
Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Sep 3 → 50.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 379.4Kreviews | 86% | — | $454.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5
一杯茶一包烟一句文明玩一天,从八点玩到七点的魅力
Still torn on whether I prefer 4 to this, but it is without a doubt one of the best turn based experiences on the market.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1M | 369.3K | 64% | $69.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $431.4M | 420.3K | 85% | $59.99 | |
| $426.9M | 944K | 97% | $19.99 | |
| $484.4M | 377.4K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5M | 28.8K | 69% | $49.99 | |
| $174.9K | 268 | 72% | $19.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $127.7M | 210.9K | 96% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $5.9M | 3K | 83% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #75, worst BR #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 41.43/day in the week to Jul 25 → 54.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bhnv bgjv bhvjknjkmn
spent hours to play this game, love it
说我未成年不让我联机,去死
helps me relax
这是我最喜欢的回合制策略游戏,从大学玩到工作,无论身边的人如何流转,文明六始终是我安利给他们的最夯的一款游戏。游戏性方面:游戏流程可以根据领袖的特性选择宗辅工辅钱辅锤辅,而游戏的胜利方式也是多种多样,甚至可以利用别的胜利方式截胡本就优势的玩家,而地图与事件的随机性更是为游戏带来了类似于肉鸽的可玩性与持续性,一点点领袖机制带来的变化或者地图开局带来的优势就可以像滚雪球一样影响整局的游戏,真是令我叹为观止。音乐方面:收录了每个国家对应音乐供玩家享受,每次我玩到未曾了解的国家,都可以通过它沉浸式的音乐体验认识到这是一个多么有生命力的国家。美术方面:细致的卡通画风一定程度避免了后期游戏因为领地太大而眼花缭乱,也避免了真实画风带来锐利不适感,放大观看甚至能看到甚至能看到每个单元格中的车水马龙,实在是栩栩如生,每一局游戏结束我都会驻足观看我构筑的这个雄伟的国家。
好玩
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.