
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's really quite boring. Just play Civ V.
This is a sci-fi reskin of civilization 5, but for some reason, a hundred times more boring. Maybe another expansion would've fixed it, but it didn't get the chance. Oh well. Back to civ 5!
Yes, it is like Civilization V except Sci-fi with a different type of Tech Tree, barbarian system, and a few other things. Other than that, it is just like Civ 5.
Незаслуженно захейченная игра. есть механики из пятёрки есть даже что-то из шестёрки, которая на момент выхода ещё разрабатывалась, есть и что-то новое для серии. Отличная игра не настолько глубокая, как номерные части, но она собственно поэтому и спин-офф. Из минусов можно выделить только поломанный онлайн ну и мб контента максимум часов на 150 (наверное маловато для стратегии), если прям ещё ачивки выбивать. Людишки как обычно захейтили что-то новое и по итогу жрут позорную седьмую часть, а могли бы получить сиквел или ещё какую-нибудь игру на тему космоса/другого сеттинга с механиками цивы.
This game is unbeliveably awesome Do not *ever* compare it to SMAC, it is different thing entirely It may seem like a mess *at first*, but the better you play, the more sense it all makes
Итак... Спустя десять лет я даже запустил это вновь. И да, она далеко не так плоха, как помнилось... В том плане, что за последние годы мы повидали много куда более убогих глобальных стратегий, в том числе в самой серии Civilization (да, да, семерка, я о тебе). В Beyond Earth есть много очень неплохих идей, она очень настойчиво топталась на пороге того, чтоб сказать какое-то новое слово в жанре, и жаль, что провалилась, потому, что это поставило крест на подобных их экспериментах... Но провалилась то поделом, потому что шага за этот порог у них не получилось. Игра будто бы пыжится, старается, кругом нововведения... но по результатам - эта гора рожает мышь и мы просто играем в какую-то странновутую не слишком удачную и необаятельную "Цивилизацию". Причем из-за этих нововведений (а временами и просто так) она кое где она просто очень недружелюбна. Так местами тут спорный и неудобный интерфейс - кто-нибудь знает, где отображаются специалисты в городах? - я за десять часов игры не нашел, да и плюнул. Вот эта идея с организацией местного древа... а вернее, не древа - колеса технологий... Она ведь интересная - типа выбираешь куда двигаться, что исследовать... Но только до чего же оно недружелюбно к новичку! - к чему следует стремиться? - кто знает, там черт ногу сломит, я на технологию, дающую маглев дороги, наткнулся за три хода до победы случайно, так всю игру и ездил по асальту, как диды. Идея с тремя направлениями развития цивилизации очень интересная... Но вот ощущения, что эти пути так уж сильно друг от друга отличаются - нет. Как нет и главного для серии - ощущения фундаментального роста возможностей цивилизации. Да, постоянно растут какие-то цифры - у тебя больше населения, культуры, науки... - но в начале игры у тебя был танк и кораблик который плавает. И в конце игры у тебя танк и кораблик, который плавает, они выглядят немного иначе и выбивают цифры побольше... но на этом все. Да, специфичные юниты "совершенств" дают некоторое ощущение, что ты куда-то двигался... но оно не впечатляет. Вообще же то, что в основах своих это все-таки "Цивилизация", то, насколько Beyond Earth при всех внешних попытках в новизну, в фундаментальных вопросах верна серии предтече - ей не на пользу потому, что сеттинг игры подстегивает воображение - возможно все, человечество на пороге чего-то нового и небывалого! - ...и ты строишь поселение, рядом с ним ферму, дорогу там проложишь... И так до упора. Ничего нового и удивительного, типа терраформирования планеты мы не делаем. Блин, да я до сих пор помню, как на "Альфа Центавре" я земной лес высаживал, а потом он начинал разрастаться сам, меняя инопланетный ландшафт! - не бог весть что, но ведь круто было! а тут... ничего. "Цивилизация" как "Цивилизация", строй дорогу, потом дорогу получше... Некоторые механики вызывают большие вопросы... Дипломатический капитал, например. В конце игры у меня его "over 9000" - и он просто больше не нужен. Ну и отдельно про гуманитарную часть, потому что это полный фейл. Прослушав очередной кринжевый, плоский, вопиюще не талантливый, но претендующий чуть ли не на гениальность комментарий на отрытие или постройку чуда... Часто хочется просто спросить: "Да что ты, черт побери, такое несёшь?". Игра ужасно необаятельна в этом плане. С той же "Альфа Центаврой", или "Цивой 5" её стыдно даже сравнивать.
setting the reminder for myself not to reinstall while the EULA is BS
To preface: I am one of the biggest Civ 5 fans out there, and I think that Civilization V: Brave New World is the pinnacle of the series. That being said, when Beyond Earth was released, every one bashed it for being a broken mess. Some people where bashing it for being too similar to Civ 5, others were bashing it for being too different. Most people however where hoping for an alpha centauri remake, and that is why they were disappointed. I never got to try it. After all these years, I found Beyond Earth with all the expansions at $11.99 on steam (offer going until Aug 18), so I thought to myself, why the hell not? I downloaded it, and suddenly I am playing it for 23 hours in just 3 days! This is the best Civ experience I had in years! The game is very familiar because it is built on Civ 5 rig, but yet very very fresh. The Good: 1- The theme and atmosphere is brilliant, especially if you like sci-fi. 2- The technology web is very refreshing, it allows different factions to have widely different units at any point of the game, you can have a tier 3 melee unit and a tier 1 ship, while your opponent has a tier 3 ship and a tier 1 melee unit. This creates very dynamic scenarios, especially in wars. 3- The quest system is incredible and adds a lot of narrative to the game. 4- The affinity system is so good. Affinities are philosophies that your civilization follows to guide your society. The more you invest in one philosophy, the more unique units, buildings and wonders you get. I played the first game focusing on Harmony, which is the philosophy based on integrating with alien biology, via genetic engineering and transgenics. All different affinities can be played aggressively or defensively and achieve victory in different ways. 5- Aliens are a very unique and refreshing take on barbarians. The Bad: 1- Similar to Civ 5, if you know what you are doing you can beat the AI easily in any war. 2- The alliance system is not implemented well, if your ally goes to war against someone else you are forced to go to war with them, whether its offensive or defensive. In Civ 5, you join your allies only in defensive wars, which makes more sense. 3- Similar to Civ 5 and 6 (and all Civ games to be honest), once you pull ahead far enough, there is no way the AI can catch up with you. Late game is the most boring phase. The Ugly: 1- The terrain is very ugly, it is difficult to discern what each terrain type is, without hovering over it. 2- The technology web, while nice functionally, is very confusing to look at, you need to use the filters provided if you want to make any sense of anything. 3- Leader portraits are very ugly compared to Civ 5. 4- Some annoying bugs. In conclusion, I think any fan of the Civ series will have a blast with Beyond Earth, and at the current price for the complete edition, I suggest you do yourself a favor and give it a try.
Sid Meier's Civilization: Beyond Earth marks an ambitious departure from the traditional Civilization formula, transporting players into a speculative future where humanity ventures beyond Earth to colonize alien planets. Developed by Firaxis Games, this installment retains the turn-based strategy and empire-building core of the series while introducing fresh mechanics, thematic elements, and a sci-fi narrative that collectively aim to redefine the franchise's scope. The game invites players to lead one of several factions in establishing a new civilization on a mysterious, often hostile world, balancing exploration, diplomacy, research, and warfare in an environment far removed from familiar Earthly concerns. One of the most notable aspects of Beyond Earth is its richly crafted setting and world-building. Each planet is procedurally generated with unique biomes, alien flora and fauna, and environmental challenges, ensuring no two playthroughs feel identical. The alien world itself becomes a character in the game, presenting both threats and opportunities that influence player strategy. The game’s Artifacts, native lifeforms, and dynamic terrain effects create an immersive experience that encourages careful scouting and adaptation. The aesthetic leans heavily into futuristic and alien motifs, with sleek technology designs, unusual landscapes, and an evocative soundtrack that underscores the mystery and grandeur of space colonization. Gameplay-wise, Beyond Earth builds on Civilization’s trademark empire management but introduces new systems tailored to its sci-fi setting. Instead of traditional technology trees, players research “Tech Webs” that allow more freedom and customization in development paths, enabling diverse approaches such as military dominance, scientific innovation, or diplomatic influence. Additionally, the affinity system—divided into Harmony, Supremacy, and Purity—adds a layer of narrative and strategic choice, influencing the player’s ideology and the types of units and buildings available. These affinities not only shape gameplay style but also affect diplomatic relations with other factions, adding depth and replayability to each campaign. The exploration and expansion elements remain central to Beyond Earth, but with the added challenge of alien wildlife and environmental hazards. Players must balance growth with defense, as hostile creatures can threaten colonies, and terraforming options provide ways to modify the planet over time. The game’s combat system is tactical and visually engaging, with a focus on positioning and unit abilities rather than overwhelming numbers. While combat is not as detailed as some dedicated tactical games, it provides enough challenge and variety to complement the broader strategic gameplay. Despite its many strengths, Civilization: Beyond Earth has faced some criticism, particularly regarding its narrative depth and AI sophistication. The story, while atmospheric, can feel underdeveloped compared to other narrative-driven strategy games, with some players wishing for more meaningful events or dynamic storytelling. The AI, though competent in managing economy and warfare, occasionally displays predictability or missed strategic opportunities, which may reduce the challenge for experienced players. Additionally, some long-time Civilization fans found Beyond Earth’s changes less groundbreaking than hoped, sometimes describing it as a re-skinned Civilization V rather than a fully evolved sequel. Visually and technically, the game is polished, with detailed unit models, expansive maps, and smooth animations that bring the alien world to life. The interface is clean and user-friendly, though the abundance of new systems and options means there is a learning curve for newcomers. The soundtrack and voice acting effectively enhance immersion, adding emotional weight to exploration and faction interactions. In conclusion, Sid Meier’s Civilization: Beyond Earth is a thoughtful and ambitious entry in the Civilization series that successfully transports players into a fascinating sci-fi setting while maintaining the strategic depth fans expect. Its unique mechanics, dynamic world, and affinity system offer refreshing gameplay variety, though some shortcomings in storytelling and AI prevent it from fully realizing its potential. For players interested in a cerebral strategy experience with a futuristic twist, Beyond Earth provides a rewarding journey into humanity’s next great frontier. Rating: 6/10
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