
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Civ: Beyond Earth is fun, but lacks the usual Civilization charm. The factions feel a bit flat, and diplomacy is barebones, missing the interesting choices and personality you'd expect from a Civ game. That said, I really enjoyed the wide variety of units, there’s a soldier for every situation. The research system is also a nice change, instead of a tech tree, it’s a web, which lets you focus on upgrades that match your playstyle. The visual style is also cool and underappreciated. It definitely grew on me the longer I played. It’s a bit sad that Beyond Earth was abandoned so quickly by Firaxis. With one more expansion, I think it could’ve been something truly special. Instead, it’s become the forgotten child of the Civ series, and to be fair, thats for good reason. It doesn’t reach the same level of quality as other Civ games. But that’s a high bar, and Beyond Earth is still a good, solid 4X game on its own. I do recommend trying it, especially if you can grab it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Look, is this the best Civ game? No. Not even a little bit. It has a lot of problems, such as: choice of leader doesn't really impact the game that much, wonders sort of feel meaningless and boring, it has some bugs, glitches, and performance issues that will simply never be fixed, and it is absurdly overpriced at $40-60 USD - I got it at a massive discount, and I highly recommend you do too. That being said, what is left when you move past the lack of polish is a genuinely fun game with some unique mechanics. If the leaders were more distinct, it would easily be the most replayable of the Civ games - between affinities, upgrade paths, playstyles, planet types and climates, each game actually feels different for the first dozen or so. I also find the game to be much more difficult than the mainline civ games, which is something I appreciate as a long-time strategy gamer. I will absolutely dispute what others have said about the leaders not having distinct personalities, I think the game actually does pretty good at that. Miasma, orbital units, cities on water, etc are all really unique concepts that add a lot of depth. It's a very charming game, and I feel it holds up better than many 12-year-old games. As for some niche complaints: I feel like affinities should be more exclusive, as you can pretty easily get up to max in all of them if you focus on science and culture. We should've gotten more victory types and leaders, but alas, support ended for this game pretty quickly (luckily mods exist for the leader dilemma). There are certainly UI issues and settings issues, although that's somewhat par for the course for civ games at release (still an issue though), and the game could be greatly benefitted by just being brighter and more colorful. Strategic resources need to be rebalanced; for example petroleum is fairly useless while firaxite and biomass are overused (although at least it's better than mainline civ games where resources like Horses become completely obsolete). Love the game, buy it on sale, give it a shot.
This is a sci-fi reskin of civilization 5, but for some reason, a hundred times more boring. Maybe another expansion would've fixed it, but it didn't get the chance. Oh well. Back to civ 5!
It's really quite boring. Just play Civ V.
Good game
До полноценной Цивы не дотягивает, но попытка неплохая. Сначала мне вообще ничего в игре не понравилось. Особенно визуальный стиль. Но раза с третьего она всё таки увлекла на пару сотен часов.
It is a nice addition to the Civilization repertoire. It is almost a remake of Civ Alpha Centauri. It is a good game for those into Civ games.
Civilization: Beyond Earth – A Misunderstood Gem That Deserves a Second Chance Overview: Sid Meier’s Civilization: Beyond Earth has long been regarded as the black sheep of the Civilization series. Upon its release in 2014, it received mixed reviews from both critics and fans. Many viewed it as a spiritual successor to Alpha Centauri, but it struggled to meet those high expectations. While it lacked the polish and immediate charm of other entries in the franchise, it remains a game with substantial potential—especially after a few essential updates and some thoughtful modding. ⸻ Interface and Visuals: Functional, Not Flashy One of the most common criticisms of Beyond Earth concerns its user interface. Admittedly, the HUD is less streamlined and intuitive than what we see in Civ VI. Certain mechanics are buried deeper in menus, and newcomers may find it somewhat overwhelming. However, once you grow accustomed to it, the interface is more than serviceable. It conveys the necessary information and supports the game’s layered mechanics reasonably well. As for the visual style, it often divides players. The color palette is certainly different—alien, even unsettling to some—but this is, in my opinion, a strength rather than a flaw. Beyond Earth isn’t trying to be a traditional Civ game. It’s set on an alien planet, and the visual design reflects this beautifully. The terrain, buildings, and units have an otherworldly quality that enhances immersion and supports the game’s sci-fi themes. ⸻ Gameplay and Mechanics: Rough Start, but Playable Today It’s no secret that Beyond Earth launched with several balancing issues and underwhelming mechanics. A famous example is the early-game trade system, where internal trade routes could generate 20–30 energy and production per turn—a clear sign of unbalanced design. However, much of this has been corrected. The base game received two patches, and the Rising Tide expansion came with two additional updates. While not an extensive post-launch support history, these were significant enough to fix many of the early frustrations. The diplomacy system in Rising Tide added more depth, and aquatic cities introduced new strategic dimensions. The Affinity system—though initially confusing—has become more coherent with some experience and community guidance. Additionally, a handful of still-functioning mods help polish rough edges even further. While the modding scene is not as vibrant as in other Civ titles, there are enough quality-of-life mods and balance tweaks to elevate the game into a satisfying experience. ⸻ Pricing and Accessibility Beyond Earth still carries a surprisingly high price tag for a game over a decade old. Fortunately, it goes on sale several times a year. I personally picked it up for about $10 recently, which felt like excellent value for the depth it offers. If Firaxis or 2K were to consider a revitalization, I would urge them to: • Release one more DLC or expansion to round out the game systems. • Push out a couple of final quality-of-life updates. • Perhaps even open up the game further to mod support. Such steps could breathe new life into a title that deserves more recognition than it has received. While Civilization: Beyond Earth may never reach the iconic status of its siblings, it stands as a fascinating and enjoyable strategy game in its own right—especially after patches and mods. It dared to do something different and paid the price for its ambition, but that very ambition makes it worth revisiting. It may not be the best Civ game ever made, but it’s far from the worst. It’s playable, it’s immersive, and with a bit more attention from its developers, it could become the sci-fi strategy game it always aspired to be.
Yes, it is like Civilization V except Sci-fi with a different type of Tech Tree, barbarian system, and a few other things. Other than that, it is just like Civ 5.
Spy games of spy company Boycott all of T2's games
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 9.6K | 81% | $9.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $74.99 | |
| $0 | 0 | — | $74.99 | |
| $2M | 2K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6M | 8.8K | 41% | $59.99 | |
| $14.6M | 27.9K | 81% | $29.99 | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.5M | 14.6K | 92% | $25.99 | |
| $14.7M | 57.9K | 89% | $14.99 |