
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
new Eula = very evil
Sid Meier's Civ anything is awesome but this one is one of my favorites just because u r on an alien world
7/10 I can never play even one more second as the "hours played" is flawless. However, this game is good. Very good in fact, but also fairly boring. Once you get everything setup it is pretty repetitive. You max out your units fairly early on and it is just... boring to fight other nations. Unlike Civ V, which is the base of this game. The fusion of different types of units if really interesting and I love it, but I just never care to come back to this game. Would rather just play V or VI again.
Love the game! Best concept out of all the civ's. wish they would have went further with the concept.
One of my top three Civilization games alongside Civ V and VI. Beyond Earth + Rising Tide is all about choice and adaptation. Affinities (Harmony, Supremacy, Purity) don’t just change gameplay — they define your civilization’s philosophy. Sometimes you pick your path out of principle, sometimes based on nearby resources or aggressive neighbors. Rising Tide added floating cities that truly impact strategy — resource control, mobility, territory. The game’s biggest strength is replayability and flexibility. Every run feels different. A shame we never got one more expansion — the potential was massive.
Color scheme and absence of nations as in regular civ games kills the joy. Other aspects can be good
Game constantly crashes, no fixes to be found.
Unfairly hated; people had some pretty unrealistic expectations for a spin-off. If you like Civ V, and like science fiction, 98% chance you'll like this.
Just purchased this game on sale. It uses the same engine as Civ 5 so if you liked that game, you'll probably like this one as well. It's sort of a port of Alpha Centauri to the Civ 5 engine with some new bits added as well. Enjoying it so far (I loved Civ 5, to me it's the best of the series). However, the devs have NOT updated the game to run correctly in 4k and higher resolutions. Yes, the game renders fine but the UI does not scale and is unreadable. Best you can do is run it in one of the lower 16:9 resolutions and let your video rig upscale it for you. $39 USD is WAY too expensive for this game in its current state, pending any sort of modernization updates. Get it on sale in a bundle with the DLC.
Everyone after Civ 7 came out: Perhaps I treated you too harshly
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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