
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sid Meier's Civilization: Beyond Earth marks an ambitious departure from the traditional Civilization formula, transporting players into a speculative future where humanity ventures beyond Earth to colonize alien planets. Developed by Firaxis Games, this installment retains the turn-based strategy and empire-building core of the series while introducing fresh mechanics, thematic elements, and a sci-fi narrative that collectively aim to redefine the franchise's scope. The game invites players to lead one of several factions in establishing a new civilization on a mysterious, often hostile world, balancing exploration, diplomacy, research, and warfare in an environment far removed from familiar Earthly concerns. One of the most notable aspects of Beyond Earth is its richly crafted setting and world-building. Each planet is procedurally generated with unique biomes, alien flora and fauna, and environmental challenges, ensuring no two playthroughs feel identical. The alien world itself becomes a character in the game, presenting both threats and opportunities that influence player strategy. The game’s Artifacts, native lifeforms, and dynamic terrain effects create an immersive experience that encourages careful scouting and adaptation. The aesthetic leans heavily into futuristic and alien motifs, with sleek technology designs, unusual landscapes, and an evocative soundtrack that underscores the mystery and grandeur of space colonization. Gameplay-wise, Beyond Earth builds on Civilization’s trademark empire management but introduces new systems tailored to its sci-fi setting. Instead of traditional technology trees, players research “Tech Webs” that allow more freedom and customization in development paths, enabling diverse approaches such as military dominance, scientific innovation, or diplomatic influence. Additionally, the affinity system—divided into Harmony, Supremacy, and Purity—adds a layer of narrative and strategic choice, influencing the player’s ideology and the types of units and buildings available. These affinities not only shape gameplay style but also affect diplomatic relations with other factions, adding depth and replayability to each campaign. The exploration and expansion elements remain central to Beyond Earth, but with the added challenge of alien wildlife and environmental hazards. Players must balance growth with defense, as hostile creatures can threaten colonies, and terraforming options provide ways to modify the planet over time. The game’s combat system is tactical and visually engaging, with a focus on positioning and unit abilities rather than overwhelming numbers. While combat is not as detailed as some dedicated tactical games, it provides enough challenge and variety to complement the broader strategic gameplay. Despite its many strengths, Civilization: Beyond Earth has faced some criticism, particularly regarding its narrative depth and AI sophistication. The story, while atmospheric, can feel underdeveloped compared to other narrative-driven strategy games, with some players wishing for more meaningful events or dynamic storytelling. The AI, though competent in managing economy and warfare, occasionally displays predictability or missed strategic opportunities, which may reduce the challenge for experienced players. Additionally, some long-time Civilization fans found Beyond Earth’s changes less groundbreaking than hoped, sometimes describing it as a re-skinned Civilization V rather than a fully evolved sequel. Visually and technically, the game is polished, with detailed unit models, expansive maps, and smooth animations that bring the alien world to life. The interface is clean and user-friendly, though the abundance of new systems and options means there is a learning curve for newcomers. The soundtrack and voice acting effectively enhance immersion, adding emotional weight to exploration and faction interactions. In conclusion, Sid Meier’s Civilization: Beyond Earth is a thoughtful and ambitious entry in the Civilization series that successfully transports players into a fascinating sci-fi setting while maintaining the strategic depth fans expect. Its unique mechanics, dynamic world, and affinity system offer refreshing gameplay variety, though some shortcomings in storytelling and AI prevent it from fully realizing its potential. For players interested in a cerebral strategy experience with a futuristic twist, Beyond Earth provides a rewarding journey into humanity’s next great frontier. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To preface: I am one of the biggest Civ 5 fans out there, and I think that Civilization V: Brave New World is the pinnacle of the series. That being said, when Beyond Earth was released, every one bashed it for being a broken mess. Some people where bashing it for being too similar to Civ 5, others were bashing it for being too different. Most people however where hoping for an alpha centauri remake, and that is why they were disappointed. I never got to try it. After all these years, I found Beyond Earth with all the expansions at $11.99 on steam (offer going until Aug 18), so I thought to myself, why the hell not? I downloaded it, and suddenly I am playing it for 23 hours in just 3 days! This is the best Civ experience I had in years! The game is very familiar because it is built on Civ 5 rig, but yet very very fresh. The Good: 1- The theme and atmosphere is brilliant, especially if you like sci-fi. 2- The technology web is very refreshing, it allows different factions to have widely different units at any point of the game, you can have a tier 3 melee unit and a tier 1 ship, while your opponent has a tier 3 ship and a tier 1 melee unit. This creates very dynamic scenarios, especially in wars. 3- The quest system is incredible and adds a lot of narrative to the game. 4- The affinity system is so good. Affinities are philosophies that your civilization follows to guide your society. The more you invest in one philosophy, the more unique units, buildings and wonders you get. I played the first game focusing on Harmony, which is the philosophy based on integrating with alien biology, via genetic engineering and transgenics. All different affinities can be played aggressively or defensively and achieve victory in different ways. 5- Aliens are a very unique and refreshing take on barbarians. The Bad: 1- Similar to Civ 5, if you know what you are doing you can beat the AI easily in any war. 2- The alliance system is not implemented well, if your ally goes to war against someone else you are forced to go to war with them, whether its offensive or defensive. In Civ 5, you join your allies only in defensive wars, which makes more sense. 3- Similar to Civ 5 and 6 (and all Civ games to be honest), once you pull ahead far enough, there is no way the AI can catch up with you. Late game is the most boring phase. The Ugly: 1- The terrain is very ugly, it is difficult to discern what each terrain type is, without hovering over it. 2- The technology web, while nice functionally, is very confusing to look at, you need to use the filters provided if you want to make any sense of anything. 3- Leader portraits are very ugly compared to Civ 5. 4- Some annoying bugs. In conclusion, I think any fan of the Civ series will have a blast with Beyond Earth, and at the current price for the complete edition, I suggest you do yourself a favor and give it a try.
This game is unbeliveably awesome Do not *ever* compare it to SMAC, it is different thing entirely It may seem like a mess *at first*, but the better you play, the more sense it all makes
A pretty decent game but is pretty thin in terms of strategic depth. For clarity I've played this with the Rising Tide expansion installed. The game uses the basic framework of Civ 5 but with the premise and timescale being shifted to the far future and far away from Earth. The basic premise is that Earth has reached a crisis point and the only hope for humanity is to move to a new planet; however, how humanity adapts to the new planet is in your hands as you begin the great game of civilization once again... Positive stuff: - Interestingly in this game you start by selecting the tile you wish to found your first city on as your colony pod comes in for landing which gives you a nice frame of control over where you start and it's also pretty cool you get a small headstart over other civilizations who will drop their first cities a few turns later (you'll also always know where these drop down giving you a limited scope on controlling when you encounter other players). - Civilizations are highly customisable - you get to select your main civ trait, bonus yield and a starting bonus and you then get to add on three additional traits throughout the game which can be upgraded or swapped out encouraging a much more flexible playstyle - it also keeps rival agendas different between games since these traits also determine what they will respond positively/negatively too. - Adding a war score system is really cool as it shows a clear balance of power in the war and scoring high enough allows you to take the spoils of war and select your prizes if you eliminate your opponent. HOWEVER the lack of open table diplomacy means you don't get to dictate terms to end an ongoing war so you can't say offset the loss of a city by offering a tech and resources in lieu - The game is presented nicely, has an effective UI and the artstyle is good overall. I like how native alien units also change their colours based on what type of planet they are on which is a nice little detail. Negative stuff: - Probably the weakest diplomacy system out of all civ games. Adding the diplomatic capital resource was a positive step adding a maintenance cost for deals and an incentive to accept offers from other players. However these diplomatic agreements are all you have access to alongside declaring war or friendship which removes pretty much all of the depth. - The diplomatic attitudes of the AI is pretty all over the place and they will find an excuse to attack you if you either don't produce enough of their favoured yield or just differ too much from the culturally. You do get some advance warning but the lack of opportunity to bargain (or blackmail) makes multi-front wars unavoidable. On higher difficulties it is pretty hard to come back too if you are behind in military strength which makes avoiding war a more uphill battle. - Alliances are more trouble than they are worth - the AI just love declaring war on each other and then declaring peace just as quickly. Being in an alliance however will force you to join your allies wars and its likely you won't be first in line for even a white peace. It would have been good to be given advance warning of the alliance going to war or the opportunity to pull out. - Wonders feel pretty underpowered, some are pretty strong but most do little to motivate me into spending the production on them. - Health really constrains early expansion which keeps the "build tall" mindset from Civ 5 however it seems rival civilizations are less constrained by this penalty... Neutral stuff: - Tech web is okay, it gives more flexibility in how you want to approach the game but there are inevitable optimal tech orders to follow and then the tech branches required for whatever victory condition you are aiming for. - Affinity system is cool but undercooked, there should have been a cut-off that once you reach a certain depth of an affinity the weakest one should have locked off and unable to accumulate any further xp as it's too easy to just take all of the benefits. Overall I do think the game is good enough to earn a recommendation but its not a whole-hearted one. It's a solid 6/10 from me.
setting the reminder for myself not to reinstall while the EULA is BS
Kernal-level spyware.
Take-Two and 2K games have updated all their games Terms of Service, this extends beyond the Borderlands franchise. Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC • Best for last, they reserve the right to modify this Agreement, in whole or in part, at any time ♥♥♥♥ 2K and ♥♥♥♥ their new EULA, Yall aint spyin on my ♥♥♥♥ you lil spying ♥♥♥♥♥
No longer recommended due to EULA change. I did NOT agree to these EULAs at the time of purchase!!! Subsequent EULA changes to the detriment of the consumer should result in a right of return, as I can no longer use the purchased product under the conditions agreed at the time of purchase.
Spyware
This game has failed to capture my imagination and attention they way the rest of the series has. Just one more turn? No, thank you.
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Active players
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Where this game's players are, estimated from review languages.
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