive wands implementation is good. I can't say about in deep experiences, but seeing from the first half of hour the campaign seems long many hours. The game itself use fortification like a sort of web, so you need to throw and build the proper towers in the proper positions. The throw use a sort of slingshot aiming (than could be improved for VR, I'm using the "precision" option than is superior than the default one) so it's immediate but also quite fun, adding some arcade elements to a strategy game.
Its a fun game, specially against a friend, I can only mention that its easy to build yourself stuck and that units sometimes move very slowly wich asks a lot of recovery time The walls you in the create makes me think of aquaduct from the roman :D https://www.youtube.com/watch?v=vHwvEayyc-I
Siegecraft Commander has made my computer crash in HORRIFIC fashion 2 out of 3 times, shortly after entering the first level in the first campaign. It's a crash where everything locks up, goes black immediately and there's an extremely loud buzzing sound as my graphics card revs up like crazy and becomes super hot, unnecessarily! I've never seen this with any other game, whether it's VR compatible or conventional. The time I was able to play and get past the crash point (not sure how), I found this game to be kind of cool and unique, as you had to constantly "shoot out" buildings like cannon fodder in order to branch out your civilization and create better vantage points for the outposts, barracks and other buildings you'll use to eliminate the enemy town. This game also features badass Vive controller skins (beautiful wood grain handle with a gunmetal top). I think performance could definitely be improved with updates to Siegecraft Commander, and unless they can reach out to me guaranteeing they have patched this recurring crash, I will have to return the game because I'm too scared to put my 1080 through another crash like that.
I tried and tried to make this game running, but without luck. It just won't run on Win7 x64. Right after level loads it crash, no matter of settings both out or in-game. I'll happily re-review this case, as soon as I actualy play the game.
I have played for an hour or so in VR and really like it. There is enough complexity to the game to keep it interesting and the graphics in VR are great. You can zoom in and rotate the battlefield. It feels immersive, kind of like an animated tabletop game with painted troops and lush scenery.
freezes when i click the campaign button. i really like the look of this game, just let me play LUL
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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