
Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Sep 3 → 50.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 379.4Kreviews | 86% | — | $454.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩操似我
I've never played this game
[h1]Civilization VI is easy to learn, difficult to master, and impossible to put down.[/h1] Typically, whichever Civ entry you play first is the one that ends up becoming your favorite. Civ V was mine, and it stayed that way for many years. But nowadays, after numerous updates and expansions, Civ VI has become the entry I enjoy playing the most—especially since it's a game my wife and I love playing together. You'll start as a leader with a small settlement, build your civilization from the ground up as you explore the world, develop your cities, advance your technology and culture, and interact with the civilizations around you while trying to win the game. And there's a lot to figure out along the way. Dozens of civilizations and leaders, multiple victory conditions, different maps, governments, religions, districts, wonders, Great People, diplomacy, trade, espionage, city-states, unique units and buildings. Not to mention the enormous technology and civics trees. What makes Civ VI special, however, is that you don't need to understand all of those mechanics ([i]which are really just scratching the surface of what's there[/i]) to have a great time. You'll play a game, make some poor decisions, learn from them, apply what you've learned in the next game, and then come back with a completely different strategy that may or may not work for you. [b]But whether you're a beginner or a veteran, the game is just simply fun to jump in and play.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #75, worst BR #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Jul 25 → 54.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite addicting
Just one more turn...
费时费神费力,但是停不下来
Just one more turn. Always just one more turn. And then you've played for 12 hours straight and it's still not enough. This improves upon everything from Civ 5, and I think it's an overall better experience without much change to the structure of the game itself. Easily worth the price, particularly with civ 7 now out
1
Mods and community support make the quality of life so much better.
战争策略,太好玩了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1M | 369.2K | 64% | $69.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $431.4M | 420.2K | 85% | $59.99 | |
| $426.9M | 943.9K | 97% | $19.99 | |
| $484.4M | 377.2K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.6M | 22.2K | 68% | $49.99 | |
| $175K | 218 | 69% | $19.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $5.5M | 3.4K | 83% | $24.99 |