
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So there are certainly things to love and adore about this game, but there are also a couple of glaring "what were they thinking moments". It might get better with more development, but Firaxis should get to the drawing board on couple of items ruining the experience. The good: 1. The early and mid game could be quite fun. There's a lot of Civ in this Civ game a lot of what has been moved from the previous games is still solid. 2. The new resource system is pretty good with two exceptions - the UI dragging is quite buggy and tedious to manage. The last era factory resources are extremely underwhelming and underpowered, especially for the required investment. 3. The new leader tree is fun and it feels like you're creating a build. 4. The new generals are fun although I'm not entirely sure it significantly reduce the micromanagement. 5. With the new towns/city concept gold is always useful and no matter how much you make you feel like its never enough. The bad: 1. The era transition mechanic is just rotten to core. It's like you're starting an entirely new game each time and it diminishes what you've achieved in the previous era. It was a bad idea and bad execution. If they really want to do eras, they should take a note how Millenia was doing it. 2. The UX and UI are just "I've never played strategy game" terrible. I would call it AI slop except that AI nowadays can do a far better UI than that. 3. Late game is just boring end turn cycling without many meaningful decisions. It's not like this problem is unique to civ7, but here the problem is more severe than most games. That's combined problem of poor balancing, AI and just the simple "number grow big" win conditions. As a result in my playthrough I spent 10 hours 1st age, 6h in 2nd age and 2h in the last age (moslty waiting for AI processing end turns). 4. The quality of leaders models and animation is on the level of 2003 3d game. 5. Unnecessary meta progression - I know several strategy games have tried this, but it doesn't work, not in this genre when a single playthrough can take 20+ hours. Very few people play enough campaigns to make this progression in anyway meaningful.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Редкостная залупа, которая не смогла как предыдущие части втянуть в себя с первых секунд. "Пятикратно переваренный кал. Потраченного времени жаль"
Bro, this game is a complete and utter DISASTER from top to bottom. I don't even know where to start. Everything collapses the moment you touch it. I genuinely want to know what kind of stuff the devs at Firaxis were on when they made these decisions, because it makes zero sense. 1. "Age" Mechanics? More Like Trolling the Player Base First off, resetting the entire technology tree just because the Age shifts, and blocking us from researching past techs, is an absolute joke. Resetting buildings and resources when you transition ages is extra nonsense. Newsflash: human history didn't run on a synchronized clock! Not every civilization entered a new era at the exact same time; some were literally living as nomads while others were founding academies. Did humanity just forget how to herd sheep or ride horses because the Bronze Age ended? The "You shifted eras, bro, so sheep don't exist anymore" mechanic completely destroys any sense of immersion. Total garbage mechanic. 2. Was the Base Roster Picked by a Random Generator? Second, the base leaders they shoved into this game... Did the design team completely lose their minds? You’ve got people with minimal impact on world history taking up main leader slots. Who on earth is Amina? Who is Ashoka in the grand scheme of legendary Civ icons? In an attempt to push diversity, you wiped out the actual historical weight of the roster. Where are the civilization defining giants we actually care to play as? 3. City State Logic: Unlimited Troop Glitch? Third, these tiny micro states that constantly attack with zero tactical logic. Bro, who even are you, and why are you declaring war on me out of nowhere every 5 turns? How does a tiny, one city micro state manage to spawn an infinite army of units? Do these bots have a resource cheat code running in the background? It’s completely braindead and unplayable. 4. Stats are Trash, Perks are Useless Fourth, and probably the most painful part: the traits and perks given by nations and leaders are absurdly weak. They feel like they have a ZERO percent impact on the actual gameplay. Remember Civ 5 or Civ 6 where you could theorycraft insane synergies and builds around a leader? Gone. Leader choices feel completely weightless now. It’s like picking a cosmetic skin instead of a playstyle. 3/10 - 3 for graphics and animations
当初花了多少钱现在就搞129的DLC,吃相难看到一定程度了,合着当初买开拓者的就是怨种呗
Пару раз сыграл когда купил... ну такое, я бы не сказал, что разочаровало, но радости мало тоже, веря в серию весь из себя в надежде зашел посмотреть, что за обновы устроили разрабы...Ладно DLS что-то стоит, это детали и естествинно, но было бы за что, реально не могу поиграть, то вечная загрузка следующего хода, т о юниты не отображаются... в общем оценить изменения в геймплее не могу, даже если они и были.. в общем через годик еще зайду
비싼돈 주고 구매한 내가 @ㅅ이다.. 반값 할인해도 사지마라 차라리 친구들이랑 밥 한끼 먹는게 훨씬 이득이다 개선했다고 해도 애초에 시스템 자체가 불편함 연속이라 모드 필요함, 그외 시대의 연속성이나 지도자 레벨 상승으로 인한 특전 해금 방식 자체가 강제성이 있어서 빡치긴함
看到这个笔与刀DLC的定价已经不知道该说什么了,以前听说再玩一回合就天亮,然后抱着尝试一下的态度玩了文明6,真的就玩了一晚上秦始皇。现在抱着期待预购了奠基者版,我真觉得我是小丑。只能说别买,强烈不推荐任何人购买。
Well. thank you for letting me play this game for free. Started playing CIV games when I was 9 years old with Civilization 1 on my Amiga. Then played 3,4,5 and 6 on PC. I had 7 on my wishlist, but due to the negative reviews did not try it so far. Now, after trying I can finally remove it from the wishlist. I cannot imagine what the game was at launch, if currently it's not playable for me. Graphic is strange, UI is not intuitive, you do not even select the CIV at beginning of the game, you select a leader. Should it be then still called Civilization, or maybe "BeALeader" game? Anyway, I started the game, build first scouts. Encountered some minor nations. They were attacking me, so I though ok, new barbarians, let's destroy them. I found their camp/village/whatever that is called, conquered it and... nothing happens. Where is the logic? Then I read, that next year you will be able to play 1950-2050. Seriously?
I was skeptical at first about how the franchise could improve upon Civ VI which I thought was a really solid version of the game but I have been very impressed so far. The rural vs urban division of building is really interesting and I find the eras shifts to be much less disruptive (in a negative way) than I was worried would happen. I enjoy the way that independent powers function as well as the increased number of civics trees. Lastly, the diplomacy interactions are by far one of my favorite new elements as they provide so many more opportunities for constant engagement with other powers beyond just alliance or war. The primary downside for me is that as a history buff, I find the anachronistic leaders to be rather annoying. Being able to play as Harriet Tubman leading the Roman Empire just feels wrong to me. Overall though, that is a minor nitpicky thing and I like the game a lot so far.
Ho giocato a tutti i capitoli della saga, fin dal mitico primo Civilization. Ogni episodio, con i suoi pregi e difetti, è sempre riuscito ad aggiungere qualcosa e a migliorare il precedente. Purtroppo, con Civilization VII questa tradizione si è interrotta. Nonostante le numerose patch rilasciate dopo il lancio, il gioco continua a dare la sensazione di essere incompleto e privo di quella profondità che ha sempre caratterizzato la serie. Molte delle nuove meccaniche sembrano poco ispirate, il ritmo è lento e il gameplay, invece di coinvolgere, finisce spesso per annoiare. Manca quella classica sensazione del "ancora un turno" che ha reso leggendaria questa saga. Ho continuato a dargli diverse possibilità, sperando che gli aggiornamenti riuscissero a trasformarlo in un degno successore dei capitoli precedenti, ma ogni volta la delusione è stata la stessa. Le patch hanno corretto alcuni problemi tecnici, ma non sono riuscite a rendere il gioco davvero divertente. Ormai lo avvio solo quando non riesco a prendere sonno: bastano dieci minuti di partita e il sonno arriva puntuale. Mai avrei pensato di dirlo di un Civilization, ma questo è il primo capitolo della serie che, invece di tenermi sveglio fino a notte fonda con il suo immancabile "ancora un turno", riesce a farmi chiudere gli occhi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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