
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid game with good looking graphics. Steep learning curve but better AI opponents than Civ VI or VII
At least it's better than Civ 7.
Suddenly, none of my Civilizations will load. Not Beyond Earth, or VI, V, VI. And I hate VII
I get why not many Civ fans like this one...its one of my favs. It makes you really think about our actions here now and the end result possibly be like. Got to admit its better then Civ7
It's an endless grind with a meh user interface. Lots of tech, lots of buildings, but no clear end goal
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老游戏了,还是被迅速遗忘的游戏,但个人喜欢科幻风格,三大倾向系统是我最喜欢的部分,我喜欢有内生逻辑逐渐改变的世界,尤其我还能一定程度的操控它,对我来说比文明正作好玩有意思
not that good. Has moments it shines but rare and far between to enjoy it
Gameplay Mechanics: 6/10 Narrative: 5/10 Graphics: 7/10 Sound and Music: 7/10 Replayability: 6/10 Innovation: 6/10 I really wanted to love Beyond Earth. A new planet, the remnants of humanity starting over, futuristic tech—it sounded like the perfect evolution of Civilization. But after a few games, the excitement wears off, and what’s left is a half-baked version of Civ V with a sci-fi skin. Gameplay is just… fine. The core turn-based loop is intact, but everything feels a little thinner. The new mechanics like the tech web and affinities seem cool at first but end up being shallow and unbalanced. Even city-building and combat—normally highlights in Civ—lack the punch and depth of earlier titles. Score: 6/10. Narrative is a missed opportunity. Colonizing a new world should feel massive and mysterious, but the factions are bland, the quests are generic, and nothing ever truly surprises or challenges you. Score: 5/10. Graphics are serviceable. The alien terrain and unit designs look decent, but after a while, everything blends together and lacks visual personality. Score: 7/10. Sound and music are solid, though not particularly memorable. The soundtrack fits the tone, but it's not enough to elevate the experience. Score: 7/10. Replayability suffers because the factions don’t feel distinct and the tech paths don’t lead to dramatically different playstyles. It just doesn’t have the addictive “one more turn” magic. Score: 6/10. Innovation tries to shake up the Civ formula, but none of the ideas feel fully realized. It’s more ambitious in concept than execution. Score: 6/10. Bottom line: If you're a Civ fan, you'll find moments of enjoyment here—but they’re buried under systems that feel undercooked. Beyond Earth is a cool idea that doesn’t quite land. You're probably better off playing Civ V or VI again.
Spyware and data farming is unacceptable.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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